/*! \file allegro_utils.c * \brief Helper functions for Allegro. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "utils.h" void LoadGamestate(struct Game *game, const char* name) { PrintConsole(game, "load finished %s", name); } void UnloadGamestate(struct Game *game, const char* name) { PrintConsole(game, "unload finished %s", name); } void StartGamestate(struct Game *game, const char* name) { PrintConsole(game, "start finished %s", name); } void StopGamestate(struct Game *game, const char* name) { PrintConsole(game, "stop finished %s", name); } void PauseGamestate(struct Game *game, const char* name) { PrintConsole(game, "pause finished %s", name); } void ResumeGamestate(struct Game *game, const char* name) { PrintConsole(game, "resume finished %s", name); } void SwitchGamestate(struct Game *game, const char* current, const char* n) { StopGamestate(game, current); UnloadGamestate(game, current); LoadGamestate(game, n); StartGamestate(game, n); }