From 184a455c302ce6ab2c6f8bbd0b947ada68d90a8a Mon Sep 17 00:00:00 2001 From: Sollace Date: Mon, 17 Oct 2022 18:01:28 +0200 Subject: [PATCH] Reduce frequency of damage dealt by the corruption status effect --- .../unicopia/entity/effect/CorruptInfluenceStatusEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/minelittlepony/unicopia/entity/effect/CorruptInfluenceStatusEffect.java b/src/main/java/com/minelittlepony/unicopia/entity/effect/CorruptInfluenceStatusEffect.java index 530686f7..98adbb3b 100644 --- a/src/main/java/com/minelittlepony/unicopia/entity/effect/CorruptInfluenceStatusEffect.java +++ b/src/main/java/com/minelittlepony/unicopia/entity/effect/CorruptInfluenceStatusEffect.java @@ -66,7 +66,7 @@ public class CorruptInfluenceStatusEffect extends StatusEffect { if (!mob.isSilent()) { mob.world.syncWorldEvent((PlayerEntity)null, WorldEvents.ZOMBIE_INFECTS_VILLAGER, mob.getBlockPos(), 0); } - } else if (entity.age % 20 == 0) { + } else if (entity.age % 2000 == 0) { entity.damage(MagicalDamageSource.ALICORN_AMULET, 2); }