Unicopia/src/main/java/com/minelittlepony/unicopia/USounds.java

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package com.minelittlepony.unicopia;
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import net.minecraft.sound.SoundEvent;
import net.minecraft.sound.SoundEvents;
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import net.minecraft.util.Identifier;
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import net.minecraft.registry.Registry;
import net.minecraft.registry.entry.RegistryEntry;
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import net.minecraft.registry.Registries;
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import static net.minecraft.sound.SoundEvents.*;
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public interface USounds {
SoundEvent ENTITY_GENERIC_BUTTER_FINGERS = BLOCK_HONEY_BLOCK_SLIDE;
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SoundEvent ENTITY_PLAYER_CORRUPTION = PARTICLE_SOUL_ESCAPE;
SoundEvent ENTITY_PLAYER_BATPONY_SCREECH = register("entity.player.batpony.screech");
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SoundEvent ENTITY_PLAYER_HIPPOGRIFF_SCREECH = register("entity.player.hippogriff.screech");
SoundEvent ENTITY_PLAYER_HIPPOGRIFF_PECK = ENTITY_CHICKEN_STEP;
SoundEvent ENTITY_PLAYER_REBOUND = register("entity.player.rebound");
SoundEvent ENTITY_PLAYER_PEGASUS_WINGSFLAP = register("entity.player.pegasus.wingsflap");
SoundEvent ENTITY_PLAYER_PEGASUS_FLYING = register("entity.player.pegasus.flying");
SoundEvent ENTITY_PLAYER_PEGASUS_DASH = register("entity.player.pegasus.dash");
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SoundEvent ENTITY_PLAYER_PEGASUS_MOLT = register("entity.player.pegasus.molt");
SoundEvent ENTITY_PLAYER_EARTHPONY_DASH = ENTITY_RAVAGER_STEP;
SoundEvent ENTITY_PLAYER_CHANGELING_BUZZ = register("entity.player.changeling.buzz");
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SoundEvent ENTITY_PLAYER_CHANGELING_TRANSFORM = register("entity.player.changeling.transform");
SoundEvent ENTITY_PLAYER_CHANGELING_FEED = ENTITY_GENERIC_DRINK;
SoundEvent ENTITY_PLAYER_CHANGELING_CLIMB = ENTITY_CHICKEN_STEP;
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SoundEvent ENTITY_PLAYER_UNICORN_TELEPORT = register("entity.player.unicorn.teleport");
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SoundEvent ENTITY_PLAYER_KIRIN_RAGE = ENTITY_POLAR_BEAR_WARNING;
SoundEvent ENTITY_PLAYER_KIRIN_RAGE_LOOP = register("entity.player.kirin.rage.loop");
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SoundEvent ENTITY_PLAYER_SEAPONY_SONAR = register("entity.player.seapony.sonar", 64);
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SoundEvent ENTITY_PLAYER_EARS_RINGING = register("entity.player.ears_ring");
SoundEvent ENTITY_PLAYER_HEARTBEAT = register("entity.player.heartbeat");
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SoundEvent ENTITY_PLAYER_HEARTBEAT_LOOP = register("entity.player.heartbeat_loop");
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SoundEvent ENTITY_PLAYER_WOLOLO = register("entity.player.wololo");
SoundEvent ENTITY_PLAYER_WHISTLE = register("entity.player.whistle");
SoundEvent ENTITY_PLAYER_KICK = register("entity.player.kick");
SoundEvent ENTITY_ARTEFACT_AMBIENT = register("entity.artefact.ambient");
SoundEvent ENTITY_BUTTERFLY_HURT = register("entity.butterfly.hurt");
SoundEvent ENTITY_TWITTERMITE_AMBIENT = register("entity.twittermite.ambient");
SoundEvent ENTITY_TWITTERMITE_HURT = register("entity.twittermite.hurt");
SoundEvent ENTITY_TWITTERMITE_DEATH = register("entity.twittermite.death");
SoundEvent ENTITY_JAR_THROW = register("entity.jar.throw");
SoundEvent ENTITY_CRYSTAL_HEART_ACTIVATE = register("entity.crystal_heart.activate");
SoundEvent ENTITY_CRYSTAL_HEART_DEACTIVATE = register("entity.crystal_heart.deactivate");
SoundEvent ENTITY_HOT_AIR_BALLOON_BOOST = ENTITY_GHAST_SHOOT;
SoundEvent ENTITY_HOT_AIR_BALLOON_BURNER_FIRE = ENTITY_GHAST_SHOOT;
SoundEvent ENTITY_HOT_AIR_BALLOON_STEP = BLOCK_WOOL_STEP;
SoundEvent ENTITY_HOT_AIR_BALLOON_BASKET_STEP = BLOCK_BAMBOO_STEP;
SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY = ITEM_ARMOR_EQUIP_LEATHER;
SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_BURNER = ENTITY_IRON_GOLEM_DAMAGE;
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SoundEvent ENTITY_SOMBRA_AMBIENT = register("entity.sombra.ambient");
SoundEvent ENTITY_SOMBRA_LAUGH = register("entity.sombra.laugh");
SoundEvent ENTITY_SOMBRA_SNICKER = register("entity.sombra.snicker");
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SoundEvent ENTITY_SOMBRA_SCARY = ENTITY_GHAST_AMBIENT;
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SoundEvent ENTITY_CRYSTAL_SHARDS_AMBIENT = BLOCK_AMETHYST_BLOCK_HIT;
SoundEvent ENTITY_CRYSTAL_SHARDS_JOSTLE = BLOCK_AMETHYST_BLOCK_BREAK;
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SoundEvent ENTITY_IGNIMEOUS_BULB_HURT = ENTITY_WARDEN_HURT;
SoundEvent ENTITY_IGNIMEOUS_BULB_DEATH = ENTITY_WARDEN_DEATH;
SoundEvent ENTITY_TENTACLE_ROAR = ENTITY_RAVAGER_ROAR;
SoundEvent ENTITY_TENTACLE_AMBIENT = BLOCK_CONDUIT_AMBIENT_SHORT;
SoundEvent ENTITY_TENTACLE_DIG = ENTITY_WARDEN_DIG;
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SoundEvent ITEM_AMULET_CHARGING = register("item.amulet.charging");
SoundEvent ITEM_AMULET_RECHARGE = register("item.amulet.recharge");
SoundEvent ITEM_DRAGON_BREATH_SCROLL_USE = ITEM_FIRECHARGE_USE;
SoundEvent ITEM_DRAGON_BREATH_ARRIVE = ITEM_FIRECHARGE_USE;
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SoundEvent ITEM_ICARUS_WINGS_PURIFY = register("item.icarus_wings.resonate");
SoundEvent ITEM_ICARUS_WINGS_CORRUPT = register("item.icarus_wings.corrupted");
SoundEvent ITEM_ICARUS_WINGS_WARN = register("item.icarus_wings.warn");
SoundEvent ITEM_ICARUS_WINGS_EXHAUSTED = register("item.icarus_wings.break");
SoundEvent ITEM_ALICORN_AMULET_CURSE = register("item.alicorn_amulet.curse");
SoundEvent ITEM_ALICORN_AMULET_HALLUCINATION = register("item.alicorn_amulet.hallucination");
SoundEvent ITEM_ALICORN_AMULET_AMBIENT = register("item.alicorn_amulet.ambient");
SoundEvent ITEM_GROGAR_BELL_USE = BLOCK_BELL_USE;
SoundEvent ITEM_GROGAR_BELL_STOP_USING = BLOCK_BELL_USE;
SoundEvent ITEM_GROGAR_BELL_CHARGE = BLOCK_BELL_RESONATE;
SoundEvent ITEM_GROGAR_BELL_DRAIN = ENTITY_GUARDIAN_ATTACK;
SoundEvent ITEM_STAFF_STRIKE = ENTITY_PLAYER_ATTACK_CRIT;
SoundEvent ITEM_MAGIC_STAFF_CHARGE = ENTITY_GUARDIAN_ATTACK;
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SoundEvent ITEM_CURING_JOKE_CURE = BLOCK_AMETHYST_BLOCK_BREAK;
SoundEvent ITEM_ROCK_LAND = BLOCK_STONE_HIT;
RegistryEntry.Reference<SoundEvent> ITEM_MUFFIN_BOUNCE = BLOCK_NOTE_BLOCK_BANJO;
SoundEvent ITEM_SUNGLASSES_SHATTER = BLOCK_GLASS_BREAK;
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SoundEvent ITEM_APPLE_ROT = register("item.apple.rot");
SoundEvent ITEM_BRACELET_SIGN = register("item.bracelet.sign");
SoundEvent ITEM_MAGIC_AURA = register("item.magic.aura");
SoundEvent BLOCK_CHITIN_AMBIENCE = register("block.chitin.ambience");
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SoundEvent BLOCK_SLIME_PUSTULE_POP = register("block.slime_pustule.pop");
SoundEvent BLOCK_WEATHER_VANE_ROTATE = BLOCK_LANTERN_STEP;
SoundEvent BLOCK_PIE_SLICE = BLOCK_BEEHIVE_SHEAR;
SoundEvent BLOCK_PIE_SLICE_POP = ENTITY_ITEM_PICKUP;
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SoundEvent SPELL_CAST_FAIL = register("spell.cast.fail");
SoundEvent SPELL_CAST_SUCCESS = register("spell.cast.success");
SoundEvent SPELL_CAST_SHOOT = register("spell.cast.shoot");
SoundEvent SPELL_ILLUSION_DISPERSE = register("spell.illusion.disperse");
SoundEvent SPELL_FIRE_BOLT_SHOOT = register("spell.fire.shoot.bolt");
SoundEvent SPELL_SHIELD_BURN_PROJECTILE = register("spell.shield.projectile.burn");
SoundEvent SPELL_TRANSFORM_TRANSMUTE_ENTITY = register("spell.transform.transmute.entity");
SoundEvent SPELL_AMBIENT = BLOCK_BEACON_AMBIENT;
SoundEvent SPELL_MINDSWAP_SWAP = ENTITY_ZOMBIE_INFECT;
SoundEvent SPELL_MINDSWAP_UNSWAP = ENTITY_ZOMBIE_VILLAGER_CURE;
SoundEvent SPELL_BUBBLE_DISTURB = BLOCK_HONEY_BLOCK_STEP;
SoundEvent SPELL_FIRE_CRACKLE = BLOCK_FURNACE_FIRE_CRACKLE;
SoundEvent SPELL_NECROMANCY_ACTIVATE = BLOCK_BELL_USE;
SoundEvent SPELL_DISPLACEMENT_TELEPORT = ENTITY_HUSK_CONVERTED_TO_ZOMBIE;
SoundEvent ENCHANTMENT_CONSUMPTION_CONSUME = ENTITY_PLAYER_BURP;
SoundEvent PARTICLE_RAINBOOM_THUNDER = ENTITY_LIGHTNING_BOLT_THUNDER;
SoundEvent PARTICLE_RAINBOOM_REVERB = ENTITY_LIGHTNING_BOLT_THUNDER;
SoundEvent AMBIENT_WIND_GUST = register("ambient.wind.gust");
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SoundEvent AMBIENT_DARK_VORTEX_MOOD = register("ambient.dark_vortex.mood");
SoundEvent AMBIENT_DARK_VORTEX_ADDITIONS = register("ambient.dark_vortex.additions");
SoundEvent GUI_ABILITY_FAIL = register("gui.ability.fail");
SoundEvent GUI_SPELL_CRAFT_SUCCESS = register("gui.spellcraft.success");
RegistryEntry.Reference<SoundEvent> GUI_SPELL_EQUIP = UI_BUTTON_CLICK;
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SoundEvent RECORD_CRUSADE = register("music_disc.crusade");
SoundEvent RECORD_PET = register("music_disc.pet");
SoundEvent RECORD_POPULAR = register("music_disc.popular");
SoundEvent RECORD_FUNK = register("music_disc.funk");
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static SoundEvent register(String name) {
Identifier id = Unicopia.id(name);
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return Registry.register(Registries.SOUND_EVENT, id, SoundEvent.of(id));
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}
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static SoundEvent register(String name, float range) {
Identifier id = Unicopia.id(name);
return Registry.register(Registries.SOUND_EVENT, id, SoundEvent.of(id, range));
}
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static void bootstrap() {}
static final class Vanilla extends SoundEvents {}
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}