mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-23 21:38:00 +01:00
Make common enchantments less common
This commit is contained in:
parent
80c31b4a1d
commit
a9db2490f5
1 changed files with 3 additions and 3 deletions
|
@ -30,12 +30,12 @@ public interface UEnchantments {
|
|||
/**
|
||||
* Protects against wall collisions and earth pony attacks!
|
||||
*/
|
||||
Enchantment PADDED = register("padded", new SimpleEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(3)));
|
||||
Enchantment PADDED = register("padded", new SimpleEnchantment(Options.armor().rarity(Rarity.UNCOMMON).maxLevel(3)));
|
||||
|
||||
/**
|
||||
* Heavy players move more slowly but are less likely to be flung around wildly.
|
||||
*/
|
||||
Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(4)))
|
||||
Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.UNCOMMON).maxLevel(4)))
|
||||
.addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> {
|
||||
return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL);
|
||||
});
|
||||
|
@ -83,7 +83,7 @@ public interface UEnchantments {
|
|||
* Items with loyalty are kept after death.
|
||||
* Only works if they don't also have curse of binding.
|
||||
*/
|
||||
Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Options.create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).rarity(Rarity.COMMON).maxLevel(5)));
|
||||
Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Options.create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).rarity(Rarity.UNCOMMON).maxLevel(5)));
|
||||
|
||||
/**
|
||||
* Consumes drops whilst mining and produces experience instead
|
||||
|
|
Loading…
Reference in a new issue