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Allow placing heavy on all armour
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@ -34,7 +34,7 @@ public interface UEnchantments {
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/**
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/**
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* Heavy players move more slowly but are less likely to be flung around wildly.
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* Heavy players move more slowly but are less likely to be flung around wildly.
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*/
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*/
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Enchantment HEAVY = register("heavy", new AttributedEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR_FEET, false, 4, EquipmentSlot.FEET))
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Enchantment HEAVY = register("heavy", new AttributedEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR, false, 4, EquipmentSlot.HEAD, EquipmentSlot.CHEST, EquipmentSlot.LEGS, EquipmentSlot.FEET))
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.addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> {
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.addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> {
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return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL);
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return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL);
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});
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});
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