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Reduce frequency of damage dealt by the corruption status effect
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@ -66,7 +66,7 @@ public class CorruptInfluenceStatusEffect extends StatusEffect {
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if (!mob.isSilent()) {
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mob.world.syncWorldEvent((PlayerEntity)null, WorldEvents.ZOMBIE_INFECTS_VILLAGER, mob.getBlockPos(), 0);
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}
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} else if (entity.age % 20 == 0) {
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} else if (entity.age % 2000 == 0) {
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entity.damage(MagicalDamageSource.ALICORN_AMULET, 2);
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}
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