libsuperderpy/src/level.c

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/*! \file level.c
* \brief Playable Level code.
*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#include <stdio.h>
#include "moonwalk.h"
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#include "level.h"
void Level_Draw(struct Game *game) {
Moonwalk_Draw(game);
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}
void Level_Load(struct Game *game) {
Moonwalk_Load(game);
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}
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
return Moonwalk_Keydown(game, ev);
}
void Level_Preload(struct Game *game) {
Moonwalk_Preload(game);
}
void Level_Unload(struct Game *game) {
Moonwalk_Unload(game);
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}
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void Level_UnloadBitmaps(struct Game *game) {
Moonwalk_UnloadBitmaps(game);
}
void Level_PreloadBitmaps(struct Game *game) {
Moonwalk_PreloadBitmaps(game);
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}