2012-02-28 13:09:12 +01:00
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/*! \file level.c
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* \brief Playable Level code.
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*/
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2012-03-04 13:32:42 +01:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2012-02-22 12:43:14 +01:00
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#include <stdio.h>
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2012-04-06 17:28:38 +02:00
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#include "moonwalk.h"
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2012-04-06 18:25:04 +02:00
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#include "config.h"
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#include "pause.h"
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2012-02-22 12:43:14 +01:00
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#include "level.h"
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2012-04-06 23:32:15 +02:00
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#include "timeline.h"
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2012-04-06 18:25:04 +02:00
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void Level_Passed(struct Game *game) {
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if (game->level.current_level<6) {
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int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
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available++;
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if ((available<2) || (available>7)) available=1;
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if (available==(game->level.current_level+1)) {
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char* text = malloc(2*sizeof(char));
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sprintf(text, "%d", available);
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SetConfigOption("MuffinAttack", "level", text);
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free(text);
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}
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} else {
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SetConfigOption("MuffinAttack", "completed", "1");
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}
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}
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2012-02-22 12:43:14 +01:00
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void Level_Draw(struct Game *game) {
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2012-04-06 18:25:04 +02:00
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if (game->level.current_level!=1) Moonwalk_Draw(game);
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else {
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2012-04-07 13:33:04 +02:00
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al_clear_to_color(al_map_rgb(128,0,0));
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2012-04-06 23:32:15 +02:00
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TM_Process();
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2012-04-06 18:25:04 +02:00
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}
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2012-02-22 12:43:14 +01:00
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}
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2012-04-07 13:33:04 +02:00
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bool FadeIn(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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if (!action->arguments) {
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action->arguments = malloc(sizeof(struct TM_Arguments));
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action->arguments->value = malloc(sizeof(float));
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action->arguments->next = malloc(sizeof(struct TM_Arguments));
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action->arguments->next->value = (void*)al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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action->arguments->next->next = NULL;
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}
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float* fadeloop;
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ALLEGRO_BITMAP* fade_bitmap;
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fadeloop = (float*)action->arguments->value;
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fade_bitmap = (ALLEGRO_BITMAP*)action->arguments->next->value;
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if (state == TM_ACTIONSTATE_INIT) {
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*fadeloop = 255;
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al_set_target_bitmap(fade_bitmap);
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al_clear_to_color(al_map_rgb(0,0,0));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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} else if (state == TM_ACTIONSTATE_RUNNING) {
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al_draw_tinted_bitmap(fade_bitmap,al_map_rgba_f(1,1,1,*fadeloop/255.0),0,0,0);
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*fadeloop-=tps(game, 600);
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if (*fadeloop<=0) return true;
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} else {
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al_destroy_bitmap(fade_bitmap);
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free(fadeloop);
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}
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return false;
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}
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bool FadeOut(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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if (!action->arguments) {
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action->arguments = malloc(sizeof(struct TM_Arguments));
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action->arguments->value = malloc(sizeof(float));
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action->arguments->next = malloc(sizeof(struct TM_Arguments));
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action->arguments->next->value = (void*)al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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action->arguments->next->next = NULL;
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}
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float* fadeloop;
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ALLEGRO_BITMAP* fade_bitmap;
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fadeloop = (float*)action->arguments->value;
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fade_bitmap = (ALLEGRO_BITMAP*)action->arguments->next->value;
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if (state == TM_ACTIONSTATE_INIT) {
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*fadeloop = 0;
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al_set_target_bitmap(fade_bitmap);
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al_clear_to_color(al_map_rgb(0,0,0));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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} else if (state == TM_ACTIONSTATE_RUNNING) {
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al_draw_tinted_bitmap(fade_bitmap,al_map_rgba_f(1,1,1,*fadeloop/255.0),0,0,0);
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*fadeloop+=tps(game, 600);
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if (*fadeloop>=256) return true;
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} else {
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al_destroy_bitmap(fade_bitmap);
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free(fadeloop);
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Level_Unload(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MAP;
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}
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return false;
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}
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bool napis2(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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2012-04-07 13:04:55 +02:00
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if (!action->arguments) {
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action->arguments = malloc(sizeof(struct TM_Arguments));
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action->arguments->value = malloc(sizeof(int));
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action->arguments->next = NULL;
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}
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int* tmp;
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tmp = (int*)action->arguments->value;
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if (state == TM_ACTIONSTATE_INIT) {
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*tmp = 0;
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} else if (state == TM_ACTIONSTATE_RUNNING) {
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2012-04-07 13:33:04 +02:00
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), *tmp, 100, 0, "lol");
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*tmp+=5;
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if (*tmp>=al_get_display_width(game->display)) { *tmp=0; return true; }
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2012-04-07 13:04:55 +02:00
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}
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2012-04-06 23:32:15 +02:00
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return false;
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}
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2012-04-07 13:33:04 +02:00
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bool napis(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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2012-04-07 13:04:55 +02:00
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if (!action->arguments) {
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action->arguments = malloc(sizeof(struct TM_Arguments));
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action->arguments->value = malloc(sizeof(int));
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action->arguments->next = NULL;
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}
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int* tmp;
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tmp = (int*)action->arguments->value;
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if (state == TM_ACTIONSTATE_INIT) {
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*tmp = 0;
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} else if (state == TM_ACTIONSTATE_RUNNING) {
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2012-04-07 13:33:04 +02:00
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), *tmp, 20, 0, "wat");
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*tmp+=10;
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if (*tmp>=al_get_display_width(game->display)) { *tmp=0; return true; }
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} else {
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TM_AddBackgroundAction(&napis2, NULL, 0);
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2012-04-07 13:04:55 +02:00
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}
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2012-04-06 23:32:15 +02:00
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return false;
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}
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2012-04-07 13:04:55 +02:00
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bool wyjscie(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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if (state == TM_ACTIONSTATE_DESTROY) {
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Level_Passed(game);
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2012-04-07 13:33:04 +02:00
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TM_AddBackgroundAction(&FadeOut, NULL, 0);
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2012-04-07 13:04:55 +02:00
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}
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2012-04-06 23:32:15 +02:00
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return true;
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}
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2012-02-22 12:43:14 +01:00
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void Level_Load(struct Game *game) {
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2012-04-06 23:32:15 +02:00
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al_clear_to_color(al_map_rgb(0,0,0));
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2012-04-06 18:25:04 +02:00
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if (game->level.current_level!=1) Moonwalk_Load(game);
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2012-04-06 23:32:15 +02:00
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else {
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TM_Init(game);
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TM_AddAction(&napis, NULL);
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TM_AddAction(&napis, NULL);
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TM_AddAction(&napis, NULL);
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TM_AddBackgroundAction(&napis2, NULL, 0);
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TM_AddAction(&wyjscie, NULL);
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2012-04-07 13:33:04 +02:00
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TM_AddBackgroundAction(&FadeIn, NULL, 0);
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2012-04-06 23:32:15 +02:00
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}
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2012-02-22 12:43:14 +01:00
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}
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2012-02-25 22:26:31 +01:00
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2012-02-22 12:43:14 +01:00
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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2012-04-06 18:25:04 +02:00
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if (game->level.current_level!=1) Moonwalk_Keydown(game, ev);
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if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
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game->gamestate = GAMESTATE_PAUSE;
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game->loadstate = GAMESTATE_LEVEL;
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Pause_Load(game);
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}
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return 0;
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2012-03-08 22:21:02 +01:00
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}
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2012-04-06 23:32:15 +02:00
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void Level_ProcessLogic(struct Game *game, ALLEGRO_EVENT *ev) {
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if (game->level.current_level==1) TM_HandleEvent(ev);
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}
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2012-03-08 22:21:02 +01:00
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void Level_Preload(struct Game *game) {
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2012-04-06 18:25:04 +02:00
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Pause_Preload(game);
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if (game->level.current_level!=1) Moonwalk_Preload(game);
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2012-04-06 17:28:38 +02:00
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}
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2012-03-08 22:21:02 +01:00
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2012-04-06 17:28:38 +02:00
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void Level_Unload(struct Game *game) {
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2012-04-06 18:25:04 +02:00
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Pause_Unload_Real(game);
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if (game->level.current_level!=1) Moonwalk_Unload(game);
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2012-04-06 23:32:15 +02:00
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else {
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TM_Destroy();
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}
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2012-02-22 12:43:14 +01:00
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}
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2012-02-25 22:26:31 +01:00
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2012-03-08 22:21:02 +01:00
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void Level_UnloadBitmaps(struct Game *game) {
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2012-04-06 18:25:04 +02:00
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if (game->level.current_level!=1) Moonwalk_UnloadBitmaps(game);
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2012-03-08 22:21:02 +01:00
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}
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2012-04-06 17:28:38 +02:00
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void Level_PreloadBitmaps(struct Game *game) {
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2012-04-06 18:25:04 +02:00
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if (game->level.current_level!=1) Moonwalk_PreloadBitmaps(game);
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2012-02-22 12:43:14 +01:00
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}
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