2015-03-15 20:51:56 +01:00
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/*! \file gamestate.h
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* \brief Gamestate management.
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2012-05-19 18:28:19 +02:00
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*/
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2012-05-18 13:12:58 +02:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2012-12-25 00:22:03 +01:00
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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2012-05-09 10:58:45 +02:00
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2012-12-26 02:25:56 +01:00
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#include "allegro5/allegro.h"
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2012-12-24 19:41:12 +01:00
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struct Game;
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struct Gamestate {
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char* name;
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void* handle;
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bool loaded, pending_load;
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bool started, pending_start;
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2015-03-15 05:38:15 +01:00
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bool showLoading;
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2012-12-24 19:41:12 +01:00
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bool paused;
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2012-12-26 02:25:56 +01:00
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bool fade; // TODO: or maybe should it be in API?
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2012-12-24 19:41:12 +01:00
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unsigned char fade_counter;
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2012-12-26 02:25:56 +01:00
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char** after; // TODO: and this one too?
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2012-12-24 19:41:12 +01:00
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struct Gamestate* next;
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2012-12-26 13:24:34 +01:00
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void* data;
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2012-12-26 02:25:56 +01:00
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struct {
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2012-12-26 13:24:34 +01:00
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void (*Gamestate_Draw)(struct Game *game, void* data);
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void (*Gamestate_Logic)(struct Game *game, void* data);
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2012-12-26 02:25:56 +01:00
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2012-12-26 13:24:34 +01:00
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void* (*Gamestate_Load)(struct Game *game, void (*progress)(struct Game *game));
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void (*Gamestate_Start)(struct Game *game, void* data);
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void (*Gamestate_Pause)(struct Game *game, void* data);
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void (*Gamestate_Resume)(struct Game *game, void* data);
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void (*Gamestate_Stop)(struct Game *game, void* data);
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void (*Gamestate_Unload)(struct Game *game, void* data);
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2012-12-26 02:25:56 +01:00
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2012-12-26 13:24:34 +01:00
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void (*Gamestate_ProcessEvent)(struct Game *game, void* data, ALLEGRO_EVENT *ev);
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void (*Gamestate_Reload)(struct Game *game, void* data);
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2012-12-26 02:25:56 +01:00
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int *Gamestate_ProgressCount;
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} api;
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2012-12-24 19:41:12 +01:00
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};
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void LoadGamestate(struct Game *game, const char* name);
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void UnloadGamestate(struct Game *game, const char* name);
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void StartGamestate(struct Game *game, const char* name);
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void StopGamestate(struct Game *game, const char* name);
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void PauseGamestate(struct Game *game, const char* name);
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void ResumeGamestate(struct Game *game, const char* name);
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void SwitchGamestate(struct Game *game, const char* current, const char* n);
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2012-12-25 00:22:03 +01:00
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#endif
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