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- cast and shoot now both use the slot that's visually selected in the hud - swapping between first/second slot is done only by sneaking - there are now messages in the hud indicating the spell being cast - gems now have a cooldown after being used - holding a gem now changes the selector icon and title to make it clear that spells can be swapped - activating an ability whilst holding a gem changes the message to indicate you're casting the spell from the gem rather than your spell slot - ability titles now reflect what they do when sneaking - equipping a spell from a gem whilst in creative mode no longer consumes the gem's spell |
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.. | ||
data | ||
magic | ||
Abilities.java | ||
Ability.java | ||
AbilityDispatcher.java | ||
AbilitySlot.java | ||
AbstractSpellCastingAbility.java | ||
ActivationType.java | ||
BatEeeeAbility.java | ||
BatPonyHangAbility.java | ||
CarryAbility.java | ||
ChangelingDisguiseAbility.java | ||
ChangelingFeedAbility.java | ||
EarthPonyGrowAbility.java | ||
EarthPonyKickAbility.java | ||
EarthPonyStompAbility.java | ||
PegasusCaptureStormAbility.java | ||
PegasusFlightToggleAbility.java | ||
PegasusRainboomAbility.java | ||
UnicornCastingAbility.java | ||
UnicornDispellAbility.java | ||
UnicornGroupTeleportAbility.java | ||
UnicornProjectileAbility.java | ||
UnicornTeleportAbility.java |