Unicopia/src/main/java/com/minelittlepony/unicopia/entity/EntityRainbow.java

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package com.minelittlepony.unicopia.entity;
import com.minelittlepony.unicopia.Race;
import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.effect.EntityWeatherEffect;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome.SpawnListEntry;
public class EntityRainbow extends EntityWeatherEffect implements IInAnimate {
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public static final SpawnListEntry SPAWN_ENTRY = new SpawnListEntry(EntityRainbow.Spawner.class, 1, 1, 1);
private int ticksAlive;
private double radius;
public static final int RAINBOW_MAX_SIZE = 180;
public static final int RAINBOW_MIN_SIZE = 50;
public static final AxisAlignedBB SPAWN_COLLISSION_RADIUS = new AxisAlignedBB(
-RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE, -RAINBOW_MAX_SIZE,
RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE, RAINBOW_MAX_SIZE
).grow(RAINBOW_MAX_SIZE);
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public EntityRainbow(World world) {
this(world, 0, 0, 0);
}
public EntityRainbow(World world, double x, double y, double z) {
super(world);
float yaw = (int)MathHelper.nextDouble((world == null ? rand : world.rand), 0, 360);
setLocationAndAngles(x, y, z, yaw, 0);
radius = MathHelper.nextDouble(world == null ? rand : world.rand, RAINBOW_MIN_SIZE, RAINBOW_MAX_SIZE);
ticksAlive = 10000;
ignoreFrustumCheck = true;
width = (float)radius;
height = width;
}
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 1;
}
@Override
public boolean canInteract(Race race) {
return false;
}
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@Override
public void setPosition(double x, double y, double z) {
posX = x;
posY = y;
posZ = z;
setEntityBoundingBox(new AxisAlignedBB(
x - width, y - radius/2, z,
x + width, y + radius/2, z
));
}
@Override
public SoundCategory getSoundCategory() {
return SoundCategory.WEATHER;
}
@Override
public boolean isInRangeToRenderDist(double distance) {
return true;
}
public double getRadius() {
return radius;
}
@Override
public void onUpdate() {
super.onUpdate();
if (ticksAlive-- <= 0) {
setDead();
}
if (!isDead) {
AxisAlignedBB bounds = SPAWN_COLLISSION_RADIUS.offset(getPosition());
world.getEntitiesWithinAABB(EntityRainbow.class, bounds).forEach(this::attackCompetitor);
world.getEntitiesWithinAABB(EntityRainbow.Spawner.class, bounds).forEach(this::attackCompetitor);
}
}
private void attackCompetitor(Entity other) {
if (other != this) {
other.setDead();
}
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}
@Override
protected void entityInit() {
}
@Override
protected void readEntityFromNBT(NBTTagCompound compound) {
}
@Override
protected void writeEntityToNBT(NBTTagCompound compound) {
}
public static class Spawner extends EntityLiving {
public Spawner(World worldIn) {
super(worldIn);
this.setInvisible(true);
}
@Override
public boolean getCanSpawnHere() {
AxisAlignedBB bounds = SPAWN_COLLISSION_RADIUS.offset(getPosition());
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return super.getCanSpawnHere()
&& world.getEntitiesWithinAABB(EntityRainbow.class, bounds).isEmpty()
&& world.getEntitiesWithinAABB(EntityRainbow.Spawner.class, bounds).isEmpty();
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}
@Override
public int getMaxSpawnedInChunk() {
return 1;
}
@Override
public void onUpdate() {
super.onUpdate();
if (!this.dead) {
setDead();
trySpawnRainbow();
}
}
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public void trySpawnRainbow() {
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EntityRainbow rainbow = new EntityRainbow(world);
rainbow.setPosition(posX, posY, posZ);
world.spawnEntity(rainbow);
}
}
}