libsuperderpy/src/gamestate.c

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/*! \file allegro_utils.c
* \brief Helper functions for Allegro.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "utils.h"
void LoadGamestate(struct Game *game, const char* name) {
PrintConsole(game, "load finished %s", name);
}
void UnloadGamestate(struct Game *game, const char* name) {
PrintConsole(game, "unload finished %s", name);
}
void StartGamestate(struct Game *game, const char* name) {
PrintConsole(game, "start finished %s", name);
}
void StopGamestate(struct Game *game, const char* name) {
PrintConsole(game, "stop finished %s", name);
}
void PauseGamestate(struct Game *game, const char* name) {
PrintConsole(game, "pause finished %s", name);
}
void ResumeGamestate(struct Game *game, const char* name) {
PrintConsole(game, "resume finished %s", name);
}
void SwitchGamestate(struct Game *game, const char* current, const char* n) {
StopGamestate(game, current);
UnloadGamestate(game, current);
LoadGamestate(game, n);
StartGamestate(game, n);
}