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Add an audio confirmation when an ability fails to activate/doesn't fulfil its requirements to activate
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@ -18,6 +18,7 @@ import com.minelittlepony.unicopia.network.Channel;
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import com.minelittlepony.unicopia.util.NbtSerialisable;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Tickable;
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@ -195,6 +196,7 @@ public class AbilityDispatcher implements Tickable, NbtSerialisable {
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if (data != null) {
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Channel.CLIENT_PLAYER_ABILITY.send(new MsgPlayerAbility<>(ability, data));
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} else {
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player.getEntity().playSound(SoundEvents.BLOCK_NOTE_BLOCK_DIDGERIDOO, 1, 1);
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setCooldown(0);
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}
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}
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