Adjust polearm strengths

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Sollace 2024-09-24 18:34:58 +01:00
parent c7a0c7b527
commit c7c8e0971b
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GPG key ID: E52FACE7B5C773DB

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@ -146,12 +146,12 @@ public interface UItems {
Item COPPER_HORSE_SHOE = register("copper_horse_shoe", new HorseShoeItem(new Item.Settings().maxDamage(250), 6, 0.5F, 0.8F), ItemGroups.COMBAT); Item COPPER_HORSE_SHOE = register("copper_horse_shoe", new HorseShoeItem(new Item.Settings().maxDamage(250), 6, 0.5F, 0.8F), ItemGroups.COMBAT);
Item NETHERITE_HORSE_SHOE = register("netherite_horse_shoe", new HorseShoeItem(new Item.Settings().maxDamage(800), 3, 0.7F, 1.2F), ItemGroups.COMBAT); Item NETHERITE_HORSE_SHOE = register("netherite_horse_shoe", new HorseShoeItem(new Item.Settings().maxDamage(800), 3, 0.7F, 1.2F), ItemGroups.COMBAT);
Item WOODEN_POLEARM = register("wooden_polearm", new PolearmItem(ToolMaterials.WOOD, 2, -3.6F, 2, new Item.Settings()), ItemGroups.COMBAT); Item WOODEN_POLEARM = register("wooden_polearm", new PolearmItem(ToolMaterials.WOOD, 2, -3.2F, 2, new Item.Settings()), ItemGroups.COMBAT);
Item STONE_POLEARM = register("stone_polearm", new PolearmItem(ToolMaterials.STONE, 2, -3.6F, 2, new Item.Settings()), ItemGroups.COMBAT); Item STONE_POLEARM = register("stone_polearm", new PolearmItem(ToolMaterials.STONE, 2, -3.2F, 2, new Item.Settings()), ItemGroups.COMBAT);
Item IRON_POLEARM = register("iron_polearm", new PolearmItem(ToolMaterials.IRON, 2, -3.6F, 3, new Item.Settings()), ItemGroups.COMBAT); Item IRON_POLEARM = register("iron_polearm", new PolearmItem(ToolMaterials.IRON, 2, -3.1F, 3, new Item.Settings()), ItemGroups.COMBAT);
Item GOLDEN_POLEARM = register("golden_polearm", new PolearmItem(ToolMaterials.GOLD, 2, -3.6F, 4, new Item.Settings()), ItemGroups.COMBAT); Item GOLDEN_POLEARM = register("golden_polearm", new PolearmItem(ToolMaterials.GOLD, 3, -3F, 4, new Item.Settings()), ItemGroups.COMBAT);
Item DIAMOND_POLEARM = register("diamond_polearm", new PolearmItem(ToolMaterials.DIAMOND, 2, -3.6F, 5, new Item.Settings()), ItemGroups.COMBAT); Item DIAMOND_POLEARM = register("diamond_polearm", new PolearmItem(ToolMaterials.DIAMOND, 3, -3F, 5, new Item.Settings()), ItemGroups.COMBAT);
Item NETHERITE_POLEARM = register("netherite_polearm", new PolearmItem(ToolMaterials.NETHERITE, 2, -3.6F, 5, new Item.Settings().fireproof()), ItemGroups.COMBAT); Item NETHERITE_POLEARM = register("netherite_polearm", new PolearmItem(ToolMaterials.NETHERITE, 3, -3F, 6, new Item.Settings().fireproof()), ItemGroups.COMBAT);
Item LOOT_BUG_SPAWN_EGG = register("loot_bug_spawn_egg", new SpawnEggItem(UEntities.LOOT_BUG, 0x3C9D14, 0xE66F16, new Item.Settings()), ItemGroups.SPAWN_EGGS); Item LOOT_BUG_SPAWN_EGG = register("loot_bug_spawn_egg", new SpawnEggItem(UEntities.LOOT_BUG, 0x3C9D14, 0xE66F16, new Item.Settings()), ItemGroups.SPAWN_EGGS);
Item BUTTERFLY_SPAWN_EGG = register("butterfly_spawn_egg", new SpawnEggItem(UEntities.BUTTERFLY, 0x222200, 0xAAEEFF, new Item.Settings()), ItemGroups.SPAWN_EGGS); Item BUTTERFLY_SPAWN_EGG = register("butterfly_spawn_egg", new SpawnEggItem(UEntities.BUTTERFLY, 0x222200, 0xAAEEFF, new Item.Settings()), ItemGroups.SPAWN_EGGS);