Unicopia/src/main/java/com/minelittlepony/unicopia/entity
Sollace 4202723731 Make first/second/gem spell selection less confusing
- cast and shoot now both use the slot that's visually selected in the hud
- swapping between first/second slot is done only by sneaking
- there are now messages in the hud indicating the spell being cast
- gems now have a cooldown after being used
- holding a gem now changes the selector icon and title to make it clear that spells can be swapped
- activating an ability whilst holding a gem changes the message to indicate you're casting the spell from the gem rather than your spell slot
- ability titles now reflect what they do when sneaking
- equipping a spell from a gem whilst in creative mode no longer consumes the gem's spell
2023-05-29 14:13:52 +01:00
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ai Fixed skeletons voiding picked up stacks 2023-05-05 21:13:03 +01:00
behaviour Make bat ponies nocturnal. #108 2023-04-30 01:41:21 +01:00
collision More work on hot air balloons 2022-09-15 19:53:45 +02:00
duck Set position and render entities being carried by pegasi in their arms arms 2022-12-25 19:36:43 +01:00
effect Remove the metamorphosis potion when complete 2023-04-29 23:53:02 +01:00
player Make first/second/gem spell selection less confusing 2023-05-29 14:13:52 +01:00
AirBalloonEntity.java Improve air balloon physics 2022-09-27 00:04:09 +02:00
AmuletSelectors.java Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day 2022-12-09 21:21:04 +00:00
ButterflyEntity.java Tweak search ranges for the butterfly ai 2023-01-29 14:25:57 +00:00
CastSpellEntity.java Further refactorings 2022-12-19 21:03:55 +01:00
Creature.java Exclude creepers from the want it need it effect 2023-05-05 21:12:21 +01:00
DynamicLightSource.java 1.18-pre -> 1.18.2 2022-03-26 21:34:15 +02:00
Enchantments.java Further refactorings 2022-12-19 21:03:55 +01:00
EntityPhysics.java Added a gamerule to force players to select a new tribe after death 2023-01-27 18:06:06 +00:00
EntityReference.java Cleanup spell orientation slightly 2022-09-18 11:34:57 +02:00
Equine.java Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
FairyEntity.java Further refactorings 2022-12-19 21:03:55 +01:00
FloatingArtefactEntity.java 1.19.2 -> 1.19.3 (1.20) [part 1] 2022-12-18 21:07:24 +00:00
IItemEntity.java Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
ItemImpl.java Adjust damage amount when removing the alicorn amulet 2023-05-05 23:22:41 +01:00
ItemPhysics.java 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
ItemTracker.java Added a gamerule to force players to select a new tribe after death 2023-01-27 18:06:06 +00:00
LightEmittingEntity.java 1.18-pre -> 1.18.2 2022-03-26 21:34:15 +02:00
Living.java Fix null exceptions when an entity says it has a vehicle but actually doesn't. #118 2023-05-29 10:41:02 +01:00
Physics.java Improve negative gravity handling on dropped items 2021-02-22 15:54:24 +02:00
PhysicsBodyProjectileEntity.java Muffins are now redstone components 2023-05-25 19:03:22 +01:00
SpellbookEntity.java Switch to using the simple networking apis provided by fabwork 2022-12-29 22:37:17 +01:00
Trap.java Back to basics: strip away anything that's not the core of the mod 2020-09-22 15:48:58 +02:00
UEntities.java 1.19.2 -> 1.19.3 (1.20) [part 1] 2022-12-18 21:07:24 +00:00
UEntityAttributes.java 1.19.2 -> 1.19.3 (1.20) [part 1] 2022-12-18 21:07:24 +00:00
UTradeOffers.java Added mangoes 2023-05-21 17:37:38 +01:00