Unicopia/src/main/java/com/minelittlepony/unicopia/block/BlockCloudFence.java

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Java
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package com.minelittlepony.unicopia.block;
import java.util.List;
import javax.annotation.Nullable;
import com.minelittlepony.unicopia.CloudType;
import net.minecraft.block.BlockFence;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockCloudFence extends BlockFence implements ICloudBlock {
private final CloudType variant;
public BlockCloudFence(Material material, CloudType variant, String domain, String name) {
super(material, material.getMaterialMapColor());
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setTranslationKey(name);
setRegistryName(domain, name);
setHardness(0.5f);
setResistance(1.0F);
setLightOpacity(20);
setSoundType(SoundType.CLOTH);
useNeighborBrightness = true;
this.variant = variant;
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}
@Override
public boolean isTranslucent(IBlockState state) {
return variant == CloudType.NORMAL;
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}
@Override
public boolean isOpaqueCube(IBlockState state) {
return variant != CloudType.NORMAL;
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}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean isAir(IBlockState state, IBlockAccess world, BlockPos pos) {
return allowsFallingBlockToPass(state, world, pos);
}
@Override
public boolean isNormalCube(IBlockState state) {
return false;
}
@Override
public CloudType getCloudMaterialType(IBlockState blockState) {
return variant;
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}
@Override
public BlockRenderLayer getRenderLayer() {
return variant == CloudType.NORMAL ? BlockRenderLayer.TRANSLUCENT : super.getRenderLayer();
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}
@Override
public void onFallenUpon(World world, BlockPos pos, Entity entityIn, float fallDistance) {
if (!applyLanding(entityIn, fallDistance)) {
super.onFallenUpon(world, pos, entityIn, fallDistance);
}
}
@Override
public void onLanded(World worldIn, Entity entity) {
if (!applyRebound(entity)) {
super.onLanded(worldIn, entity);
}
}
public boolean canConnectTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
IBlockState myState = world.getBlockState(pos);
return !(myState.getBlock() instanceof BlockCloudBanister)
&& super.canConnectTo(world, pos, facing);
}
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@Override
public void onEntityCollision(World w, BlockPos pos, IBlockState state, Entity entity) {
if (!applyBouncyness(state, entity)) {
super.onEntityCollision(w, pos, state, entity);
}
}
@Override
public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) {
return getCanInteract(state, entity) && super.canEntityDestroy(state, world, pos, entity);
}
@Deprecated
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entity, boolean isActualState) {
if (getCanInteract(state, entity)) {
super.addCollisionBoxToList(state, worldIn, pos, entityBox, collidingBoxes, entity, isActualState);
}
}
@Deprecated
@Override
public float getPlayerRelativeBlockHardness(IBlockState state, EntityPlayer player, World worldIn, BlockPos pos) {
if (CloudType.NORMAL.canInteract(player)) {
return super.getPlayerRelativeBlockHardness(state, player, worldIn, pos);
}
return -1;
}
@Deprecated
@Override
public RayTraceResult collisionRayTrace(IBlockState state, World world, BlockPos pos, Vec3d start, Vec3d end) {
if (!handleRayTraceSpecialCases(world, pos, state)) {
return super.collisionRayTrace(state, world, pos, start, end);
}
return null;
}
}