Sollace
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c59848544a
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Fixed exception when breaking trees (whilst not looking at one) Closes #33
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2021-06-16 00:46:04 +02:00 |
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Sollace
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0a06dee124
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Move toxics to item tags and add a default for when a food isn't registered
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2021-06-12 17:16:42 +02:00 |
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Sollace
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241daec138
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More work towards making it possible to move state maps to json
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2021-06-12 14:54:01 +02:00 |
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Sollace
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3c1eaec5d4
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Fix issues when loading on a dedicated server
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2021-03-22 20:18:31 +02:00 |
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Sollace
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f74d7be038
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Bump version
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2021-03-07 12:19:04 +02:00 |
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Sollace
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1147249059
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Fixed issues with the disguise spell
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2021-03-07 11:20:37 +02:00 |
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Sollace
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63c1b4ef7f
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Yet more refactoring
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2021-03-06 23:11:17 +02:00 |
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Sollace
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3be00acad2
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Bump version
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2021-03-06 16:52:04 +02:00 |
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Sollace
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f3b589b307
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Use a weighted pool to decide which entities to spawn
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2021-03-06 15:27:09 +02:00 |
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Sollace
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9c19184910
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Keep track of entities summoned and kill then when the spell is cancelled
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2021-03-06 14:53:40 +02:00 |
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Sollace
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da5f64e199
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Improved death messages when dying from a secondary cause whilst being harmed by a spell
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2021-03-06 14:27:52 +02:00 |
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Sollace
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e386e040ea
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Fixed mana cost for cast spells not being passed on to the player
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2021-03-06 12:26:54 +02:00 |
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Sollace
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c188b9c7cb
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Siphoning spell should stay angry for as long as there are entities still inside it
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2021-03-06 12:08:14 +02:00 |
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Sollace
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6d3d8051fe
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A little more cleanup to the magic system
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2021-03-06 11:58:44 +02:00 |
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Sollace
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d27de0f690
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The siphoning spell can now get angry if you misuse it
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2021-03-05 21:07:49 +02:00 |
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Sollace
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b27ff8c5f0
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Reduce the chances of the siphoninh spell breaking when you misuse it
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2021-03-05 20:56:00 +02:00 |
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Sollace
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690613b950
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Fixed siphoning spell not dying properly/duplicating its particle each time
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2021-03-05 20:53:17 +02:00 |
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Sollace
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4c1f5a4ba5
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Fixed spells dissapearing when reloading the world, and respawn the spell entity if it dies
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2021-03-05 20:52:49 +02:00 |
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Sollace
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fc8c68c100
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Fix error when receiving capabilities for an invalid player
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2021-03-05 20:08:20 +02:00 |
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Sollace
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1cb6c6ac00
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Fixed crash due to null spell slot
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2021-03-05 19:22:27 +02:00 |
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Sollace
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51ed3fe2e2
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Change onThrownTick to receive the actual type rather than just a caster
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2021-03-05 19:22:09 +02:00 |
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Sollace
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c9abb1a0f8
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Link the spell to the entity it spawns
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2021-03-04 23:30:43 +02:00 |
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Sollace
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3211b232cf
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Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer)
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2021-03-04 22:35:49 +02:00 |
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Sollace
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f511e2b346
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Clean up
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2021-03-03 20:32:51 +02:00 |
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Sollace
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c21e492482
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Use a single implementation for converting blocks
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2021-03-03 20:31:34 +02:00 |
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Sollace
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8d0552995b
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Whoops
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2021-03-03 20:09:06 +02:00 |
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Sollace
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afd437d9cf
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Polish up the inferno spell and refactor block state mapping a little
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2021-03-03 20:08:01 +02:00 |
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Sollace
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3fda44eba6
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Adjust the color for the necro spell
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2021-03-03 20:08:01 +02:00 |
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Sollace
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d172511777
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Fixed spells not being cleared when respawning
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2021-03-03 20:08:01 +02:00 |
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Sollace
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c9670a3d3c
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Polish up the siphoning and necro spells
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2021-03-03 20:08:01 +02:00 |
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Sollace
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3bb4d36a7e
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Added a runes particle
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2021-03-03 20:07:52 +02:00 |
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Sollace
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269db7bdc9
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Further cleanup to the magic system
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2021-03-03 11:33:23 +02:00 |
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Sollace
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b3e196c404
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Perform the flattening on the spells
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2021-03-02 22:12:28 +02:00 |
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Sollace
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51b541091e
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Only unicorns can see what a specific gem does
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2021-03-02 20:12:57 +02:00 |
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Sollace
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a50cc0d117
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Flightly fix the logic for when the cast abilities should fail
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2021-03-02 19:38:54 +02:00 |
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Sollace
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c5fdb9167f
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Further rewrites to the magic system
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2021-03-02 17:58:24 +02:00 |
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Sollace
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a58c6a0a44
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More work on spells and gemstones
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2021-03-02 15:40:37 +02:00 |
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Sollace
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4843a5c5f8
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Casting a spell from a gem will now consume the spell but leave the gem
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2021-03-01 15:09:38 +02:00 |
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Sollace
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b9fa4b072d
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Fix some issues with spells
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2021-03-01 15:09:17 +02:00 |
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Sollace
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859458baa6
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Fix crash when spawning the raindrops particle
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2021-03-01 15:07:51 +02:00 |
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Sollace
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b9679a3706
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Spells can now be obtained via gemstones
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2021-03-01 12:56:30 +02:00 |
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Sollace
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782bb86f0c
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Fixed ground pound not triggering properly if the player's fall event doesn't trigger. Closes #29
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2021-03-01 09:42:51 +02:00 |
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Sollace
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0cd45ad1ae
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Fixed ground pound not taking into accoutn the player's gravity
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2021-03-01 09:41:55 +02:00 |
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Sollace
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f0e43cdbe7
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Rotate ponies wings to match when the player flaps their wings
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2021-03-01 09:41:14 +02:00 |
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Sollace
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fd65f1b9e1
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A few minor tweaks to how feathers fall and attempt to fix falling in inverted gravity
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2021-02-28 16:37:38 +02:00 |
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Sollace
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cd010adc10
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Added a way to obtain feathers from mansions and mineshafts
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2021-02-28 16:03:26 +02:00 |
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Sollace
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701716f167
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Pegasi will drop pegasus feathers while flying
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2021-02-28 12:14:37 +02:00 |
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Sollace
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b625824270
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Remove unused class
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2021-02-28 12:12:57 +02:00 |
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Sollace
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18393d104d
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Feathers will now float gently to the ground when dropped
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2021-02-28 12:12:46 +02:00 |
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Sollace
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f067e67eca
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Fixed wings of icarus not having correct angles when worn by a mob
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2021-02-27 22:57:32 +02:00 |
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