libsuperderpy/src/utils.c

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/*! \file utils.c
* \brief Helper functions.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "internal.h"
#include <ctype.h>
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#ifdef ALLEGRO_ANDROID
#include <android/log.h>
#endif
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// TODO: split to separate files
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SYMBOL_EXPORT void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) {
ALLEGRO_VERTEX v[] = {
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{.x = x, .y = y, .z = 0, .color = top},
{.x = x + w, .y = y, .z = 0, .color = top},
{.x = x, .y = y + h, .z = 0, .color = bottom},
{.x = x + w, .y = y + h, .z = 0, .color = bottom}};
al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
}
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SYMBOL_EXPORT void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right) {
ALLEGRO_VERTEX v[] = {
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{.x = x, .y = y, .z = 0, .color = left},
{.x = x + w, .y = y, .z = 0, .color = right},
{.x = x, .y = y + h, .z = 0, .color = left},
{.x = x + w, .y = y + h, .z = 0, .color = right}};
al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
}
SYMBOL_EXPORT void DrawTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int flags, char const* text) {
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// TODO: consider using a set of shaders
al_draw_text(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, flags, text);
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al_draw_text(font, color, x, y, flags, text);
}
SYMBOL_EXPORT int DrawWrappedText(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
// TODO: use al_do_multiline_text; and switch to al_draw_multiline_text once it returns number of lines
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char stext[1024]; // Copy of the passed text.
char* pch; // A pointer to each word.
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char word[255]; // A string containing the word (for convienence)
char* breakchar = "\n";
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char lines[40][1024]; // A lovely array of strings to hold all the lines (40 max atm)
char temp[1024]; // Holds the string data of the current line only.
int line = 0; // Counts which line we are currently using.
int height = al_get_font_line_height(font) + 1;
// Setup our strings
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strncpy(stext, text, 1023);
strncpy(temp, "", 1024);
for (int i = 0; i < 40; i += 1) {
strncpy(lines[i], "", 1024);
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}
//-------------------- Code Begins
char* context = NULL;
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pch = strtok_r(stext, " ", &context); // Get the first word.
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do {
strncpy(word, "", 255); // Truncate the string, to ensure there's no crazy stuff in there from memory.
snprintf(word, 255, "%s ", pch);
strncat(temp, word, 255); // Append the word to the end of TempLine
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// This code checks for the new line character.
if (strncmp(word, breakchar, 255) == 0) {
line += 1; // Move down a Line
strncpy(temp, "", 1024); // Clear the tempstring
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} else {
if (al_get_text_width(font, temp) >= (width)) { // Check if text is larger than the area.
strncpy(temp, word, 255); // clear the templine and add the word to it.
line += 1; // Move to the next line.
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}
if (line < 40) {
strncat(lines[line], word, 255); // Append the word to whatever line we are currently on.
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}
}
pch = strtok_r(NULL, " ", &context); // Get the next word.
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} while (pch != NULL);
// ---------------------------------- Time to draw.
for (int i = 0; i <= line; i += 1) { // Move through each line and draw according to the passed flags.
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switch (flags) {
case ALLEGRO_ALIGN_CENTER:
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al_draw_text(font, color, x + (width / 2.0), y + (i * height), ALLEGRO_ALIGN_CENTER, lines[i]);
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break;
case ALLEGRO_ALIGN_RIGHT:
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al_draw_text(font, color, x + width, y + (i * height), ALLEGRO_ALIGN_RIGHT, lines[i]);
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break;
case ALLEGRO_ALIGN_LEFT:
default:
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al_draw_text(font, color, x, y + (i * height), ALLEGRO_ALIGN_LEFT, lines[i]);
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break;
}
}
return ((line + 1) * height); // Return the actual height of the text in pixels.
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}
SYMBOL_EXPORT int DrawWrappedTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
DrawWrappedText(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, width, flags, text);
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return DrawWrappedText(font, color, x, y, width, flags, text);
}
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SYMBOL_EXPORT void DrawCentered(ALLEGRO_BITMAP* bitmap, float x, float y, int flags) {
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al_draw_bitmap(bitmap, x - al_get_bitmap_width(bitmap) / 2.0, y - al_get_bitmap_height(bitmap) / 2.0, flags);
}
SYMBOL_EXPORT void DrawCenteredScaled(ALLEGRO_BITMAP* bitmap, float x, float y, double sx, double sy, int flags) {
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DrawCenteredTintedScaled(bitmap, al_map_rgb(255, 255, 255), x, y, sx, sy, flags);
}
SYMBOL_EXPORT void DrawCenteredTintedScaled(ALLEGRO_BITMAP* bitmap, ALLEGRO_COLOR tint, float x, float y, double sx, double sy, int flags) {
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al_draw_tinted_scaled_rotated_bitmap(bitmap, tint, al_get_bitmap_width(bitmap) / 2.0, al_get_bitmap_height(bitmap) / 2.0,
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x, y, sx, sy, 0, flags);
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}
SYMBOL_EXPORT void ClearToColor(struct Game* game, ALLEGRO_COLOR color) {
ALLEGRO_BITMAP* target = al_get_target_bitmap();
if (GetFramebuffer(game) == target && al_get_parent_bitmap(target) == al_get_backbuffer(game->display)) {
al_set_target_backbuffer(game->display);
}
int x, y, w, h;
al_get_clipping_rectangle(&x, &y, &w, &h);
al_reset_clipping_rectangle();
al_clear_to_color(color);
al_set_clipping_rectangle(x, y, w, h);
al_set_target_bitmap(target);
}
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/* linear filtering code written by SiegeLord */
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SYMBOL_EXPORT ALLEGRO_COLOR InterpolateColor(ALLEGRO_COLOR c1, ALLEGRO_COLOR c2, float frac) {
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return al_map_rgba_f(c1.r + frac * (c2.r - c1.r),
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c1.g + frac * (c2.g - c1.g),
c1.b + frac * (c2.b - c1.b),
c1.a + frac * (c2.a - c1.a));
}
/*! \brief Scales bitmap using software linear filtering method to current target. */
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SYMBOL_EXPORT void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height) {
if ((al_get_bitmap_width(source) == width) && (al_get_bitmap_height(source) == height)) {
al_draw_bitmap(source, 0, 0, 0);
return;
}
int x, y;
al_lock_bitmap(al_get_target_bitmap(), ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_WRITEONLY);
al_lock_bitmap(source, ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_READONLY);
for (y = 0; y < height; y++) {
float pixy = ((float)y / height) * ((float)al_get_bitmap_height(source) - 1);
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int pixy_f = (int)floorf(pixy);
for (x = 0; x < width; x++) {
float pixx = ((float)x / width) * ((float)al_get_bitmap_width(source) - 1);
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int pixx_f = (int)floorf(pixx);
ALLEGRO_COLOR a = al_get_pixel(source, pixx_f, pixy_f);
ALLEGRO_COLOR b = al_get_pixel(source, pixx_f + 1, pixy_f);
ALLEGRO_COLOR c = al_get_pixel(source, pixx_f, pixy_f + 1);
ALLEGRO_COLOR d = al_get_pixel(source, pixx_f + 1, pixy_f + 1);
ALLEGRO_COLOR ab = InterpolateColor(a, b, pixx - pixx_f);
ALLEGRO_COLOR cd = InterpolateColor(c, d, pixx - pixx_f);
ALLEGRO_COLOR result = InterpolateColor(ab, cd, pixy - pixy_f);
al_put_pixel(x, y, result);
}
}
al_unlock_bitmap(al_get_target_bitmap());
al_unlock_bitmap(source);
}
SYMBOL_EXPORT ALLEGRO_BITMAP* LoadScaledBitmap(struct Game* game, char* filename, int width, int height) {
bool memoryscale = !strtol(GetConfigOptionDefault(game, "SuperDerpy", "GPU_scaling", "1"), NULL, 10);
ALLEGRO_BITMAP *source, *target = al_create_bitmap(width, height);
al_set_target_bitmap(target);
al_clear_to_color(al_map_rgba(0, 0, 0, 0));
int flags = al_get_new_bitmap_flags();
if (memoryscale) {
al_add_new_bitmap_flag(ALLEGRO_MEMORY_BITMAP);
}
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source = al_load_bitmap(GetDataFilePath(game, filename));
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if (memoryscale) {
al_set_new_bitmap_flags(flags);
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ScaleBitmap(source, width, height);
} else {
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al_draw_scaled_bitmap(source, 0, 0, al_get_bitmap_width(source), al_get_bitmap_height(source), 0, 0, width, height, 0);
}
al_destroy_bitmap(source);
return target;
}
SYMBOL_EXPORT void FatalErrorWithContext(struct Game* game, int line, const char* file, const char* func, bool exit, char* format, ...) {
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// TODO: interrupt and take over loading thread when it happens
char text[1024] = {0};
PrintConsole(game, "Fatal Error, displaying Blue Screen of Derp...");
va_list vl;
va_start(vl, format);
vsnprintf(text, 1024, format, vl);
va_end(vl);
fprintf(stderr, "%s:%d [%s]\n%s\n", file, line, func, text);
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#ifndef LIBSUPERDERPY_SINGLE_THREAD
if (game->_priv.loading.inProgress) {
al_lock_mutex(game->_priv.bsod_mutex);
game->_priv.in_bsod = true;
game->_priv.bsod_sync = true;
while (game->_priv.bsod_sync) {
al_wait_cond(game->_priv.bsod_cond, game->_priv.bsod_mutex);
}
al_unlock_mutex(game->_priv.bsod_mutex);
}
#endif
al_set_target_backbuffer(game->display);
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ALLEGRO_TRANSFORM trans;
al_identity_transform(&trans);
al_use_transform(&trans);
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if (!game->_priv.font_bsod) {
game->_priv.font_bsod = al_create_builtin_font();
}
al_clear_to_color(al_map_rgb(0, 0, 170));
al_flip_display();
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al_rest(0.6);
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const int offsetx = al_get_display_width(game->display) / 2;
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const int offsety = (int)(al_get_display_height(game->display) * 0.30);
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const int fonth = al_get_font_line_height(game->_priv.font_bsod);
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bool done = false;
while (!done) {
al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0, 0, 170));
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const char* header = game->name;
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const int headw = al_get_text_width(game->_priv.font_bsod, header);
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al_draw_filled_rectangle(offsetx - headw / 2.0 - 4, offsety, 4 + offsetx + headw / 2.0, offsety + fonth, al_map_rgb(170, 170, 170));
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al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, offsety, ALLEGRO_ALIGN_CENTRE, header);
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const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +";
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const int head2w = al_get_text_width(game->_priv.font_bsod, header2);
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
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al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
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const int error_len = strlen(text);
const int error_w = al_get_text_width(game->_priv.font_bsod, text);
const int lines = ceil(error_w / (al_get_display_width(game->display) * 0.8));
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const int letters_per_line = (error_len / lines) + 1;
int row = 5;
for (int l = 0; l < lines; ++l) {
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int start = l * letters_per_line;
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unsigned int end = (l + 1) * letters_per_line;
if (end >= sizeof(text)) {
end = sizeof(text) - 1;
}
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const char save_char = text[end];
text[end] = '\0';
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - (error_w / (float)lines) / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, text + start);
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text[end] = save_char;
}
++row;
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
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++row;
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if (exit) {
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
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} else {
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
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}
al_flip_display();
ALLEGRO_KEYBOARD_STATE kb;
al_get_keyboard_state(&kb);
// FIXME: implement proper event loop there
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#ifndef __EMSCRIPTEN__
int i;
for (i = 0; i < ALLEGRO_KEY_PAUSE; i++) {
if (al_key_down(&kb, i)) {
done = true;
break;
}
}
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#else
done = true;
#endif
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}
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al_use_transform(&game->projection);
#ifndef LIBSUPERDERPY_SINGLE_THREAD
if (game->_priv.loading.inProgress) {
PrintConsole(game, "Resuming the main thread...");
game->_priv.in_bsod = false;
al_signal_cond(game->_priv.bsod_cond);
}
#endif
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}
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static void TestPath(const char* filename, const char* subpath, char** result) {
if (*result) { return; } //already found
ALLEGRO_PATH* tail = al_create_path(filename);
ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
ALLEGRO_PATH* data = al_create_path(subpath);
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al_join_paths(path, data);
al_join_paths(path, tail);
//printf("Testing for %s\n", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
*result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
}
al_destroy_path(tail);
al_destroy_path(data);
al_destroy_path(path);
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}
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static char* TestDataFilePath(struct Game* game, const char* filename) {
char* result = NULL;
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TestPath(filename, "data/", &result);
TestPath(filename, GetGameName(game, "../share/%s/data/"), &result);
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#ifdef ALLEGRO_MACOSX
TestPath(filename, "../Resources/data/", &result);
TestPath(filename, "../Resources/gamestates/", &result);
#endif
if (result) {
return result;
}
// try current working directory if everything else fails
char origfn[255] = "data/";
strncat(origfn, filename, 249);
if (al_filename_exists(origfn)) {
return strdup(origfn);
}
return NULL;
}
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SYMBOL_EXPORT char* GetDataFilePath(struct Game* game, const char* filename) {
char* result = 0;
#ifdef ALLEGRO_ANDROID
char origfn[255] = "android/";
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strncat(origfn, filename, 246);
result = TestDataFilePath(game, origfn);
if (result) {
return AddGarbage(game, result);
}
#endif
#if (defined __EMSCRIPTEN__) || (defined ALLEGRO_ANDROID)
char* file = AddGarbage(game, strdup(filename));
char* sub = strstr(file, ".flac");
if (sub) {
sub[0] = '.';
sub[1] = 'o';
sub[2] = 'g';
sub[3] = 'g';
sub[4] = 0;
}
result = TestDataFilePath(game, file);
if (result) {
return AddGarbage(game, result);
}
#endif
result = TestDataFilePath(game, filename);
if (result) {
return AddGarbage(game, result);
}
FatalError(game, true, "Could not find data file: %s!", filename);
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#ifdef __EMSCRIPTEN__
emscripten_exit_with_live_runtime();
#endif
exit(1);
}
ALLEGRO_DEBUG_CHANNEL("libsuperderpy")
SYMBOL_EXPORT void PrintConsoleWithContext(struct Game* game, int line, const char* file, const char* func, char* format, ...) {
va_list vl;
va_start(vl, format);
char* text = game->_priv.console[game->_priv.console_pos];
vsnprintf(text, (sizeof(game->_priv.console[0]) / sizeof(game->_priv.console[0][0])), format, vl);
va_end(vl);
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SUPPRESS_WARNING("-Wused-but-marked-unused")
ALLEGRO_DEBUG("%s\n", text);
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SUPPRESS_END
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#if !defined(__EMSCRIPTEN__) && !defined(ALLEGRO_ANDROID)
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if (game->config.debug)
#endif
{
if (game->_priv.debug.verbose) {
printf("%s:%d ", file, line);
}
printf("[%s] %s\n", func, text);
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#ifdef ALLEGRO_ANDROID
__android_log_print(ANDROID_LOG_DEBUG, al_get_app_name(), "[%s] %s", func, text);
#endif
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fflush(stdout);
}
game->_priv.console_pos++;
if (game->_priv.console_pos >= (sizeof(game->_priv.console) / sizeof(game->_priv.console[0]))) {
game->_priv.console_pos = 0;
}
}
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SYMBOL_EXPORT void SetupViewport(struct Game* game, struct Viewport config) {
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game->viewport = config;
if ((game->viewport.width == 0) || (game->viewport.height == 0)) {
game->viewport.height = al_get_display_height(game->display);
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game->viewport.width = (int)(game->viewport.aspect * game->viewport.height);
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if (game->viewport.width > al_get_display_width(game->display)) {
game->viewport.width = al_get_display_width(game->display);
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game->viewport.height = (int)(game->viewport.width / game->viewport.aspect);
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}
}
game->viewport.aspect = game->viewport.width / (float)game->viewport.height;
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al_set_target_backbuffer(game->display);
al_identity_transform(&game->projection);
al_use_transform(&game->projection);
al_reset_clipping_rectangle();
float resolution = al_get_display_height(game->display) / (float)game->viewport.height;
if (al_get_display_width(game->display) / (float)game->viewport.width < resolution) {
resolution = al_get_display_width(game->display) / (float)game->viewport.width;
}
if (game->viewport.integer_scaling) {
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resolution = floorf(resolution);
if (floorf(resolution) == 0) {
resolution = 1;
}
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}
if ((!strtol(GetConfigOptionDefault(game, "SuperDerpy", "downscale", "1"), NULL, 10)) && (resolution < 1)) {
resolution = 1;
}
if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"), NULL, 10)) {
resolution = 1;
}
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int clipWidth = (int)(game->viewport.width * resolution);
int clipHeight = (int)(game->viewport.height * resolution);
if (strtol(GetConfigOptionDefault(game, "SuperDerpy", "letterbox", "1"), NULL, 10)) {
int clipX = (al_get_display_width(game->display) - clipWidth) / 2;
int clipY = (al_get_display_height(game->display) - clipHeight) / 2;
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al_build_transform(&game->projection, clipX, clipY, resolution, resolution, 0.0f);
al_set_clipping_rectangle(clipX, clipY, clipWidth, clipHeight);
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game->_priv.clip_rect.x = clipX;
game->_priv.clip_rect.y = clipY;
game->_priv.clip_rect.w = clipWidth;
game->_priv.clip_rect.h = clipHeight;
} else if (strtol(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"), NULL, 10)) {
al_build_transform(&game->projection, 0, 0, al_get_display_width(game->display) / (float)game->viewport.width, al_get_display_height(game->display) / (float)game->viewport.height, 0.0f);
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}
al_use_transform(&game->projection);
Console_Unload(game);
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Console_Load(game);
ResizeGamestates(game);
PrintConsole(game, "Viewport %dx%d; display %dx%d", game->viewport.width, game->viewport.height, al_get_display_width(game->display), al_get_display_height(game->display));
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}
SYMBOL_EXPORT void WindowCoordsToViewport(struct Game* game, int* x, int* y) {
int clipX, clipY, clipWidth, clipHeight;
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
*x -= clipX;
*y -= clipY;
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*x /= (int)(clipWidth / (float)game->viewport.width);
*y /= (int)(clipHeight / (float)game->viewport.height);
}
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SYMBOL_EXPORT ALLEGRO_BITMAP* GetFramebuffer(struct Game* game) {
if (!game->_priv.current_gamestate) {
return game->loading_fb;
}
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return game->_priv.current_gamestate->fb;
}
SYMBOL_EXPORT void SetFramebufferAsTarget(struct Game* game) {
ALLEGRO_BITMAP* framebuffer = GetFramebuffer(game);
al_set_target_bitmap(framebuffer);
if (framebuffer != al_get_backbuffer(game->display)) {
double x = al_get_bitmap_width(framebuffer) / (double)game->viewport.width;
double y = al_get_bitmap_height(framebuffer) / (double)game->viewport.height;
ALLEGRO_TRANSFORM t;
al_identity_transform(&t);
al_scale_transform(&t, x, y);
al_use_transform(&t);
}
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}
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SYMBOL_EXPORT ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height) {
int flags = al_get_new_bitmap_flags();
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//al_set_new_bitmap_depth(24);
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al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
ALLEGRO_BITMAP* bitmap = al_create_bitmap(width, height);
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al_set_new_bitmap_flags(flags);
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//al_set_new_bitmap_depth(0);
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return bitmap;
}
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SYMBOL_EXPORT void EnableCompositor(struct Game* game, void compositor(struct Game* game, struct Gamestate* gamestates)) {
PrintConsole(game, "Compositor enabled.");
game->handlers.compositor = compositor ? compositor : SimpleCompositor;
ResizeGamestates(game);
}
SYMBOL_EXPORT void DisableCompositor(struct Game* game) {
PrintConsole(game, "Compositor disabled.");
game->handlers.compositor = NULL;
ResizeGamestates(game);
}
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SYMBOL_EXPORT char* StrToLower(struct Game* game, char* text) {
char *res = strdup(text), *iter = res;
while (*iter) {
*iter = tolower(*iter);
iter++;
}
return AddGarbage(game, res);
}
SYMBOL_EXPORT char* StrToUpper(struct Game* game, char* text) {
char *res = strdup(text), *iter = res;
while (*iter) {
*iter = toupper(*iter);
iter++;
}
return AddGarbage(game, res);
}
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SYMBOL_EXPORT char* PunchNumber(struct Game* game, char* text, char ch, int number) {
char* txt = strdup(text);
char* tmp = txt;
while (*tmp) {
tmp++;
}
int num = 1;
while (tmp != txt) {
tmp--;
if (*tmp == ch) {
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*tmp = '0' + (int)floorf(number / (float)num) % 10;
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num *= 10;
}
};
return AddGarbage(game, txt);
}
SYMBOL_EXPORT void QuitGame(struct Game* game, bool allow_pausing) {
#ifdef ALLEGRO_ANDROID
if (allow_pausing) {
JNIEnv* env = al_android_get_jni_env();
jclass class_id = (*env)->GetObjectClass(env, al_android_get_activity());
jmethodID method_id = (*env)->GetMethodID(env, class_id, "moveTaskToBack",
"(Z)Z");
jvalue jdata;
jdata.z = JNI_TRUE;
(*env)->CallBooleanMethodA(env, al_android_get_activity(), method_id, &jdata);
return;
}
#endif
UnloadAllGamestates(game);
}