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data
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Move the unicorn shoot ability to the primary slot (second page) and add a separate ability specifically for cancelling spells
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2021-12-31 15:40:08 +02:00 |
magic
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Fixed spell crafting
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2022-01-03 14:06:03 +02:00 |
Abilities.java
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If there isn't a primary ability, use the passive ability instead
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2022-01-02 18:07:28 +02:00 |
Ability.java
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Send quick-time actions to the server so they can work properly
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2021-12-31 16:17:41 +02:00 |
AbilityDispatcher.java
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If there isn't a primary ability, use the passive ability instead
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2022-01-02 18:07:28 +02:00 |
AbilitySlot.java
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Rewrite controls
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2020-05-06 15:55:25 +02:00 |
ActivationType.java
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Send quick-time actions to the server so they can work properly
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2021-12-31 16:17:41 +02:00 |
BatEeeeAbility.java
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A little more cleanup and refactoring
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2021-12-24 19:09:17 +02:00 |
BatPonyHangAbility.java
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Move the collides predicate out of the RayTraceHelper class
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2021-12-31 15:36:31 +02:00 |
CarryAbility.java
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Gave earth ponies a slightly increased mining speed (suggested by kerplamp)
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2021-01-27 13:16:05 +02:00 |
ChangelingDisguiseAbility.java
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Move the collides predicate out of the RayTraceHelper class
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2021-12-31 15:36:31 +02:00 |
ChangelingFeedAbility.java
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1.16.5 -> 1.17
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2021-08-04 15:38:03 +02:00 |
EarthPonyGrowAbility.java
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An ability will now show how much mana it will cost before activating
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2020-10-09 19:05:12 +02:00 |
EarthPonyKickAbility.java
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Remove the old WorldEvent util. This is no longer needed in 1.17
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2021-08-25 14:22:11 +02:00 |
EarthPonyStompAbility.java
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Earth Ponies can now steel themselves against damage by sneaking
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2021-09-18 22:03:06 +02:00 |
PegasusCaptureStormAbility.java
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1.16.5 -> 1.17
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2021-08-04 15:38:03 +02:00 |
PegasusRainboomAbility.java
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Change to check for a particular spell rather than any spell
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2021-12-24 00:37:53 +02:00 |
UnicornCastingAbility.java
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Move the unicorn shoot ability to the primary slot (second page) and add a separate ability specifically for cancelling spells
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2021-12-31 15:40:08 +02:00 |
UnicornDispellAbility.java
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Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
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2022-01-01 22:08:50 +02:00 |
UnicornGroupTeleportAbility.java
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Unicorns now have the option to takes friends with them when they teleport (at an extra cost)
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2021-02-13 19:59:12 +02:00 |
UnicornProjectileAbility.java
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Reduce the warmup time for firing a spell
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2022-01-02 00:49:54 +02:00 |
UnicornTeleportAbility.java
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Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
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2022-01-01 22:08:50 +02:00 |