Unicopia/src/main/java/com/minelittlepony/unicopia/ability/EarthPonyGrowAbility.java

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package com.minelittlepony.unicopia.ability;
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import java.util.Optional;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.ability.data.Hit;
import com.minelittlepony.unicopia.ability.data.Pos;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.particle.MagicParticleEffect;
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import com.minelittlepony.unicopia.util.TraceHelper;
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import net.minecraft.block.BlockState;
import net.minecraft.item.BoneMealItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
/**
* Earth Pony ability to grow crops
*/
public class EarthPonyGrowAbility implements Ability<Pos> {
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@Override
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public int getWarmupTime(Pony player) {
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return 10;
}
@Override
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public int getCooldownTime(Pony player) {
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return 50;
}
@Override
public boolean canUse(Race race) {
return race.canUseEarth();
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}
@Override
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public Optional<Pos> prepare(Pony player) {
return TraceHelper.findBlock(player.asEntity(), 3, 1).map(Pos::new);
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}
@Override
public Hit.Serializer<Pos> getSerializer() {
return Pos.SERIALIZER;
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}
@Override
public double getCostEstimate(Pony player) {
return 10;
}
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@Override
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public boolean apply(Pony player, Pos data) {
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int count = 0;
for (BlockPos pos : BlockPos.iterate(
data.pos().add(-2, -2, -2),
data.pos().add( 2, 2, 2))) {
count += applySingle(player.asWorld(), player.asWorld().getBlockState(pos), pos);
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}
if (count > 0) {
player.subtractEnergyCost(count / 5D);
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}
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return true;
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}
protected int applySingle(World w, BlockState state, BlockPos pos) {
ItemStack stack = new ItemStack(Items.BONE_MEAL);
if (BoneMealItem.useOnFertilizable(stack, w, pos)
|| BoneMealItem.useOnGround(stack, w, pos, Direction.UP)) {
return 1;
}
return 0;
}
@Override
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public void warmUp(Pony player, AbilitySlot slot) {
player.getMagicalReserves().getExertion().addPercent(30);
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if (player.asWorld().isClient()) {
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player.spawnParticles(MagicParticleEffect.UNICORN, 1);
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}
}
@Override
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public void coolDown(Pony player, AbilitySlot slot) {
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}
}