libsuperderpy/src/gamestate.c

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/*! \file gamestate.c
* \brief Gamestate management.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "utils.h"
#include "gamestate.h"
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__attribute__((visibility("hidden"))) struct Gamestate* AddNewGamestate(struct Game *game) {
struct Gamestate *tmp = game->_priv.gamestates;
if (!tmp) {
game->_priv.gamestates = malloc(sizeof(struct Gamestate));
tmp = game->_priv.gamestates;
} else {
while (tmp->next) {
tmp = tmp->next;
}
tmp->next = malloc(sizeof(struct Gamestate));
tmp = tmp->next;
}
tmp->name = NULL;
tmp->handle = NULL;
tmp->loaded = false;
tmp->paused = false;
tmp->started = false;
tmp->pending_load = false;
tmp->pending_start = false;
tmp->next = NULL;
return tmp;
}
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__attribute__((visibility("hidden"))) struct Gamestate* FindGamestate(struct Game *game, const char* name) {
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if (!strcmp(name, tmp->name)) {
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
void LoadGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (gs->loaded) {
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PrintConsole(game, "Gamestate \"%s\" already loaded.", name);
return;
}
gs->pending_load = true;
} else {
gs = AddNewGamestate(game);
gs->name = strdup(name);
gs->pending_load = true;
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gs->showLoading = true;
}
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PrintConsole(game, "Gamestate \"%s\" marked to be LOADED.", name);
}
void UnloadGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (!gs->loaded) {
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PrintConsole(game, "Gamestate \"%s\" already unloaded.", name);
return;
}
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if (gs->started) gs->pending_start=true;
gs->pending_load = true;
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PrintConsole(game, "Gamestate \"%s\" marked to be UNLOADED.", name);
} else {
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PrintConsole(game, "Tried to unload nonexisitent gamestate \"%s\"", name);
}
}
void StartGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (gs->started) {
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PrintConsole(game, "Gamestate \"%s\" already started.", name);
return;
}
gs->pending_start = true;
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PrintConsole(game, "Gamestate \"%s\" marked to be STARTED.", name);
} else {
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PrintConsole(game, "Tried to start nonexisitent gamestate \"%s\"", name);
}
}
void StopGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (!gs->started) {
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PrintConsole(game, "Gamestate \"%s\" already stopped.", name);
return;
}
gs->pending_start = true;
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PrintConsole(game, "Gamestate \"%s\" marked to be STOPPED.", name);
} else {
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PrintConsole(game, "Tried to stop nonexisitent gamestate \"%s\"", name);
}
}
void PauseGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (!gs->started) {
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PrintConsole(game, "Tried to pause gamestate \"%s\" which is not started.", name);
return;
}
if (gs->paused) {
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PrintConsole(game, "Gamestate \"%s\" already paused.", name);
return;
}
gs->paused = true;
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PrintConsole(game, "Gamestate \"%s\" paused.", name);
} else {
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PrintConsole(game, "Tried to pause nonexisitent gamestate \"%s\"", name);
}
}
void ResumeGamestate(struct Game *game, const char* name) {
struct Gamestate *gs = FindGamestate(game, name);
if (gs) {
if (!gs->started) {
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PrintConsole(game, "Tried to resume gamestate \"%s\" which is not started.", name);
return;
}
if (!gs->paused) {
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PrintConsole(game, "Gamestate \"%s\" already resumed.", name);
return;
}
gs->paused = false;
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PrintConsole(game, "Gamestate \"%s\" resumed.", name);
} else {
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PrintConsole(game, "Tried to resume nonexisitent gamestate \"%s\"", name);
}
}
void SwitchGamestate(struct Game *game, const char* current, const char* n) {
StopGamestate(game, current);
UnloadGamestate(game, current);
LoadGamestate(game, n);
StartGamestate(game, n);
}