Move target and slots to the enchantment options

This commit is contained in:
Sollace 2023-06-01 14:33:18 +01:00
parent a5f11aca36
commit 76f366b5e3
9 changed files with 49 additions and 47 deletions

View file

@ -7,7 +7,6 @@ import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap; import com.google.common.collect.Multimap;
import com.minelittlepony.unicopia.entity.Living; import com.minelittlepony.unicopia.entity.Living;
import net.minecraft.enchantment.EnchantmentTarget;
import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.attribute.EntityAttribute; import net.minecraft.entity.attribute.EntityAttribute;
import net.minecraft.entity.attribute.EntityAttributeInstance; import net.minecraft.entity.attribute.EntityAttributeInstance;
@ -17,12 +16,8 @@ public class AttributedEnchantment extends SimpleEnchantment {
private final Map<EntityAttribute, ModifierFactory> modifiers = new HashMap<>(); private final Map<EntityAttribute, ModifierFactory> modifiers = new HashMap<>();
protected AttributedEnchantment(Options options, EnchantmentTarget target, EquipmentSlot... slots) { protected AttributedEnchantment(Options options) {
super(options, target, slots); super(options);
}
protected AttributedEnchantment(Options options, EquipmentSlot... slots) {
super(options, slots);
} }
public AttributedEnchantment addModifier(EntityAttribute attribute, ModifierFactory modifierSupplier) { public AttributedEnchantment addModifier(EntityAttribute attribute, ModifierFactory modifierSupplier) {

View file

@ -4,8 +4,6 @@ import java.util.UUID;
import com.minelittlepony.unicopia.entity.Living; import com.minelittlepony.unicopia.entity.Living;
import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.EnchantmentTarget;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.attribute.EntityAttributeModifier; import net.minecraft.entity.attribute.EntityAttributeModifier;
import net.minecraft.entity.attribute.EntityAttributes; import net.minecraft.entity.attribute.EntityAttributes;
@ -15,8 +13,8 @@ public class CollaboratorEnchantment extends AttributedEnchantment {
private static final UUID TEAM_STRENGTH_UUID = UUID.fromString("5f08c02d-d959-4763-ac84-16e2acfd4b62"); private static final UUID TEAM_STRENGTH_UUID = UUID.fromString("5f08c02d-d959-4763-ac84-16e2acfd4b62");
protected CollaboratorEnchantment(Options options) { protected CollaboratorEnchantment(Options options) {
super(options, EnchantmentTarget.WEAPON, EquipmentSlot.MAINHAND); super(options);
this.addModifier(EntityAttributes.GENERIC_ATTACK_DAMAGE, this::getModifier); addModifier(EntityAttributes.GENERIC_ATTACK_DAMAGE, this::getModifier);
} }
@Override @Override

View file

@ -11,7 +11,6 @@ import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity; import net.minecraft.block.entity.BlockEntity;
import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.EnchantmentTarget;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.ExperienceOrbEntity; import net.minecraft.entity.ExperienceOrbEntity;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
@ -25,7 +24,7 @@ import net.minecraft.world.World;
public class ConsumptionEnchantment extends SimpleEnchantment { public class ConsumptionEnchantment extends SimpleEnchantment {
protected ConsumptionEnchantment(Options options) { protected ConsumptionEnchantment(Options options) {
super(options, EnchantmentTarget.DIGGER, UEnchantmentValidSlots.HANDS); super(options);
} }
public static boolean applyConsumption(World w, BlockState state, BlockPos pos, @Nullable BlockEntity blockEntity, Entity entity, ItemStack tool) { public static boolean applyConsumption(World w, BlockState state, BlockPos pos, @Nullable BlockEntity blockEntity, Entity entity, ItemStack tool) {

View file

@ -7,14 +7,12 @@ import com.minelittlepony.unicopia.entity.Living;
import net.fabricmc.api.EnvType; import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
import net.minecraft.enchantment.EnchantmentTarget;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
public class GemFindingEnchantment extends SimpleEnchantment { public class GemFindingEnchantment extends SimpleEnchantment {
protected GemFindingEnchantment(Options options) { protected GemFindingEnchantment(Options options) {
super(options, EnchantmentTarget.DIGGER, EquipmentSlot.MAINHAND, EquipmentSlot.OFFHAND); super(options);
} }
@Override @Override

View file

@ -30,7 +30,7 @@ public class PoisonedJokeEnchantment extends SimpleEnchantment implements Identi
private List<SoundEvent> sounds = new ArrayList<>(); private List<SoundEvent> sounds = new ArrayList<>();
protected PoisonedJokeEnchantment(Options options) { protected PoisonedJokeEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY); super(options);
} }
@Override @Override

View file

@ -9,24 +9,11 @@ import net.minecraft.item.ItemStack;
public class SimpleEnchantment extends Enchantment { public class SimpleEnchantment extends Enchantment {
private final boolean allItems;
private final EquipmentSlot[] slots;
private final Options options; private final Options options;
protected SimpleEnchantment(Options options, EnchantmentTarget target, EquipmentSlot... slots) { protected SimpleEnchantment(Options options) {
super(options.rarity, target, slots); super(options.rarity, options.target, options.slots);
this.options = options; this.options = options;
this.allItems = false;
this.slots = slots;
}
protected SimpleEnchantment(Options options, EquipmentSlot... slots) {
super(options.rarity, EnchantmentTarget.VANISHABLE, slots); // vanishable includes breakable. It's the one that accepts the widest variety of items
this.options = options;
this.allItems = true;
this.slots = slots;
} }
public void onUserTick(Living<?> user, int level) { public void onUserTick(Living<?> user, int level) {
@ -43,11 +30,11 @@ public class SimpleEnchantment extends Enchantment {
@Override @Override
public boolean isAcceptableItem(ItemStack itemStack) { public boolean isAcceptableItem(ItemStack itemStack) {
return allItems || super.isAcceptableItem(itemStack); return options.allItems || super.isAcceptableItem(itemStack);
} }
public EquipmentSlot[] getSlots() { public EquipmentSlot[] getSlots() {
return slots; return options.slots;
} }
@Override @Override
@ -94,6 +81,31 @@ public class SimpleEnchantment extends Enchantment {
private boolean looted = true; private boolean looted = true;
private Rarity rarity; private Rarity rarity;
private int maxLevel = 1; private int maxLevel = 1;
private EquipmentSlot[] slots;
private EnchantmentTarget target;
private boolean allItems;
public static Options create(EnchantmentTarget target, EquipmentSlot... slots) {
return new Options(target, slots);
}
public static Options armor() {
return create(EnchantmentTarget.ARMOR, UEnchantmentValidSlots.ARMOR);
}
public static Options allItems() {
return create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).ignoreTarget();
}
Options(EnchantmentTarget target, EquipmentSlot[] slots) {
this.slots = slots;
this.target = target;
}
public Options ignoreTarget() {
allItems = true;
return this;
}
/** /**
* Sets how rare this enchantment is when using the enchantment table. * Sets how rare this enchantment is when using the enchantment table.

View file

@ -8,7 +8,7 @@ import com.minelittlepony.unicopia.entity.player.Pony;
public class StressfulEnchantment extends SimpleEnchantment { public class StressfulEnchantment extends SimpleEnchantment {
protected StressfulEnchantment(Options options) { protected StressfulEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY); super(options);
} }
@Override @Override

View file

@ -25,17 +25,17 @@ public interface UEnchantments {
/** /**
* Makes a sound when there are interesting blocks in your area. * Makes a sound when there are interesting blocks in your area.
*/ */
Enchantment GEM_FINDER = register("gem_finder", new GemFindingEnchantment(new Options().rarity(Rarity.RARE).maxLevel(3).treasure())); Enchantment GEM_FINDER = register("gem_finder", new GemFindingEnchantment(Options.create(EnchantmentTarget.DIGGER, UEnchantmentValidSlots.HANDS).rarity(Rarity.RARE).maxLevel(3).treasure()));
/** /**
* Protects against wall collisions and earth pony attacks! * Protects against wall collisions and earth pony attacks!
*/ */
Enchantment PADDED = register("padded", new SimpleEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(3), EnchantmentTarget.ARMOR, UEnchantmentValidSlots.ARMOR)); Enchantment PADDED = register("padded", new SimpleEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(3)));
/** /**
* Heavy players move more slowly but are less likely to be flung around wildly. * Heavy players move more slowly but are less likely to be flung around wildly.
*/ */
Enchantment HEAVY = register("heavy", new AttributedEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(4), EnchantmentTarget.ARMOR, UEnchantmentValidSlots.ARMOR)) Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.COMMON).maxLevel(4)))
.addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> { .addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> {
return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL); return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL);
}); });
@ -45,12 +45,12 @@ public interface UEnchantments {
* *
* Weapons will become stronger the more allies you have around. * Weapons will become stronger the more allies you have around.
*/ */
Enchantment HERDS = register("herds", new CollaboratorEnchantment(new Options().rarity(Rarity.RARE).maxLevel(3))); Enchantment HERDS = register("herds", new CollaboratorEnchantment(Options.create(EnchantmentTarget.WEAPON, EquipmentSlot.MAINHAND).rarity(Rarity.RARE).maxLevel(3)));
/** /**
* Alters gravity * Alters gravity
*/ */
Enchantment REPULSION = register("repulsion", new AttributedEnchantment(new Options().rarity(Rarity.VERY_RARE).maxLevel(3), EnchantmentTarget.ARMOR_FEET, EquipmentSlot.FEET)) Enchantment REPULSION = register("repulsion", new AttributedEnchantment(Options.create(EnchantmentTarget.ARMOR_FEET, EquipmentSlot.FEET).rarity(Rarity.VERY_RARE).maxLevel(3)))
.addModifier(UEntityAttributes.ENTITY_GRAVTY_MODIFIER, (user, level) -> { .addModifier(UEntityAttributes.ENTITY_GRAVTY_MODIFIER, (user, level) -> {
return new EntityAttributeModifier(UUID.fromString("1734bbd6-1916-4124-b710-5450ea70fbdb"), "Anti Grav", (0.5F - (0.375 * (level - 1))) - 1, Operation.MULTIPLY_TOTAL); return new EntityAttributeModifier(UUID.fromString("1734bbd6-1916-4124-b710-5450ea70fbdb"), "Anti Grav", (0.5F - (0.375 * (level - 1))) - 1, Operation.MULTIPLY_TOTAL);
}); });
@ -60,35 +60,35 @@ public interface UEnchantments {
* *
* Mobs really want your candy. You'd better give it to them. * Mobs really want your candy. You'd better give it to them.
*/ */
Enchantment WANT_IT_NEED_IT = register("want_it_need_it", new WantItNeedItEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().treasure())); Enchantment WANT_IT_NEED_IT = register("want_it_need_it", new WantItNeedItEnchantment(Options.allItems().rarity(Rarity.VERY_RARE).curse().treasure()));
/** /**
* Hahaha geddit? * Hahaha geddit?
* *
* Random things happen. * Random things happen.
*/ */
PoisonedJokeEnchantment POISONED_JOKE = register("poisoned_joke", new PoisonedJokeEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().tradedOnly())); PoisonedJokeEnchantment POISONED_JOKE = register("poisoned_joke", new PoisonedJokeEnchantment(Options.allItems().rarity(Rarity.VERY_RARE).curse().tradedOnly()));
/** /**
* Who doesn't like a good freakout? * Who doesn't like a good freakout?
*/ */
Enchantment STRESSED = register("stressed", new StressfulEnchantment(new Options().rarity(Rarity.RARE).curse().treasure().maxLevel(3))); Enchantment STRESSED = register("stressed", new StressfulEnchantment(Options.allItems().rarity(Rarity.RARE).curse().treasure().maxLevel(3)));
/** /**
* This item just wants to be held. * This item just wants to be held.
*/ */
Enchantment CLINGY = register("clingy", new SimpleEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().maxLevel(6), UEnchantmentValidSlots.ANY)); Enchantment CLINGY = register("clingy", new SimpleEnchantment(Options.allItems().rarity(Rarity.VERY_RARE).curse().maxLevel(6)));
/** /**
* Items with loyalty are kept after death. * Items with loyalty are kept after death.
* Only works if they don't also have curse of binding. * Only works if they don't also have curse of binding.
*/ */
Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(5), EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY)); Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Options.create(EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY).rarity(Rarity.COMMON).maxLevel(5)));
/** /**
* Consumes drops whilst mining and produces experience instead * Consumes drops whilst mining and produces experience instead
*/ */
Enchantment CONSUMPTION = register("consumption", new ConsumptionEnchantment(new Options().rarity(Rarity.VERY_RARE))); Enchantment CONSUMPTION = register("consumption", new ConsumptionEnchantment(Options.create(EnchantmentTarget.DIGGER, UEnchantmentValidSlots.HANDS).rarity(Rarity.VERY_RARE)));
static void bootstrap() { } static void bootstrap() { }

View file

@ -12,7 +12,7 @@ import net.minecraft.item.ItemStack;
public class WantItNeedItEnchantment extends SimpleEnchantment { public class WantItNeedItEnchantment extends SimpleEnchantment {
protected WantItNeedItEnchantment(Options options) { protected WantItNeedItEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY); super(options);
} }
@Override @Override