libsuperderpy/src/loading.c

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/*! \file loading.c
* \brief Loading screen.
*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#include "loading.h"
void Loading_Draw(struct Game *game) {
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ALLEGRO_EVENT ev;
int fadeloop;
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for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
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al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
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al_draw_bitmap(game->loading.loading_bitmap,0,0,0);
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al_stop_timer(game->timer);
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PreloadGameState(game);
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al_start_timer(game->timer);
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for(fadeloop=255; fadeloop>0; fadeloop-=tps(game, 600)){
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al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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DrawConsole(game);
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al_flip_display();
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}
al_clear_to_color(al_map_rgb(0,0,0));
DrawConsole(game);
al_flip_display();
LoadGameState(game);
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}
void Loading_Load(struct Game *game) {
al_clear_to_color(al_map_rgb(0,0,0));
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->loading.image = LoadScaledBitmap("loading.png", al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_draw_bitmap(game->loading.image, 0, 0, 0);
al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(game->loading.image);
}
int Loading_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { return 0; }
void Loading_Preload(struct Game *game) {}
void Loading_Unload(struct Game *game) { al_destroy_bitmap(game->loading.loading_bitmap); }