libsuperderpy/loading.c

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#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include "loading.h"
void Loading_Draw(struct Game *game) {
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ALLEGRO_EVENT ev;
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_draw_bitmap(game->loading.loading_bitmap,0,0,0);
al_flip_display();
PreloadGameState(game);
for(int fadeloop=255; fadeloop>0; fadeloop-=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
//al_rest(0.2);
LoadGameState(game);
}
void Loading_Load(struct Game *game) {
game->loading.image = al_load_bitmap( "loading.png" );
// Scale "Loading" bitmap
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->loading.loading_bitmap);
al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(game->loading.image);
}
int Loading_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { return 0; }