mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-25 06:17:59 +01:00
157 lines
4.2 KiB
Java
157 lines
4.2 KiB
Java
package com.minelittlepony.unicopia.entity;
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import com.minelittlepony.unicopia.Race;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.effect.EntityWeatherEffect;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.Biome.SpawnListEntry;
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public class EntityRainbow extends EntityWeatherEffect implements IInAnimate {
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public static final SpawnListEntry SPAWN_ENTRY = new SpawnListEntry(EntityRainbow.Spawner.class, 1, 1, 1);
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private int ticksAlive;
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private double radius;
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public static final int RAINBOW_MAX_SIZE = 180;
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public static final int RAINBOW_MIN_SIZE = 50;
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public static final AxisAlignedBB SPAWN_COLLISSION_RADIUS = new AxisAlignedBB(
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-RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE,
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RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE
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).grow(RAINBOW_MAX_SIZE);
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public EntityRainbow(World world) {
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this(world, 0, 0, 0);
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}
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public EntityRainbow(World world, double x, double y, double z) {
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super(world);
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float yaw = (int)MathHelper.nextDouble((world == null ? rand : world.rand), 0, 360);
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setLocationAndAngles(x, y, z, yaw, 0);
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radius = MathHelper.nextDouble(world == null ? rand : world.rand, RAINBOW_MIN_SIZE, RAINBOW_MAX_SIZE);
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ticksAlive = 10000;
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ignoreFrustumCheck = true;
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width = (float)radius;
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height = width;
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}
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@Override
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public boolean shouldRenderInPass(int pass) {
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return pass == 1;
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}
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@Override
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public boolean canInteract(Race race) {
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return false;
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}
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@Override
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public void setPosition(double x, double y, double z) {
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posX = x;
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posY = y;
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posZ = z;
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setEntityBoundingBox(new AxisAlignedBB(
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x - width, y - radius/2, z,
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x + width, y + radius/2, z
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));
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}
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@Override
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public SoundCategory getSoundCategory() {
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return SoundCategory.WEATHER;
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}
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@Override
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public boolean isInRangeToRenderDist(double distance) {
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return true;
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}
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public double getRadius() {
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return radius;
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}
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@Override
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public void onUpdate() {
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super.onUpdate();
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if (ticksAlive-- <= 0) {
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setDead();
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}
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if (!isDead) {
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AxisAlignedBB bounds = SPAWN_COLLISSION_RADIUS.offset(getPosition());
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world.getEntitiesWithinAABB(EntityRainbow.class, bounds).forEach(this::attackCompetitor);
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world.getEntitiesWithinAABB(EntityRainbow.Spawner.class, bounds).forEach(this::attackCompetitor);
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}
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}
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private void attackCompetitor(Entity other) {
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if (other != this) {
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other.setDead();
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}
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}
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@Override
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protected void entityInit() {
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound compound) {
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound compound) {
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}
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public static class Spawner extends EntityLiving {
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public Spawner(World worldIn) {
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super(worldIn);
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this.setInvisible(true);
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}
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@Override
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public boolean getCanSpawnHere() {
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AxisAlignedBB bounds = SPAWN_COLLISSION_RADIUS.offset(getPosition());
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return super.getCanSpawnHere()
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&& world.getEntitiesWithinAABB(EntityRainbow.class, bounds).isEmpty()
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&& world.getEntitiesWithinAABB(EntityRainbow.Spawner.class, bounds).isEmpty();
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}
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@Override
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public int getMaxSpawnedInChunk() {
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return 1;
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}
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@Override
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public void onUpdate() {
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super.onUpdate();
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if (!this.dead) {
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setDead();
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trySpawnRainbow();
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}
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}
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public void trySpawnRainbow() {
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EntityRainbow rainbow = new EntityRainbow(world);
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rainbow.setPosition(posX, posY, posZ);
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world.spawnEntity(rainbow);
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}
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}
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}
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