Unicopia/src/main/java/com/minelittlepony/unicopia/ability/AbilityDispatcher.java

271 lines
8.3 KiB
Java

package com.minelittlepony.unicopia.ability;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.ability.data.Hit;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.network.MsgPlayerAbility;
import com.minelittlepony.unicopia.network.Channel;
import com.minelittlepony.unicopia.util.NbtSerialisable;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.Identifier;
import net.minecraft.util.Tickable;
public class AbilityDispatcher implements Tickable, NbtSerialisable {
private final Pony player;
private final Map<AbilitySlot, Stat> stats = new EnumMap<>(AbilitySlot.class);
@Nullable
private Race prevRace;
private long maxPage;
public AbilityDispatcher(Pony player) {
this.player = player;
}
public void clear(AbilitySlot slot) {
Stat stat = getStat(slot);
if (stat.canSwitchStates()) {
stat.setActiveAbility(null);
}
}
public Optional<Ability<?>> activate(AbilitySlot slot, long page) {
Stat stat = getStat(slot);
if (stat.canSwitchStates()) {
return stat.getAbility(page).flatMap(stat::setActiveAbility);
}
return Optional.empty();
}
public Collection<Stat> getStats() {
return stats.values();
}
public Stat getStat(AbilitySlot slot) {
return stats.computeIfAbsent(slot, Stat::new);
}
public long getMaxPage() {
if (prevRace != player.getSpecies()) {
prevRace = player.getSpecies();
maxPage = Math.max(0, stats.values().stream().mapToLong(Stat::getMaxPage).reduce(0, Math::max) - 1);
}
return maxPage;
}
@Override
public void tick() {
stats.values().forEach(Stat::tick);
}
@Override
public void toNBT(CompoundTag compound) {
if (compound.contains("stats")) {
stats.clear();
CompoundTag li = compound.getCompound("stats");
li.getKeys().forEach(key -> {
getStat(AbilitySlot.valueOf(key)).fromNBT(li.getCompound(key));
});
}
}
@Override
public void fromNBT(CompoundTag compound) {
CompoundTag li = new CompoundTag();
stats.forEach((key, value) -> li.put(key.name(), value.toNBT()));
compound.put("stats", li);
}
public class Stat implements NbtSerialisable {
/**
* Ticks of warmup before an ability is triggered.
*/
private int warmup;
private int maxWarmup;
/**
* Ticks of cooldown after an ability has been triggered.
*/
private int cooldown;
private int maxCooldown;
public final AbilitySlot slot;
/**
* True once the current ability has been triggered.
*/
private boolean triggered;
private Optional<Ability<?>> activeAbility = Optional.empty();
private Stat(AbilitySlot slot) {
this.slot = slot;
}
/**
* Returns true if the current ability can we swapped out.
*/
boolean canSwitchStates() {
return !activeAbility.isPresent() || (warmup != 0) || (triggered && cooldown == 0);
}
public int getRemainingCooldown() {
return cooldown;
}
public float getFillProgress() {
float cooldown = getWarmup();
if (cooldown <= 0 || cooldown >= 1) {
return getCooldown();
}
return 1 - cooldown;
}
public float getCooldown() {
return maxCooldown <= 0 ? 0 : ((float)cooldown / (float)maxCooldown);
}
public void setCooldown(int value) {
cooldown = value;
maxCooldown = value;
}
public float getWarmup() {
return maxWarmup <= 0 ? 0 : ((float)warmup / (float)maxWarmup);
}
public double getCost(long page) {
if (warmup <= 0) {
return 0;
}
return getAbility(page).map(ability -> ability.getCostEstimate(player)).orElse(0D);
}
public void setWarmup(int value) {
maxWarmup = value;
warmup = value;
}
public void tick() {
getActiveAbility().ifPresent(this::activate);
}
private <T extends Hit> void activate(Ability<T> ability) {
if (warmup > 0) {
warmup--;
ability.preApply(player, slot);
return;
}
if (cooldown > 0 && cooldown-- > 0) {
ability.postApply(player, slot);
if (cooldown <= 0) {
setActiveAbility(null);
}
return;
}
if (triggered) {
return;
}
if (ability.canActivate(player.getWorld(), player)) {
triggered = true;
setCooldown(ability.getCooldownTime(player));
if (player.isClientPlayer()) {
T data = ability.tryActivate(player);
if (data != null) {
Channel.CLIENT_PLAYER_ABILITY.send(new MsgPlayerAbility<>(ability, data));
} else {
player.getEntity().playSound(SoundEvents.BLOCK_NOTE_BLOCK_DIDGERIDOO, 1, 1);
setCooldown(0);
}
}
}
if (cooldown <= 0) {
setActiveAbility(null);
}
}
public Optional<Ability<?>> getAbility(long page) {
Race race = player.getSpecies();
List<Ability<?>> found = Abilities.BY_SLOT.computeIfAbsent(slot, c -> Collections.emptySet())
.stream()
.filter(a -> a.canUse(race))
.collect(Collectors.toList());
if (found.isEmpty()) {
return Optional.empty();
}
page = Math.min(found.size() - 1, page);
return Optional.ofNullable(found.get((int)page));
}
public long getMaxPage() {
Race race = player.getSpecies();
return Abilities.BY_SLOT.computeIfAbsent(slot, c -> Collections.emptySet())
.stream()
.filter(a -> a.canUse(race))
.count();
}
protected synchronized Optional<Ability<?>> setActiveAbility(@Nullable Ability<?> power) {
if (activeAbility.orElse(null) != power) {
triggered = false;
activeAbility = Optional.ofNullable(power);
setWarmup(activeAbility.map(p -> p.getWarmupTime(player)).orElse(0));
setCooldown(0);
return activeAbility;
}
return Optional.empty();
}
protected synchronized Optional<Ability<?>> getActiveAbility() {
return activeAbility.filter(ability -> {
return (!(ability == null || (triggered && warmup == 0 && cooldown == 0)) && ability.canUse(player.getSpecies()));
});
}
@Override
public void toNBT(CompoundTag compound) {
compound.putInt("warmup", warmup);
compound.putInt("cooldown", cooldown);
compound.putInt("maxWarmup", maxWarmup);
compound.putInt("maxCooldown", maxCooldown);
compound.putBoolean("triggered", triggered);
getActiveAbility().ifPresent(ability -> {
compound.putString("activeAbility", Abilities.REGISTRY.getId(ability).toString());
});
}
@Override
public void fromNBT(CompoundTag compound) {
warmup = compound.getInt("warmup");
cooldown = compound.getInt("cooldown");
maxWarmup = compound.getInt("maxWarmup");
maxCooldown = compound.getInt("maxCooldown");
triggered = compound.getBoolean("triggered");
activeAbility = Abilities.REGISTRY.getOrEmpty(new Identifier(compound.getString("activeAbility")));
}
}
}