2012-04-06 17:28:38 +02:00
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/*! \file timeline.h
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* \brief Timeline Manager framework.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2013-06-05 23:20:55 +02:00
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2012-05-20 18:07:24 +02:00
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#ifndef TIMELINE_H
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#define TIMELINE_H
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2012-04-06 17:28:38 +02:00
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2012-04-06 23:32:15 +02:00
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#include "main.h"
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2013-06-05 23:20:55 +02:00
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#define TM_WrapArg(type, result, val) type* result = malloc(sizeof(type)); *result = val;
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2012-05-19 18:28:19 +02:00
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/*! \brief State of the TM_Action. */
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2012-04-07 13:04:55 +02:00
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enum TM_ActionState {
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TM_ACTIONSTATE_INIT,
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2012-09-29 02:34:42 +02:00
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TM_ACTIONSTATE_START,
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2012-04-07 13:04:55 +02:00
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TM_ACTIONSTATE_RUNNING,
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2012-09-26 18:48:36 +02:00
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TM_ACTIONSTATE_DRAW,
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2012-09-26 23:28:16 +02:00
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TM_ACTIONSTATE_DESTROY,
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TM_ACTIONSTATE_PAUSE,
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TM_ACTIONSTATE_RESUME
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2012-04-07 13:04:55 +02:00
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};
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2015-03-18 02:21:57 +01:00
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/*! \brief Timeline structure. */
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struct Timeline {
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struct TM_Action *queue; /*!< Main timeline queue. */
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struct TM_Action *background; /*!< Background queue. */
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char* name; /*!< Name of the timeline. */
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unsigned int lastid; /*!< Last ID given to timeline action. */
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struct Game* game; /*!< Reference to the game object. */
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};
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2012-05-19 18:28:19 +02:00
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/*! \brief Arguments for TM_Action. */
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2012-04-06 17:28:38 +02:00
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struct TM_Arguments {
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2012-09-03 02:25:32 +02:00
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void *value; /*!< Value of argument. */
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struct TM_Arguments *next; /*!< Pointer to next argument. */
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2012-04-06 23:32:15 +02:00
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};
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2012-05-19 18:28:19 +02:00
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/*! \brief Timeline action. */
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2012-04-06 23:32:15 +02:00
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struct TM_Action {
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2012-09-03 02:25:32 +02:00
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bool (*function)(struct Game*, struct TM_Action*, enum TM_ActionState); /*!< Function callback of the action. */
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struct TM_Arguments *arguments; /*!< Arguments of the action. */
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ALLEGRO_TIMER *timer; /*!< Delay timer. */
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bool active; /*!< If false, then this action is waiting for it's delay to finish. */
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int delay; /*!< Number of miliseconds to delay before action is started. */
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struct TM_Action *next; /*!< Pointer to next action in queue. */
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unsigned int id; /*!< ID of the action. */
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char* name; /*!< "User friendly" name of the action. */
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2012-04-06 17:28:38 +02:00
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};
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2012-05-19 18:28:19 +02:00
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/*! \brief Init timeline. */
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2015-03-18 02:21:57 +01:00
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struct Timeline* TM_Init(struct Game* game, char* name);
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2012-05-19 18:28:19 +02:00
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/*! \brief Process current timeline actions. */
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2015-03-18 02:21:57 +01:00
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void TM_Process(struct Timeline*);
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2012-09-26 18:48:36 +02:00
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/*! \brief Ask current timeline actions to draw. */
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2015-03-18 02:21:57 +01:00
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void TM_Draw(struct Timeline*);
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/*! \brief Pauses the timeline. */
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void TM_Pause(struct Timeline*);
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/*! \brief Resumes the timeline. */
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void TM_Resume(struct Timeline*);
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2012-05-19 18:28:19 +02:00
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/*! \brief Handle timer events. */
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2015-03-18 02:21:57 +01:00
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void TM_HandleEvent(struct Timeline*, ALLEGRO_EVENT *ev);
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2012-05-19 18:28:19 +02:00
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/*! \brief Add new action to main queue. */
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2015-03-18 02:21:57 +01:00
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struct TM_Action* TM_AddAction(struct Timeline*, bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, char* name);
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2012-05-19 18:28:19 +02:00
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/*! \brief Add new action to background queue. */
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2015-03-18 02:21:57 +01:00
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struct TM_Action* TM_AddBackgroundAction(struct Timeline*, bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, int delay, char* name);
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2012-05-19 18:28:19 +02:00
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/*! \brief Add new action to main queue, which adds specified action into background queue. */
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2015-03-18 02:21:57 +01:00
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struct TM_Action* TM_AddQueuedBackgroundAction(struct Timeline*, bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, int delay, char* name);
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2012-05-19 18:28:19 +02:00
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/*! \brief Add delay to main queue. */
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2015-03-18 02:21:57 +01:00
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void TM_AddDelay(struct Timeline*, int delay);
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2012-05-19 18:28:19 +02:00
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/*! \brief Destroy timeline. */
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2015-03-18 02:21:57 +01:00
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void TM_Destroy(struct Timeline*);
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2012-05-19 18:28:19 +02:00
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/*! \brief Add data to TM_Arguments queue. */
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2013-06-05 23:59:02 +02:00
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struct TM_Arguments* TM_AddToArgs(struct TM_Arguments* args, int num, ...);
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2012-05-19 18:28:19 +02:00
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/*! \brief Destroy TM_Arguments queue. */
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2012-04-06 23:32:15 +02:00
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void TM_DestroyArgs(struct TM_Arguments* args);
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2012-05-20 18:07:24 +02:00
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#endif
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