Unicopia/src/main/java/com/minelittlepony/unicopia/util/PosHelper.java

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package com.minelittlepony.unicopia.util;
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import java.util.Iterator;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
import java.util.stream.Stream;
import com.google.common.collect.Lists;
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import com.minelittlepony.unicopia.util.shape.Shape;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
import net.minecraft.world.World;
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public class PosHelper {
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public static Vec3d offset(Vec3d a, Vec3i b) {
return a.add(b.getX(), b.getY(), b.getZ());
}
public static BlockPos findSolidGroundAt(World world, BlockPos pos) {
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while ((pos.getY() > 0 || !World.isHeightInvalid(pos))
&& (world.isAir(pos) || world.getBlockState(pos).canPlaceAt(world, pos))) {
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pos = pos.down();
}
return pos;
}
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public static void all(BlockPos origin, Consumer<BlockPos> consumer, Direction... directions) {
for (Direction facing : directions) {
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consumer.accept(origin.offset(facing));
}
}
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public static boolean some(BlockPos origin, Predicate<BlockPos> consumer, Direction... directions) {
for (Direction facing : directions) {
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if (consumer.test(origin.offset(facing))) {
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return true;
}
}
return false;
}
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public static Iterators<BlockPos> adjacentNeighbours(BlockPos origin) {
BlockPos.Mutable pos = new BlockPos.Mutable(origin);
Iterator<Direction> directions = Lists.newArrayList(Direction.values()).iterator();
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return Iterators.iterate(() -> {
if (directions.hasNext()) {
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Direction next = directions.next();
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pos.set(origin.getX() + next.getOffsetX(), origin.getY() + next.getOffsetY(), origin.getZ() + next.getOffsetZ());
return pos;
}
return null;
});
}
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public static Iterators<BlockPos> getAllInRegionMutable(BlockPos origin, Shape shape) {
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Iterator<BlockPos> iter = BlockPos.iterate(
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origin.add(new BlockPos(shape.getLowerBound())),
origin.add(new BlockPos(shape.getUpperBound()))
).iterator();
return Iterators.iterate(() -> {
while (iter.hasNext()) {
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BlockPos pos = iter.next();
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if (shape.isPointInside(new Vec3d(pos.subtract(origin)))) {
return pos;
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}
}
return null;
});
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}
/**
* Creates a stream of mutable block positions ranging from the beginning position to end.
*/
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public static Stream<BlockPos> inRegion(BlockPos from, BlockPos to) {
return BlockPos.stream(from, to);
}
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}