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Change the ice spell to produce frosted ice instead of regular ice
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1 changed files with 1 additions and 1 deletions
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@ -24,7 +24,7 @@ public class StateMaps {
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.add(StateMapping.cycleProperty(Blocks.SNOW, SnowBlock.LAYERS, 7)));
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.add(StateMapping.cycleProperty(Blocks.SNOW, SnowBlock.LAYERS, 7)));
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public static final BlockStateConverter ICE_AFFECTED = register("ice", new BlockStateMap.Builder()
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public static final BlockStateConverter ICE_AFFECTED = register("ice", new BlockStateMap.Builder()
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.replaceMaterial(Material.WATER, Blocks.ICE)
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.replaceMaterial(Material.WATER, Blocks.FROSTED_ICE)
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.replaceMaterial(Material.LAVA, Blocks.OBSIDIAN)
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.replaceMaterial(Material.LAVA, Blocks.OBSIDIAN)
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.add(StateMapping.cycleProperty(Blocks.SNOW, SnowBlock.LAYERS, 7))
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.add(StateMapping.cycleProperty(Blocks.SNOW, SnowBlock.LAYERS, 7))
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.replaceBlock(Blocks.FIRE, Blocks.AIR)
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.replaceBlock(Blocks.FIRE, Blocks.AIR)
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