libsuperderpy/src/timeline.h

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/*! \file timeline.h
* \brief Timeline Manager framework.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#include "main.h"
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/*! \brief State of the TM_Action. */
enum TM_ActionState {
TM_ACTIONSTATE_INIT,
TM_ACTIONSTATE_RUNNING,
TM_ACTIONSTATE_DESTROY
};
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/*! \brief Arguments for TM_Action. */
struct TM_Arguments {
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void *value;
struct TM_Arguments *next;
};
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/*! \brief Timeline action. */
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struct TM_Action {
bool (*function)(struct Game*, struct TM_Action*, enum TM_ActionState);
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struct TM_Arguments *arguments;
ALLEGRO_TIMER *timer;
bool active;
int delay;
struct TM_Action *next;
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unsigned int id;
char* name;
};
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/*! \brief Init timeline. */
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void TM_Init(struct Game* game);
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/*! \brief Process current timeline actions. */
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void TM_Process();
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/*! \brief Handle timer events. */
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void TM_HandleEvent(ALLEGRO_EVENT *ev);
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/*! \brief Add new action to main queue. */
struct TM_Action* TM_AddAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, char* name);
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/*! \brief Add new action to background queue. */
struct TM_Action* TM_AddBackgroundAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, float delay, char* name);
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/*! \brief Add new action to main queue, which adds specified action into background queue. */
struct TM_Action* TM_AddQueuedBackgroundAction(bool (*func)(struct Game*, struct TM_Action*, enum TM_ActionState), struct TM_Arguments* args, float delay, char* name);
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/*! \brief Add delay to main queue. */
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void TM_AddDelay(float delay);
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/*! \brief Pause timers. */
void TM_Pause(bool pause);
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/*! \brief Destroy timeline. */
void TM_Destroy();
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/*! \brief Add data to TM_Arguments queue. */
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struct TM_Arguments* TM_AddToArgs(struct TM_Arguments* args, void* arg);
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/*! \brief Destroy TM_Arguments queue. */
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void TM_DestroyArgs(struct TM_Arguments* args);
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/*! \brief Check if timeline is initialised. */
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bool TM_Initialized();