From f63a30369a8aad8a8d599a7fc33cd2e84c0ef3df Mon Sep 17 00:00:00 2001 From: Sollace Date: Sat, 29 Apr 2023 23:29:44 +0100 Subject: [PATCH] Allow placing heavy on all armour --- .../minelittlepony/unicopia/item/enchantment/UEnchantments.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java index c58531d8..d46f04d4 100644 --- a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java +++ b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java @@ -34,7 +34,7 @@ public interface UEnchantments { /** * Heavy players move more slowly but are less likely to be flung around wildly. */ - Enchantment HEAVY = register("heavy", new AttributedEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR_FEET, false, 4, EquipmentSlot.FEET)) + Enchantment HEAVY = register("heavy", new AttributedEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR, false, 4, EquipmentSlot.HEAD, EquipmentSlot.CHEST, EquipmentSlot.LEGS, EquipmentSlot.FEET)) .addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> { return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL); });