Unicopia/src/main/java/com/minelittlepony/unicopia/item/PolearmItem.java

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package com.minelittlepony.unicopia.item;
import java.util.UUID;
import com.google.common.collect.ImmutableMultimap;
import com.google.common.collect.Multimap;
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import com.minelittlepony.unicopia.UTags;
import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.UEntityAttributes;
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import net.minecraft.block.*;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.attribute.*;
import net.minecraft.item.*;
public class PolearmItem extends SwordItem {
protected static final UUID ATTACK_RANGE_MODIFIER_ID = UUID.fromString("A7B3659C-AA74-469C-963A-09A391DCAA0F");
private final Multimap<EntityAttribute, EntityAttributeModifier> attributeModifiers;
private final int attackRange;
public PolearmItem(ToolMaterial material, int damage, float speed, int range, Settings settings) {
super(material, damage, speed, settings);
this.attackRange = range;
ImmutableMultimap.Builder<EntityAttribute, EntityAttributeModifier> builder = ImmutableMultimap.builder();
builder.putAll(super.getAttributeModifiers(EquipmentSlot.MAINHAND));
builder.put(UEntityAttributes.EXTENDED_REACH_DISTANCE, new EntityAttributeModifier(ATTACK_RANGE_MODIFIER_ID, "Weapon modifier", attackRange, EntityAttributeModifier.Operation.ADDITION));
attributeModifiers = builder.build();
}
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@Override
public float getMiningSpeedMultiplier(ItemStack stack, BlockState state) {
if (state.isOf(Blocks.COBWEB)) {
return 1;
}
return super.getMiningSpeedMultiplier(stack, state);
}
@Override
public boolean isSuitableFor(BlockState state) {
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return state.isIn(UTags.POLEARM_MINEABLE);
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}
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@Override
public Multimap<EntityAttribute, EntityAttributeModifier> getAttributeModifiers(EquipmentSlot slot) {
if (slot == EquipmentSlot.MAINHAND) {
return attributeModifiers;
}
return super.getAttributeModifiers(slot);
}
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@Override
public boolean postHit(ItemStack stack, LivingEntity target, LivingEntity attacker) {
boolean tooNear = target.distanceTo(attacker) <= 2;
stack.damage(tooNear ? 4 : 1, attacker, e -> e.sendEquipmentBreakStatus(EquipmentSlot.MAINHAND));
target.takeKnockback(0.15, attacker.getX() - target.getX(), attacker.getZ() - target.getZ());
Living.updateVelocity(target);
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if (tooNear) {
attacker.takeKnockback(attacker.getRandom().nextTriangular(0.4, 0.2), target.getX() - attacker.getX(), target.getZ() - attacker.getZ());
Living.updateVelocity(attacker);
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}
return true;
}
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}