diff --git a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java index 3414e340..559e9406 100644 --- a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java +++ b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java @@ -30,12 +30,12 @@ public interface UEnchantments { /** * Protects against wall collisions and earth pony attacks! */ - Enchantment PADDED = register("padded", new SimpleEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(3))); + Enchantment PADDED = register("padded", new SimpleEnchantment(Options.armor().rarity(Rarity.UNCOMMON).maxLevel(3))); /** * Heavy players move more slowly but are less likely to be flung around wildly. */ - Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(4))) + Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.UNCOMMON).maxLevel(4))) .addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> { return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL); }); @@ -83,7 +83,7 @@ public interface UEnchantments { * Items with loyalty are kept after death. * Only works if they don't also have curse of binding. */ - Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Options.create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).rarity(Rarity.COMMON).maxLevel(5))); + Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Options.create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).rarity(Rarity.UNCOMMON).maxLevel(5))); /** * Consumes drops whilst mining and produces experience instead