Update enchantment obtainability:

gem_finder, want_it_need_it, stressed are now a treasures
 poisoned_joke can only be found by trading
This commit is contained in:
Sollace 2023-06-01 14:09:15 +01:00
parent a13ec4979a
commit a5f11aca36
9 changed files with 120 additions and 43 deletions

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@ -17,12 +17,12 @@ public class AttributedEnchantment extends SimpleEnchantment {
private final Map<EntityAttribute, ModifierFactory> modifiers = new HashMap<>();
protected AttributedEnchantment(Rarity rarity, EnchantmentTarget target, boolean cursed, int maxLevel, EquipmentSlot... slots) {
super(rarity, target, cursed, maxLevel, slots);
protected AttributedEnchantment(Options options, EnchantmentTarget target, EquipmentSlot... slots) {
super(options, target, slots);
}
protected AttributedEnchantment(Rarity rarity, boolean cursed, int maxLevel, EquipmentSlot... slots) {
super(rarity, cursed, maxLevel, slots);
protected AttributedEnchantment(Options options, EquipmentSlot... slots) {
super(options, slots);
}
public AttributedEnchantment addModifier(EntityAttribute attribute, ModifierFactory modifierSupplier) {

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@ -2,6 +2,7 @@ package com.minelittlepony.unicopia.item.enchantment;
import java.util.UUID;
import com.minelittlepony.unicopia.entity.Living;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.EnchantmentTarget;
import net.minecraft.entity.EquipmentSlot;
@ -13,8 +14,8 @@ import net.minecraft.entity.attribute.EntityAttributeModifier.Operation;
public class CollaboratorEnchantment extends AttributedEnchantment {
private static final UUID TEAM_STRENGTH_UUID = UUID.fromString("5f08c02d-d959-4763-ac84-16e2acfd4b62");
protected CollaboratorEnchantment() {
super(Rarity.RARE, EnchantmentTarget.WEAPON, false, 3, EquipmentSlot.MAINHAND);
protected CollaboratorEnchantment(Options options) {
super(options, EnchantmentTarget.WEAPON, EquipmentSlot.MAINHAND);
this.addModifier(EntityAttributes.GENERIC_ATTACK_DAMAGE, this::getModifier);
}

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@ -24,8 +24,8 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class ConsumptionEnchantment extends SimpleEnchantment {
protected ConsumptionEnchantment() {
super(Rarity.VERY_RARE, EnchantmentTarget.DIGGER, false, 1, UEnchantmentValidSlots.HANDS);
protected ConsumptionEnchantment(Options options) {
super(options, EnchantmentTarget.DIGGER, UEnchantmentValidSlots.HANDS);
}
public static boolean applyConsumption(World w, BlockState state, BlockPos pos, @Nullable BlockEntity blockEntity, Entity entity, ItemStack tool) {

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@ -13,8 +13,8 @@ import net.minecraft.util.math.BlockPos;
public class GemFindingEnchantment extends SimpleEnchantment {
protected GemFindingEnchantment() {
super(Rarity.RARE, EnchantmentTarget.DIGGER, false, 3, EquipmentSlot.MAINHAND, EquipmentSlot.OFFHAND);
protected GemFindingEnchantment(Options options) {
super(options, EnchantmentTarget.DIGGER, EquipmentSlot.MAINHAND, EquipmentSlot.OFFHAND);
}
@Override

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@ -29,8 +29,8 @@ public class PoisonedJokeEnchantment extends SimpleEnchantment implements Identi
private static final Type TYPE = TypeUtils.parameterize(List.class, Identifier.class);
private List<SoundEvent> sounds = new ArrayList<>();
protected PoisonedJokeEnchantment() {
super(Rarity.VERY_RARE, true, 1, UEnchantmentValidSlots.ANY);
protected PoisonedJokeEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY);
}
@Override

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@ -9,27 +9,23 @@ import net.minecraft.item.ItemStack;
public class SimpleEnchantment extends Enchantment {
private final boolean cursed;
private final boolean allItems;
private final int maxLevel;
private final EquipmentSlot[] slots;
protected SimpleEnchantment(Rarity rarity, EnchantmentTarget target, boolean cursed, int maxLevel, EquipmentSlot... slots) {
super(rarity, target, slots);
this.cursed = cursed;
private final Options options;
protected SimpleEnchantment(Options options, EnchantmentTarget target, EquipmentSlot... slots) {
super(options.rarity, target, slots);
this.options = options;
this.allItems = false;
this.maxLevel = maxLevel;
this.slots = slots;
}
protected SimpleEnchantment(Rarity rarity, boolean cursed, int maxLevel, EquipmentSlot... slots) {
super(rarity, EnchantmentTarget.VANISHABLE, slots); // vanishable includes breakable. It's the one that accepts the widest variety of items
this.cursed = cursed;
protected SimpleEnchantment(Options options, EquipmentSlot... slots) {
super(options.rarity, EnchantmentTarget.VANISHABLE, slots); // vanishable includes breakable. It's the one that accepts the widest variety of items
this.options = options;
this.allItems = true;
this.maxLevel = maxLevel;
this.slots = slots;
}
@ -55,13 +51,28 @@ public class SimpleEnchantment extends Enchantment {
}
@Override
public int getMaxLevel() {
return maxLevel;
public final int getMaxLevel() {
return options.maxLevel;
}
@Override
public boolean isCursed() {
return cursed;
public final boolean isCursed() {
return options.cursed;
}
@Override
public final boolean isTreasure() {
return options.treasured;
}
@Override
public final boolean isAvailableForEnchantedBookOffer() {
return options.traded;
}
@Override
public final boolean isAvailableForRandomSelection() {
return options.looted;
}
public static class Data {
@ -75,4 +86,67 @@ public class SimpleEnchantment extends Enchantment {
return true;
}
}
public static class Options {
private boolean cursed;
private boolean treasured;
private boolean traded = true;
private boolean looted = true;
private Rarity rarity;
private int maxLevel = 1;
/**
* Sets how rare this enchantment is when using the enchantment table.
* Enchantments with a higher rarity appear less often and costs the user more experience when working with it the anvil.
*/
public Options rarity(Rarity rarity) {
this.rarity = rarity;
return this;
}
/**
* Whether this enchantment is considered a negative effect by the game.
*
* Cursed enchantments are removed when repairing an item
* and do not give the user experience points when removed using a grindstone.
*/
public Options curse() {
cursed = true;
return this;
}
/**
* Treasure enchantments only generate in loot tables with high-value items or by trading with villagers.
* They do not appear in the enchanting table.
*/
public Options treasure() {
treasured = true;
return this;
}
/**
* Loot-Only enchantments do not appear in villager trades.
* They may still appear in loot table generation and can be found in the enchanting table.
*/
public Options lootedOnly() {
traded = false;
looted = true;
return this;
}
/**
* Trade-Only enchantments are excluded from loot table generation and do not appear in the enchanting table.
* They can only be found by trading with villagers.
*/
public Options tradedOnly() {
looted = false;
traded = true;
return this;
}
public Options maxLevel(int level) {
maxLevel = level;
return this;
}
}
}

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@ -2,12 +2,13 @@ package com.minelittlepony.unicopia.item.enchantment;
import com.minelittlepony.unicopia.entity.Living;
import com.minelittlepony.unicopia.entity.player.MagicReserves.Bar;
import com.minelittlepony.unicopia.entity.player.Pony;
public class StressfulEnchantment extends SimpleEnchantment {
protected StressfulEnchantment() {
super(Rarity.RARE, true, 3, UEnchantmentValidSlots.ANY);
protected StressfulEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY);
}
@Override

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@ -6,6 +6,7 @@ import java.util.UUID;
import com.minelittlepony.unicopia.Unicopia;
import com.minelittlepony.unicopia.entity.UEntityAttributes;
import com.minelittlepony.unicopia.item.enchantment.SimpleEnchantment.Options;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.Enchantment.Rarity;
@ -24,17 +25,17 @@ public interface UEnchantments {
/**
* Makes a sound when there are interesting blocks in your area.
*/
Enchantment GEM_FINDER = register("gem_finder", new GemFindingEnchantment());
Enchantment GEM_FINDER = register("gem_finder", new GemFindingEnchantment(new Options().rarity(Rarity.RARE).maxLevel(3).treasure()));
/**
* Protects against wall collisions and earth pony attacks!
*/
Enchantment PADDED = register("padded", new SimpleEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR, false, 3, UEnchantmentValidSlots.ARMOR));
Enchantment PADDED = register("padded", new SimpleEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(3), EnchantmentTarget.ARMOR, UEnchantmentValidSlots.ARMOR));
/**
* Heavy players move more slowly but are less likely to be flung around wildly.
*/
Enchantment HEAVY = register("heavy", new AttributedEnchantment(Rarity.COMMON, EnchantmentTarget.ARMOR, false, 4, UEnchantmentValidSlots.ARMOR))
Enchantment HEAVY = register("heavy", new AttributedEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(4), EnchantmentTarget.ARMOR, UEnchantmentValidSlots.ARMOR))
.addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> {
return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL);
});
@ -44,12 +45,12 @@ public interface UEnchantments {
*
* Weapons will become stronger the more allies you have around.
*/
Enchantment HERDS = register("herds", new CollaboratorEnchantment());
Enchantment HERDS = register("herds", new CollaboratorEnchantment(new Options().rarity(Rarity.RARE).maxLevel(3)));
/**
* Alters gravity
*/
Enchantment REPULSION = register("repulsion", new AttributedEnchantment(Rarity.VERY_RARE, EnchantmentTarget.ARMOR_FEET, false, 3, EquipmentSlot.FEET))
Enchantment REPULSION = register("repulsion", new AttributedEnchantment(new Options().rarity(Rarity.VERY_RARE).maxLevel(3), EnchantmentTarget.ARMOR_FEET, EquipmentSlot.FEET))
.addModifier(UEntityAttributes.ENTITY_GRAVTY_MODIFIER, (user, level) -> {
return new EntityAttributeModifier(UUID.fromString("1734bbd6-1916-4124-b710-5450ea70fbdb"), "Anti Grav", (0.5F - (0.375 * (level - 1))) - 1, Operation.MULTIPLY_TOTAL);
});
@ -59,35 +60,35 @@ public interface UEnchantments {
*
* Mobs really want your candy. You'd better give it to them.
*/
Enchantment WANT_IT_NEED_IT = register("want_it_need_it", new WantItNeedItEnchantment());
Enchantment WANT_IT_NEED_IT = register("want_it_need_it", new WantItNeedItEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().treasure()));
/**
* Hahaha geddit?
*
* Random things happen.
*/
PoisonedJokeEnchantment POISONED_JOKE = register("poisoned_joke", new PoisonedJokeEnchantment());
PoisonedJokeEnchantment POISONED_JOKE = register("poisoned_joke", new PoisonedJokeEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().tradedOnly()));
/**
* Who doesn't like a good freakout?
*/
Enchantment STRESSED = register("stressed", new StressfulEnchantment());
Enchantment STRESSED = register("stressed", new StressfulEnchantment(new Options().rarity(Rarity.RARE).curse().treasure().maxLevel(3)));
/**
* This item just wants to be held.
*/
Enchantment CLINGY = register("clingy", new SimpleEnchantment(Rarity.VERY_RARE, true, 6, UEnchantmentValidSlots.ANY));
Enchantment CLINGY = register("clingy", new SimpleEnchantment(new Options().rarity(Rarity.VERY_RARE).curse().maxLevel(6), UEnchantmentValidSlots.ANY));
/**
* Items with loyalty are kept after death.
* Only works if they don't also have curse of binding.
*/
Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(Rarity.COMMON, EnchantmentTarget.VANISHABLE, false, 5, UEnchantmentValidSlots.ANY));
Enchantment HEART_BOUND = register("heart_bound", new SimpleEnchantment(new Options().rarity(Rarity.COMMON).maxLevel(5), EnchantmentTarget.VANISHABLE, UEnchantmentValidSlots.ANY));
/**
* Consumes drops whilst mining and produces experience instead
*/
Enchantment CONSUMPTION = register("consumption", new ConsumptionEnchantment());
Enchantment CONSUMPTION = register("consumption", new ConsumptionEnchantment(new Options().rarity(Rarity.VERY_RARE)));
static void bootstrap() { }

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@ -11,8 +11,8 @@ import net.minecraft.item.ItemStack;
public class WantItNeedItEnchantment extends SimpleEnchantment {
protected WantItNeedItEnchantment() {
super(Rarity.VERY_RARE, true, 1, UEnchantmentValidSlots.ANY);
protected WantItNeedItEnchantment(Options options) {
super(options, UEnchantmentValidSlots.ANY);
}
@Override