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https://github.com/MineLittlePony/MineLittlePony.git
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96 lines
3 KiB
Java
96 lines
3 KiB
Java
package com.minelittlepony.client.model;
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import net.minecraft.client.model.ModelPart;
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import net.minecraft.client.network.AbstractClientPlayerEntity;
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import net.minecraft.client.render.entity.model.AnimalModel;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.math.Vec3d;
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import com.google.common.collect.ImmutableList;
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import com.minelittlepony.mson.api.ModelContext;
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import com.minelittlepony.mson.api.MsonModel;
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import static com.minelittlepony.model.PonyModelConstants.*;
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/**
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* Modified from ModelElytra.
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*/
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public class PonyElytra<T extends LivingEntity> extends AnimalModel<T> implements MsonModel {
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public boolean isSneaking;
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private ModelPart rightWing;
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private ModelPart leftWing;
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@Override
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public void init(ModelContext context) {
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rightWing = context.findByName("right_wing");
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leftWing = context.findByName("left_wing");
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}
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@Override
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protected Iterable<ModelPart> getHeadParts() {
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return ImmutableList.of();
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}
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@Override
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protected Iterable<ModelPart> getBodyParts() {
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return ImmutableList.of(leftWing, rightWing);
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}
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/**
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* Sets the model's various rotation angles.
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*
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* See {@link AbstractPonyModel.setRotationAngles} for an explanation of the various parameters.
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*/
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@Override
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public void setAngles(T entity, float limbDistance, float limbAngle, float age, float headYaw, float headPitch) {
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float rotateX = PI / 2;
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float rotateY = PI / 8;
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float rotateZ = PI / 12;
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float rpY = BODY_RP_Y_NOTSNEAK;
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if (entity.isFallFlying()) {
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float velY = 1;
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Vec3d motion = entity.getVelocity();
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if (motion.y < 0) {
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velY = 1 - (float) Math.pow(-motion.normalize().y, 1.5);
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}
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rotateX = velY * PI * (2 / 3F) + (1 - velY) * rotateX;
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rotateY = velY * (PI / 2) + (1 - velY) * rotateY;
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} else if (isSneaking) {
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rotateX = PI * 1.175F;
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rotateY = PI / 2;
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rotateZ = PI / 4;
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rpY = BODY_RP_Y_SNEAK;
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}
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leftWing.pivotX = 5;
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leftWing.pivotY = rpY;
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if (entity instanceof AbstractClientPlayerEntity) {
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AbstractClientPlayerEntity player = (AbstractClientPlayerEntity) entity;
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player.elytraPitch += (rotateX - player.elytraPitch) / 10;
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player.elytraYaw += (rotateY - player.elytraYaw) / 10;
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player.elytraRoll += (rotateZ - player.elytraRoll) / 10;
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leftWing.pitch = player.elytraPitch;
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leftWing.yaw = player.elytraYaw;
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leftWing.roll = player.elytraRoll;
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} else {
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leftWing.pitch = rotateX;
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leftWing.yaw = rotateZ;
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leftWing.roll = rotateY;
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}
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rightWing.pivotX = -leftWing.pivotX;
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rightWing.pivotY = leftWing.pivotY;
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rightWing.pitch = leftWing.pitch;
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rightWing.yaw = -leftWing.yaw;
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rightWing.roll = -leftWing.roll;
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}
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}
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