libsuperderpy/src/internal.c

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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Also, ponies.
*/
#include <stdio.h>
#include <allegro5/allegro_ttf.h>
#include "libsuperderpy.h"
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#include "internal.h"
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SYMBOL_INTERNAL void DrawGamestates(struct Game *game) {
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al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0,0,0));
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
game->_priv.current_gamestate = tmp;
(*tmp->api->Gamestate_Draw)(game, tmp->data);
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}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void LogicGamestates(struct Game *game) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
game->_priv.current_gamestate = tmp;
(*tmp->api->Gamestate_Logic)(game, tmp->data);
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}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
game->_priv.current_gamestate = tmp;
(*tmp->api->Gamestate_ProcessEvent)(game, tmp->data, ev);
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}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void DrawConsole(struct Game *game) {
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if (game->_priv.showconsole) {
al_set_target_backbuffer(game->display);
ALLEGRO_TRANSFORM trans;
al_identity_transform(&trans);
int clipX, clipY, clipWidth, clipHeight;
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
al_use_transform(&trans);
al_draw_bitmap(game->_priv.console, clipX, clipY, 0);
double game_time = al_get_time();
if(game_time - game->_priv.fps_count.old_time >= 1.0) {
game->_priv.fps_count.fps = game->_priv.fps_count.frames_done / (game_time - game->_priv.fps_count.old_time);
game->_priv.fps_count.frames_done = 0;
game->_priv.fps_count.old_time = game_time;
}
char sfps[6] = { };
snprintf(sfps, 6, "%.0f", game->_priv.fps_count.fps);
DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255,255,255), clipX + clipWidth, clipY, ALLEGRO_ALIGN_RIGHT, sfps);
al_use_transform(&game->projection);
}
game->_priv.fps_count.frames_done++;
}
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SYMBOL_INTERNAL void Console_Load(struct Game *game) {
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game->_priv.font_console = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"),al_get_display_height(game->display)*0.025,0 );
if (al_get_display_height(game->display)*0.025 >= 16) {
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/PerfectDOSVGA437.ttf"),16 * ((al_get_display_height(game->display) > 1080) ? 2 : 1) ,0 );
} else {
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), al_get_display_height(game->display)*0.025,0 );
}
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int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
if (game->viewport.allow_non_integer) {
width = (al_get_display_width(game->display) / (float)game->viewport.width) * game->viewport.width;
}
game->_priv.console = al_create_bitmap(width, al_get_font_line_height(game->_priv.font_console)*5);
game->_priv.console_tmp = al_create_bitmap(width, al_get_font_line_height(game->_priv.font_console)*5);
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al_set_target_bitmap(game->_priv.console);
al_clear_to_color(al_map_rgba(0,0,0,80));
al_set_target_bitmap(al_get_backbuffer(game->display));
}
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SYMBOL_INTERNAL void Console_Unload(struct Game *game) {
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al_destroy_font(game->_priv.font_console);
al_destroy_bitmap(game->_priv.console);
al_destroy_bitmap(game->_priv.console_tmp);
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}
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SYMBOL_INTERNAL void GamestateProgress(struct Game *game) {
struct Gamestate *tmp = game->_priv.tmp_gamestate.tmp;
game->_priv.tmp_gamestate.p++;
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DrawGamestates(game);
float progressCount = *(tmp->api->Gamestate_ProgressCount) ? (float)*(tmp->api->Gamestate_ProgressCount) : 1;
float progress = ((game->_priv.tmp_gamestate.p / progressCount) / (float)game->_priv.tmp_gamestate.toLoad) + (game->_priv.tmp_gamestate.loaded/(float)game->_priv.tmp_gamestate.toLoad);
if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), game->_priv.tmp_gamestate.p, *(tmp->api->Gamestate_ProgressCount));
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if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress);
DrawConsole(game);
if (al_get_time() - game->_priv.tmp_gamestate.t >= 1/60.0) {
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al_flip_display();
game->_priv.tmp_gamestate.t = al_get_time();
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}
}
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SYMBOL_INTERNAL struct libsuperderpy_list* AddToList(struct libsuperderpy_list *list, void* data) {
if (!list) {
list = malloc(sizeof(struct libsuperderpy_list));
list->data = data;
list->next = NULL;
} else {
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struct libsuperderpy_list *elem = malloc(sizeof(struct libsuperderpy_list));
elem->next = list;
elem->data = data;
list = elem;
}
return list;
}
SYMBOL_INTERNAL struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list **list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data) {
struct libsuperderpy_list *prev = NULL, *tmp = *list, *start = *list;
void* d = NULL;
while (tmp) {
if (identity(tmp, data)) {
if (prev) {
prev->next = tmp->next;
d = tmp->data;
free(tmp);
return d;
} else {
start = tmp->next;
d = tmp->data;
free(tmp);
*list = start;
return d;
}
}
prev = tmp;
tmp = tmp->next;
}
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return NULL;
}
SYMBOL_INTERNAL void* AddGarbage(struct Game *game, void* data) {
game->_priv.garbage = AddToList(game->_priv.garbage, data);
return data;
}
SYMBOL_INTERNAL void ClearGarbage(struct Game *game) {
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struct libsuperderpy_list *tmp;
while (game->_priv.garbage) {
free(game->_priv.garbage->data);
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tmp = game->_priv.garbage->next;
free(game->_priv.garbage);
game->_priv.garbage = tmp;
}
}