Commit graph

117 commits

Author SHA1 Message Date
Sollace
607760e4a6 Added creative tabs 2020-09-23 22:41:23 +02:00
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c1fb88faae Back to basics: strip away anything that's not the core of the mod 2020-09-22 15:48:58 +02:00
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00f677c157 1.15.2 -> 1.16 2020-06-26 22:13:50 +02:00
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869f2af288 Curse my blursed spelling 2020-06-02 15:47:35 +02:00
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797dbb8e38 Fixed the title on the bag of holding 2020-06-01 15:34:44 +02:00
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1f47fd57e3 Added chitin stairs and slabs 2020-06-01 14:14:51 +02:00
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b4443e0549 Rewrite the tick queue to be slightly more robust and not trigger actions for worlds they weren't intended to run in 2020-05-29 20:20:50 +02:00
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2f6ffe43a9 Some terminology changes and cleanup 2020-05-28 18:27:30 +02:00
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cbf541baf4 Fixed tomato plants 2020-05-19 18:41:01 +02:00
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c136adebd0 Added marble blocks 2020-05-19 12:00:31 +02:00
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5b7f298147 Physics rewrite for better gravity manipulation 2020-05-10 17:18:45 +02:00
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298eddb9c2 Misc fixes 2020-05-07 13:17:20 +02:00
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51f9625d2b Fixed the bag of holding 2020-05-07 13:16:55 +02:00
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019c9e17ed We mojang now? MOAR BLOCKS 2020-05-06 00:08:23 +02:00
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a595348dbd Refactor and tidy up cloud implementation and add cloud pillars 2020-05-06 00:05:33 +02:00
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4e3db62e78 Fixed the alicorn amulet 2020-05-05 16:41:58 +02:00
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9e6da2f64a Fixed projectiles and other entities not spawning, fixed the staff 2020-05-03 22:42:16 +02:00
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42f8e4d1e7 Texture changes and refinements 2020-05-03 16:59:20 +02:00
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94952f5c16 Update recipes and loot tables, ensure everything is obtainable that should be obtainable, and revamp the enchanting recipe system 2020-04-28 21:27:33 +02:00
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f55e6d00b9 Some slight cleanup 2020-04-27 18:09:19 +02:00
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a14cb80cb4 Implement zap apple disguises 2020-04-26 22:42:16 +02:00
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23ce3f27ca Fixed the torch 2020-04-26 22:42:07 +02:00
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cd4b74b2ce Move levels and such to a MagicReserves 2020-04-26 19:33:10 +02:00
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da824ffe7d Refactor the entity predicates 2020-04-26 14:46:03 +02:00
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7b2a9b3799 More renames and translation/texture fixes 2020-04-26 11:02:21 +02:00
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7ca95e34cf Added an "apples" tag 2020-04-26 10:10:37 +02:00
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dcf41398a1 Changed how overrides are done so they break fewer things 2020-04-25 23:22:43 +02:00
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17e036a49c Fixed some items not appearing, or appearing in the incorrect creative tab 2020-04-25 22:22:28 +02:00
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d95086c807 Rewrite toxins and get rid of a lot of item replacements and other fixes 2020-04-25 22:03:36 +02:00
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55a559321a Pull food values out into some constants 2020-04-25 18:41:48 +02:00
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e4ae128385 Simplify toxin code a bit 2020-04-25 16:07:09 +02:00
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54a4309825 Misc other tidying up 2020-04-25 13:32:33 +02:00
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defd9e2a59 Fix duplicate id 2020-04-24 21:28:07 +02:00
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167f67c5fb Fix naming conventions 2020-04-24 21:27:48 +02:00
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5f1487d725 Register the spawn eggs 2020-04-24 14:31:06 +02:00
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50923f4015 Fix some load order/registration issues 2020-04-24 14:14:25 +02:00
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46706bc3fb Loot tables and a bunch of other stuff 2020-04-22 22:23:47 +02:00
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764e2b1efd It compiles, now for the todos 2020-04-22 20:23:54 +02:00
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b7c3a37bee Updating to 1.15 2020-04-22 17:55:05 +02:00
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f60a84f207 Rename the main classes 2020-04-16 00:44:58 +02:00
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89eed4e3f1 More organisation 2020-04-16 00:29:53 +02:00
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21e52c750e Fill in values for the item tags 2020-04-15 18:34:42 +02:00
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00972d4b91 More cleanup, more naming changes 2020-04-15 18:14:42 +02:00
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52ae5816a5 Convert UItems to an interface 2020-04-15 15:30:20 +02:00
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ea51af542a Unsplit again and fix more compile errors 2020-04-15 14:56:53 +02:00
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85b9ddb706 Core/Redux split to get out the non-essential features 2020-01-27 21:11:53 +02:00
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995c332814 Porting to Fabric/Yarn/1.14 part 5 2020-01-27 14:47:14 +02:00
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11de4c8821 Porting to Fabric/Yarn/1.14 part 4 2020-01-27 12:05:22 +02:00
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9a42c8ebd5 Porting to Fabric/Yarn/1.14 part 3 2020-01-17 14:27:26 +01:00
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897287600b Porting to Fabric/Yarn/1.14 part 2 2020-01-16 16:46:24 +01:00