libsuperderpy/src/internal.c

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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Also, ponies.
*/
#include <stdio.h>
#include <allegro5/allegro_ttf.h>
#include "libsuperderpy.h"
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#include "internal.h"
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SYMBOL_INTERNAL void DrawGamestates(struct Game *game) {
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al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0,0,0));
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Draw)(game, tmp->data);
}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void LogicGamestates(struct Game *game) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
(*tmp->api.Gamestate_Logic)(game, tmp->data);
}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
(*tmp->api.Gamestate_ProcessEvent)(game, tmp->data, ev);
}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void PauseGamestates(struct Game *game) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Pause)(game, tmp->data);
}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void ResumeGamestates(struct Game *game) {
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struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Resume)(game, tmp->data);
}
tmp = tmp->next;
}
}
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SYMBOL_INTERNAL void DrawConsole(struct Game *game) {
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if (game->_priv.showconsole) {
al_set_target_backbuffer(game->display);
ALLEGRO_TRANSFORM trans;
al_identity_transform(&trans);
int clipX, clipY, clipWidth, clipHeight;
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
al_use_transform(&trans);
al_draw_bitmap(game->_priv.console, clipX, clipY, 0);
double game_time = al_get_time();
if(game_time - game->_priv.fps_count.old_time >= 1.0) {
game->_priv.fps_count.fps = game->_priv.fps_count.frames_done / (game_time - game->_priv.fps_count.old_time);
game->_priv.fps_count.frames_done = 0;
game->_priv.fps_count.old_time = game_time;
}
char sfps[6] = { };
snprintf(sfps, 6, "%.0f", game->_priv.fps_count.fps);
DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255,255,255), clipX + clipWidth, clipY, ALLEGRO_ALIGN_RIGHT, sfps);
al_use_transform(&game->projection);
}
game->_priv.fps_count.frames_done++;
}
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SYMBOL_INTERNAL void Console_Load(struct Game *game) {
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game->_priv.font_console = NULL;
game->_priv.console = NULL;
game->_priv.font_console = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"),al_get_display_height(game->display)*0.025,0 );
if (al_get_display_height(game->display)*0.025 >= 16) {
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/PerfectDOSVGA437.ttf"),16 * ((al_get_display_height(game->display) > 1080) ? 2 : 1) ,0 );
} else {
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), al_get_display_height(game->display)*0.025,0 );
}
game->_priv.console = al_create_bitmap((al_get_display_width(game->display) / 320) * 320, al_get_font_line_height(game->_priv.font_console)*5);
al_set_target_bitmap(game->_priv.console);
al_clear_to_color(al_map_rgba(0,0,0,80));
al_set_target_bitmap(al_get_backbuffer(game->display));
}
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SYMBOL_INTERNAL void Console_Unload(struct Game *game) {
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al_destroy_font(game->_priv.font_console);
al_destroy_bitmap(game->_priv.console);
}
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SYMBOL_INTERNAL void GamestateProgress(struct Game *game) {
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struct Gamestate *tmp = game->_priv.cur_gamestate.tmp;
game->_priv.cur_gamestate.p++;
DrawGamestates(game);
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float progressCount = *(tmp->api.Gamestate_ProgressCount) ? (float)*(tmp->api.Gamestate_ProgressCount) : 1;
float progress = ((game->_priv.cur_gamestate.p / progressCount) / (float)game->_priv.cur_gamestate.toLoad) + (game->_priv.cur_gamestate.loaded/(float)game->_priv.cur_gamestate.toLoad);
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if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), game->_priv.cur_gamestate.p, *(tmp->api.Gamestate_ProgressCount));
if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress);
DrawConsole(game);
if (al_get_time() - game->_priv.cur_gamestate.t >= 1/60.0) {
al_flip_display();
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game->_priv.cur_gamestate.t = al_get_time();
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}
}
SYMBOL_INTERNAL void* AddGarbage(struct Game *game, void* data) {
if (!game->_priv.garbage) {
game->_priv.garbage = malloc(sizeof(struct libsuperderpy_list));
game->_priv.garbage->data = data;
game->_priv.garbage->next = NULL;
} else {
struct libsuperderpy_list *garbage = malloc(sizeof(struct libsuperderpy_list));
garbage->next = game->_priv.garbage;
garbage->data = data;
game->_priv.garbage = garbage;
}
return data;
}
SYMBOL_INTERNAL void ClearGarbage(struct Game *game) {
while (game->_priv.garbage) {
free(game->_priv.garbage->data);
game->_priv.garbage = game->_priv.garbage->next;
}
}