mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-12-02 16:58:00 +01:00
672 lines
25 KiB
Java
672 lines
25 KiB
Java
package com.minelittlepony.model.ponies;
|
|
|
|
import com.minelittlepony.model.AbstractPonyModel;
|
|
import com.minelittlepony.model.BodyPart;
|
|
import com.minelittlepony.model.armour.ModelPonyArmor;
|
|
import com.minelittlepony.model.armour.PonyArmor;
|
|
import com.minelittlepony.model.components.PegasusWings;
|
|
import com.minelittlepony.model.components.PonySnout;
|
|
import com.minelittlepony.model.components.PonyTail;
|
|
import com.minelittlepony.model.components.UnicornHorn;
|
|
import com.minelittlepony.render.PonyRenderer;
|
|
import com.minelittlepony.render.plane.PlaneRenderer;
|
|
|
|
import net.minecraft.client.model.ModelRenderer;
|
|
import net.minecraft.client.renderer.GlStateManager;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.util.EnumHandSide;
|
|
import net.minecraft.util.math.MathHelper;
|
|
|
|
import static net.minecraft.client.renderer.GlStateManager.popMatrix;
|
|
import static net.minecraft.client.renderer.GlStateManager.pushMatrix;
|
|
import static com.minelittlepony.model.PonyModelConstants.*;
|
|
|
|
public class ModelPlayerPony extends AbstractPonyModel {
|
|
|
|
private final boolean smallArms;
|
|
|
|
public ModelRenderer bipedCape;
|
|
|
|
public PlaneRenderer upperTorso;
|
|
public PlaneRenderer neck;
|
|
|
|
public PonyRenderer unicornArmRight, unicornArmLeft;
|
|
|
|
public PonyTail tail;
|
|
public PonySnout snout;
|
|
public UnicornHorn horn;
|
|
public PegasusWings wings;
|
|
|
|
public ModelPlayerPony(boolean smallArms) {
|
|
super(smallArms);
|
|
this.smallArms = smallArms;
|
|
}
|
|
|
|
@Override
|
|
public PonyArmor createArmour() {
|
|
return new PonyArmor(new ModelPonyArmor(), new ModelPonyArmor());
|
|
}
|
|
|
|
@Override
|
|
public void init(float yOffset, float stretch) {
|
|
super.init(yOffset, stretch);
|
|
snout = new PonySnout(this, yOffset, stretch);
|
|
horn = new UnicornHorn(this, yOffset, stretch);
|
|
wings = new PegasusWings(this, yOffset, stretch);
|
|
}
|
|
|
|
@Override
|
|
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
|
|
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
|
|
|
|
this.checkRainboom(entityIn, limbSwingAmount);
|
|
this.rotateHead(netHeadYaw, headPitch);
|
|
|
|
float bodySwingRotation = 0;
|
|
if (swingProgress > -9990.0F && !metadata.hasMagic()) {
|
|
bodySwingRotation = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.2F;
|
|
}
|
|
|
|
rotateLook(limbSwing, limbSwingAmount, bodySwingRotation, ageInTicks);
|
|
|
|
setLegs(limbSwing, limbSwingAmount, ageInTicks, entityIn);
|
|
holdItem(limbSwingAmount);
|
|
swingItem(entityIn, swingProgress);
|
|
|
|
if (isCrouching() && !rainboom) {
|
|
adjustBody(BODY_ROTATE_ANGLE_X_SNEAK, BODY_RP_Y_SNEAK, BODY_RP_Z_SNEAK);
|
|
sneakLegs();
|
|
setHead(0, 6, -2);
|
|
} else if (isRiding) {
|
|
this.adjustBodyRiding();
|
|
bipedLeftLeg.rotationPointZ = 15;
|
|
bipedLeftLeg.rotationPointY = 10;
|
|
bipedLeftLeg.rotateAngleX = -PI / 4;
|
|
bipedLeftLeg.rotateAngleY = -PI / 5;
|
|
|
|
bipedRightLeg.rotationPointZ = 15;
|
|
bipedRightLeg.rotationPointY = 10;
|
|
bipedRightLeg.rotateAngleX = -PI / 4;
|
|
bipedRightLeg.rotateAngleY = PI / 5;
|
|
|
|
bipedLeftArm.rotateAngleZ = -PI * 0.06f;
|
|
bipedRightArm.rotateAngleZ = PI * 0.06f;
|
|
} else {
|
|
adjustBody(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
|
|
|
|
bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
|
|
bipedLeftLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
|
|
swingArms(ageInTicks);
|
|
setHead(0, 0, 0);
|
|
}
|
|
|
|
if (isSleeping) ponySleep();
|
|
|
|
aimBow(leftArmPose, rightArmPose, ageInTicks);
|
|
fixSpecialRotationPoints(limbSwing);
|
|
|
|
animateWears();
|
|
|
|
if (bipedCape != null) {
|
|
bipedCape.rotationPointY = isSneak ? 2 : isRiding ? -4 : 0;
|
|
|
|
snout.setGender(metadata.getGender());
|
|
wings.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
|
|
}
|
|
}
|
|
|
|
protected void adjustBodyRiding() {
|
|
adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
|
|
adjustNeck(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
|
|
setHead(0, 0, 0);
|
|
}
|
|
|
|
protected void rotateLook(float limbSwing, float limbSwingAmount, float bodySwing, float ticks) {
|
|
tail.setRotationAndAngles(rainboom, limbSwing, limbSwingAmount, bodySwing, ticks);
|
|
bodySwing /= 5;
|
|
|
|
upperTorso.rotateAngleY = bodySwing;
|
|
bipedBody.rotateAngleY = bodySwing;
|
|
neck.rotateAngleY = bodySwing;
|
|
}
|
|
|
|
private void animateWears() {
|
|
copyModelAngles(bipedLeftArm, bipedLeftArmwear);
|
|
copyModelAngles(bipedRightArm, bipedRightArmwear);
|
|
copyModelAngles(bipedLeftLeg, bipedLeftLegwear);
|
|
copyModelAngles(bipedRightLeg, bipedRightLegwear);
|
|
copyModelAngles(bipedBody, bipedBodyWear);
|
|
}
|
|
|
|
/**
|
|
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
|
|
*/
|
|
protected void checkRainboom(Entity entity, float swing) {
|
|
rainboom = isFlying(entity) && swing >= 0.9999F;
|
|
}
|
|
|
|
/**
|
|
* Sets the head rotation angle.
|
|
*/
|
|
protected void setHead(float posX, float posY, float posZ) {
|
|
bipedHead.setRotationPoint(posX, posY, posZ);
|
|
bipedHeadwear.setRotationPoint(posX, posY, posZ);
|
|
}
|
|
|
|
/**
|
|
* Rotates the head within reason. X is clamped to around motionPitch.
|
|
* Both arguments are also ignored when sleeping.
|
|
*/
|
|
private void rotateHead(float horz, float vert) {
|
|
float headRotateAngleY = isSleeping ? 1.4f : horz / 57.29578F;
|
|
float headRotateAngleX = isSleeping ? 0.1f : vert / 57.29578F;
|
|
|
|
headRotateAngleX = Math.min(headRotateAngleX, (float) (0.5f - Math.toRadians(motionPitch)));
|
|
headRotateAngleX = Math.max(headRotateAngleX, (float) (-1.25f - Math.toRadians(motionPitch)));
|
|
|
|
updateHeadRotation(headRotateAngleX, headRotateAngleY);
|
|
}
|
|
|
|
/**
|
|
* Called to update the head rotation.
|
|
*
|
|
* @param x New rotation X
|
|
* @param y New rotation Y
|
|
*/
|
|
protected void updateHeadRotation(float x, float y) {
|
|
bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY = y;
|
|
bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX = x;
|
|
}
|
|
|
|
protected void setLegs(float move, float swing, float tick, Entity entity) {
|
|
rotateLegs(move, swing, tick, entity);
|
|
adjustLegs();
|
|
}
|
|
|
|
protected void rotateLegs(float move, float swing, float tick, Entity entity) {
|
|
float leftArm;
|
|
float rightArm;
|
|
float leftLeg;
|
|
float rightLeg;
|
|
|
|
|
|
if (isFlying(entity)) {
|
|
if (rainboom) {
|
|
rightArm = leftArm = ROTATE_270;
|
|
rightLeg = leftLeg = ROTATE_90;
|
|
} else {
|
|
rightArm = leftArm = MathHelper.sin(-swing / 2);
|
|
rightLeg = leftLeg = MathHelper.sin(swing / 2);
|
|
}
|
|
|
|
bipedLeftLeg.rotateAngleY = bipedRightArm.rotateAngleY = 0.2F;
|
|
bipedLeftArm.rotateAngleY = bipedRightLeg.rotateAngleY = -0.2F;
|
|
} else {
|
|
float pi = PI * (float) Math.pow(swing, 16);
|
|
|
|
float mve = move * 0.6662F; // magic number ahoy
|
|
float srt = swing / 4;
|
|
|
|
leftArm = MathHelper.cos(mve + pi) * srt;
|
|
rightArm = MathHelper.cos(mve + PI + pi / 2) * srt;
|
|
|
|
leftLeg = MathHelper.cos(mve + PI - (pi * 0.4f)) * srt;
|
|
rightLeg = MathHelper.cos(mve + pi * 0.2f) * srt;
|
|
|
|
bipedLeftArm.rotateAngleY = 0;
|
|
bipedRightArm.rotateAngleY = 0;
|
|
|
|
bipedLeftLeg.rotateAngleY = 0;
|
|
bipedRightLeg.rotateAngleY = 0;
|
|
|
|
unicornArmRight.rotateAngleY = 0;
|
|
unicornArmLeft.rotateAngleY = 0;
|
|
}
|
|
|
|
bipedLeftArm.rotateAngleX = leftArm;
|
|
bipedRightArm.rotateAngleX = rightArm;
|
|
|
|
bipedLeftLeg.rotateAngleX = leftLeg;
|
|
bipedRightLeg.rotateAngleX = rightLeg;
|
|
|
|
bipedLeftArm.rotateAngleZ = 0;
|
|
bipedRightArm.rotateAngleZ = 0;
|
|
|
|
unicornArmLeft.rotateAngleZ = 0;
|
|
unicornArmRight.rotateAngleZ = 0;
|
|
|
|
unicornArmLeft.rotateAngleX = 0;
|
|
unicornArmRight.rotateAngleX = 0;
|
|
}
|
|
|
|
private float getLegOutset() {
|
|
if (isSleeping) return 2.6f;
|
|
if (isSneak && !isFlying) return smallArms ? 1 : 0;
|
|
return 4;
|
|
}
|
|
|
|
protected void adjustLegs() {
|
|
float sin = MathHelper.sin(bipedBody.rotateAngleY) * 5;
|
|
float cos = MathHelper.cos(bipedBody.rotateAngleY) * 5;
|
|
|
|
float spread = rainboom ? 2 : 1;
|
|
|
|
bipedRightArm.rotationPointZ = spread + sin;
|
|
|
|
bipedLeftArm.rotationPointZ = spread - sin;
|
|
|
|
float legOutset = getLegOutset();
|
|
float rpxl = cos + 1 - legOutset;
|
|
float rpxr = legOutset - cos - 1;
|
|
|
|
bipedRightArm.rotationPointX = rpxr;
|
|
bipedRightLeg.rotationPointX = rpxr;
|
|
bipedLeftArm.rotationPointX = rpxl;
|
|
bipedLeftLeg.rotationPointX = rpxl;
|
|
|
|
// Push the front legs back apart if we're a thin pony
|
|
if (smallArms) {
|
|
bipedLeftArm.rotationPointX--;
|
|
bipedLeftArm.rotationPointX += 2;
|
|
}
|
|
|
|
bipedRightArm.rotateAngleY += bipedBody.rotateAngleY;
|
|
bipedLeftArm.rotateAngleY += bipedBody.rotateAngleY;
|
|
|
|
bipedRightArm.rotationPointY = bipedLeftArm.rotationPointY = 8;
|
|
bipedRightLeg.rotationPointZ = bipedLeftLeg.rotationPointZ = 10;
|
|
}
|
|
|
|
|
|
|
|
protected void holdItem(float swing) {
|
|
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
|
|
|
|
if (!rainboom && !metadata.hasMagic()) {
|
|
alignArmForAction(bipedLeftArm, leftArmPose, both, swing);
|
|
alignArmForAction(bipedRightArm, rightArmPose, both, swing);
|
|
} else if (metadata.hasMagic()) {
|
|
alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
|
|
alignArmForAction(unicornArmRight, rightArmPose, both, swing);
|
|
}
|
|
|
|
horn.setUsingMagic(this.leftArmPose != ArmPose.EMPTY || this.rightArmPose != ArmPose.EMPTY);
|
|
}
|
|
|
|
private void alignArmForAction(ModelRenderer arm, ArmPose pose, boolean both, float swing) {
|
|
switch (pose) {
|
|
case ITEM:
|
|
float swag = 1;
|
|
if (!isFlying && both) {
|
|
swag -= (float)Math.pow(swing, 2);
|
|
}
|
|
float mult = 1 - swag/2f;
|
|
arm.rotateAngleX = bipedLeftArm.rotateAngleX * mult - (PI / 10) * swag;
|
|
case EMPTY:
|
|
arm.rotateAngleY = 0;
|
|
break;
|
|
case BLOCK:
|
|
blockArm(arm);
|
|
break;
|
|
default:
|
|
}
|
|
}
|
|
|
|
private void blockArm(ModelRenderer arm) {
|
|
arm.rotateAngleX = arm.rotateAngleX / 2 - 0.9424779F;
|
|
arm.rotateAngleY = PI / 6;
|
|
}
|
|
|
|
protected void swingItem(Entity entity, float swingProgress) {
|
|
if (swingProgress > -9990.0F && !this.isSleeping) {
|
|
EnumHandSide mainSide = this.getMainHand(entity);
|
|
boolean mainRight = mainSide == EnumHandSide.RIGHT;
|
|
ArmPose mainPose = mainRight ? rightArmPose : leftArmPose;
|
|
|
|
if (mainPose == ArmPose.EMPTY) return;
|
|
|
|
if (metadata.hasMagic()) {
|
|
swingArm(mainRight ? unicornArmRight : unicornArmLeft);
|
|
} else {
|
|
swingArm(getArmForSide(mainSide));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void swingArm(ModelRenderer arm) {
|
|
float swing = 1 - (float)Math.pow(1 - swingProgress, 3);
|
|
|
|
float deltaX = MathHelper.sin(swing * PI);
|
|
float deltaZ = MathHelper.sin(swingProgress * PI);
|
|
|
|
float deltaAim = deltaZ * (0.7F - bipedHead.rotateAngleX) * 0.75F;
|
|
|
|
arm.rotateAngleX -= deltaAim + deltaX * 1.2F;
|
|
arm.rotateAngleZ = deltaZ * -0.4F;
|
|
arm.rotateAngleY += bipedBody.rotateAngleY * 2;
|
|
}
|
|
|
|
protected void swingArms(float tick) {
|
|
float cos = MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
|
float sin = MathHelper.sin(tick * 0.067F) * 0.05F;
|
|
|
|
if (rightArmPose != ArmPose.EMPTY && !isSleeping) {
|
|
|
|
if (metadata.hasMagic()) {
|
|
unicornArmRight.rotateAngleZ += cos;
|
|
unicornArmRight.rotateAngleX += sin;
|
|
} else {
|
|
bipedRightArm.rotateAngleZ += cos;
|
|
bipedRightArm.rotateAngleX += sin;
|
|
}
|
|
}
|
|
if (leftArmPose != ArmPose.EMPTY && !isSleeping) {
|
|
if (metadata.hasMagic()) {
|
|
unicornArmLeft.rotateAngleZ += cos;
|
|
unicornArmLeft.rotateAngleX += sin;
|
|
} else {
|
|
bipedLeftArm.rotateAngleZ += cos;
|
|
bipedLeftArm.rotateAngleX += sin;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void adjustBody(float rotateAngleX, float rotationPointY, float rotationPointZ) {
|
|
adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ);
|
|
adjustNeck(rotateAngleX, rotationPointY, rotationPointZ);
|
|
}
|
|
|
|
protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) {
|
|
bipedBody.rotateAngleX = rotateAngleX;
|
|
bipedBody.rotationPointY = rotationPointY;
|
|
bipedBody.rotationPointZ = rotationPointZ;
|
|
|
|
upperTorso.rotateAngleX = rotateAngleX;
|
|
upperTorso.rotationPointY = rotationPointY;
|
|
upperTorso.rotationPointZ = rotationPointZ;
|
|
}
|
|
|
|
protected void adjustNeck(float rotateAngleX, float rotationPointY, float rotationPointZ) {
|
|
neck.setRotationPoint(NECK_ROT_X + rotateAngleX, rotationPointY, rotationPointZ);
|
|
}
|
|
|
|
/**
|
|
* Aligns legs to a sneaky position.
|
|
*/
|
|
protected void sneakLegs() {
|
|
unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
|
unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
|
|
|
bipedRightArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
|
bipedLeftArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
|
|
|
bipedLeftLeg.rotationPointY = bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_SNEAK;
|
|
}
|
|
|
|
protected void ponySleep() {
|
|
bipedRightArm.rotateAngleX = ROTATE_270;
|
|
bipedLeftArm.rotateAngleX = ROTATE_270;
|
|
bipedRightLeg.rotateAngleX = ROTATE_90;
|
|
bipedLeftLeg.rotateAngleX = ROTATE_90;
|
|
|
|
setHead(1, 2, isSneak ? -1 : 1);
|
|
|
|
shiftRotationPoint(bipedRightArm, 0, 2, 6);
|
|
shiftRotationPoint(bipedLeftArm, 0, 2, 6);
|
|
shiftRotationPoint(bipedRightLeg, 0, 2, -8);
|
|
shiftRotationPoint(bipedLeftLeg, 0, 2, -8);
|
|
}
|
|
|
|
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float tick) {
|
|
if (leftArm == ArmPose.BOW_AND_ARROW || rightArm == ArmPose.BOW_AND_ARROW) {
|
|
|
|
if (metadata.hasMagic()) {
|
|
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, tick, true);
|
|
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, tick, false);
|
|
} else {
|
|
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedRightArm, tick, false);
|
|
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedLeftArm, tick, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void aimBowPony(ModelRenderer arm, float tick, boolean shift) {
|
|
arm.rotateAngleZ = 0;
|
|
arm.rotateAngleY = bipedHead.rotateAngleY - 0.06F;
|
|
arm.rotateAngleX = ROTATE_270 + bipedHead.rotateAngleX;
|
|
arm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
|
arm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
|
|
if (shift) shiftRotationPoint(arm, 0, 0, 1);
|
|
}
|
|
|
|
protected void fixSpecialRotationPoints(float move) {
|
|
}
|
|
|
|
@Override
|
|
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
|
|
|
|
pushMatrix();
|
|
transform(BodyPart.HEAD);
|
|
renderHead(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
|
popMatrix();
|
|
|
|
pushMatrix();
|
|
transform(BodyPart.NECK);
|
|
renderNeck();
|
|
popMatrix();
|
|
|
|
pushMatrix();
|
|
transform(BodyPart.BODY);
|
|
renderBody(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
|
popMatrix();
|
|
|
|
pushMatrix();
|
|
transform(BodyPart.LEGS);
|
|
renderLegs();
|
|
popMatrix();
|
|
}
|
|
|
|
protected void renderHead(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
|
|
bipedHead.render(scale);
|
|
bipedHeadwear.render(scale);
|
|
bipedHead.postRender(scale);
|
|
horn.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
|
}
|
|
|
|
protected void renderNeck() {
|
|
GlStateManager.scale(0.9, 0.9, 0.9);
|
|
neck.render(scale);
|
|
}
|
|
|
|
protected void renderBody(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
|
|
bipedBody.render(scale);
|
|
if (textureHeight == 64) {
|
|
bipedBodyWear.render(scale);
|
|
}
|
|
upperTorso.render(scale);
|
|
bipedBody.postRender(scale);
|
|
wings.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
|
tail.render(metadata.getTail(), scale);
|
|
}
|
|
|
|
protected void renderLegs() {
|
|
if (!isSneak) bipedBody.postRender(scale);
|
|
|
|
bipedLeftArm.render(scale);
|
|
bipedRightArm.render(scale);
|
|
bipedLeftLeg.render(scale);
|
|
bipedRightLeg.render(scale);
|
|
|
|
if (textureHeight == 64) {
|
|
bipedLeftArmwear.render(scale);
|
|
bipedRightArmwear.render(scale);
|
|
bipedLeftLegwear.render(scale);
|
|
bipedRightLegwear.render(scale);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void initTextures() {
|
|
boxList.clear();
|
|
initHeadTextures();
|
|
initBodyTextures();
|
|
initLegTextures();
|
|
tail = new PonyTail(this);
|
|
}
|
|
|
|
protected void initHeadTextures() {
|
|
bipedCape = new PonyRenderer(this, 0, 0).size(64, 32);
|
|
bipedHead = new PonyRenderer(this, 0, 0);
|
|
bipedHeadwear = new PonyRenderer(this, 32, 0);
|
|
}
|
|
|
|
protected void initBodyTextures() {
|
|
bipedBody = new ModelRenderer(this, 16, 16);
|
|
|
|
if (textureHeight == 64) {
|
|
bipedBodyWear = new ModelRenderer(this, 16, 32);
|
|
}
|
|
|
|
upperTorso = new PlaneRenderer(this, 24, 0);
|
|
neck = new PlaneRenderer(this, 0, 16);
|
|
}
|
|
|
|
protected void initLegTextures() {
|
|
bipedRightArm = new ModelRenderer(this, 40, 16);
|
|
bipedRightLeg = new ModelRenderer(this, 0, 16);
|
|
|
|
bipedLeftArm = new ModelRenderer(this, 32, 48);
|
|
bipedLeftLeg = new ModelRenderer(this, 16, 48);
|
|
|
|
bipedRightArmwear = new ModelRenderer(this, 40, 32);
|
|
bipedRightLegwear = new ModelRenderer(this, 0, 32);
|
|
|
|
bipedLeftArmwear = new ModelRenderer(this, 48, 48);
|
|
bipedLeftLegwear = new ModelRenderer(this, 0, 48);
|
|
|
|
unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64);
|
|
unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64);
|
|
|
|
boxList.remove(unicornArmRight);
|
|
}
|
|
|
|
@Override
|
|
protected void initPositions(float yOffset, float stretch) {
|
|
initHeadPositions(yOffset, stretch);
|
|
initBodyPositions(yOffset, stretch);
|
|
initLegPositions(yOffset, stretch);
|
|
initTailPositions(yOffset, stretch);
|
|
}
|
|
|
|
protected void initTailPositions(float yOffset, float stretch) {
|
|
tail.init(yOffset, stretch);
|
|
}
|
|
|
|
protected void initHeadPositions(float yOffset, float stretch) {
|
|
bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, stretch);
|
|
|
|
((PonyRenderer)bipedHead).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z)
|
|
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
|
|
.box(-4, -4, -4, 8, 8, 8, stretch)
|
|
.tex(12, 16)
|
|
.box(-4, -6, 1, 2, 2, 2, stretch)
|
|
.mirror()
|
|
.box(2, -6, 1, 2, 2, 2, stretch);
|
|
|
|
((PonyRenderer)bipedHeadwear).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z)
|
|
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
|
|
.box(-4, -4, -4, 8, 8, 8, stretch + 0.5F);
|
|
}
|
|
|
|
/**
|
|
* Creates the main torso and neck.
|
|
*/
|
|
protected void initBodyPositions(float yOffset, float stretch) {
|
|
bipedBody.addBox(-4, 4, -2, 8, 8, 4, stretch);
|
|
bipedBody.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
|
|
|
bipedBodyWear.addBox(-4, 4, -2, 8, 8, 4, stretch + 0.25F);
|
|
bipedBodyWear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
|
|
|
upperTorso.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z)
|
|
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
|
|
.tex(24, 0) .addEastPlane( 4, -4, -4, 8, 8, stretch)
|
|
.tex(56, 0) .addBottomPlane(-4, 4, -4, 8, 8, stretch)
|
|
.tex(4, 0) .addEastPlane( 4, -4, 4, 8, 4, stretch)
|
|
.tex(36, 16) .addBackPlane(-4, -4, 8, 8, 4, stretch)
|
|
.addBackPlane(-4, 0, 8, 8, 4, stretch)
|
|
.addBottomPlane(-4, 4, 4, 8, 4, stretch)
|
|
.flipZ().tex(24, 0).addWestPlane(-4, -4, -4, 8, 8, stretch)
|
|
.tex(32, 20).addTopPlane(-4, -4, -4, 8, 12, stretch)
|
|
.tex(4, 0) .addWestPlane(-4, -4, 4, 8, 4, stretch)
|
|
// Tail stub
|
|
.child(0)
|
|
.tex(32, 0).addTopPlane(-1, 2, 2, 2, 6, stretch)
|
|
.addBottomPlane(-1, 4, 2, 2, 6, stretch)
|
|
.addEastPlane( 1, 2, 2, 2, 6, stretch)
|
|
.addBackPlane(-1, 2, 8, 2, 2, stretch)
|
|
.flipZ().addWestPlane(-1, 2, 2, 2, 6, stretch)
|
|
.rotateAngleX = 0.5F;
|
|
|
|
neck.at(NECK_CENTRE_X, NECK_CENTRE_Y, NECK_CENTRE_Z)
|
|
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
|
|
.addFrontPlane(0, 0, 0, 4, 4, stretch)
|
|
.addBackPlane(0, 0, 4, 4, 4, stretch)
|
|
.addEastPlane(4, 0, 0, 4, 4, stretch)
|
|
.addWestPlane(0, 0, 0, 4, 4, stretch)
|
|
.rotateAngleX = NECK_ROT_X;
|
|
}
|
|
|
|
protected void initLegPositions(float yOffset, float stretch) {
|
|
int armWidth = smallArms ? 3 : 4;
|
|
float rarmY = smallArms ? 8.5f : 8;
|
|
float rarmX = smallArms ? 2 : 3;
|
|
|
|
float armX = THIRDP_ARM_CENTRE_X - 2;
|
|
float armY = THIRDP_ARM_CENTRE_Y - 6;
|
|
float armZ = THIRDP_ARM_CENTRE_Z - 2;
|
|
|
|
bipedLeftArm .addBox(armX, armY, armZ, armWidth, 12, 4, stretch);
|
|
bipedRightArm.addBox(armX, armY, armZ, armWidth, 12, 4, stretch);
|
|
|
|
bipedLeftLeg .addBox(armX, armY, armZ, 4, 12, 4, stretch);
|
|
bipedRightLeg.addBox(armX, armY, armZ, 4, 12, 4, stretch);
|
|
|
|
bipedLeftArm .setRotationPoint( rarmX, yOffset + rarmY, 0);
|
|
bipedRightArm.setRotationPoint(-rarmX, yOffset + rarmY, 0);
|
|
|
|
bipedLeftLeg .setRotationPoint( rarmX, yOffset, 0);
|
|
bipedRightLeg.setRotationPoint(-rarmX, yOffset, 0);
|
|
|
|
if (bipedLeftArmwear != null) {
|
|
bipedLeftArmwear.addBox(armX, armY, armZ, 3, 12, 4, stretch + 0.25f);
|
|
bipedLeftArmwear.setRotationPoint(3, yOffset + rarmY, 0);
|
|
}
|
|
|
|
if (bipedRightArmwear != null) {
|
|
bipedRightArmwear.addBox(armX, armY, armZ, armWidth, 12, 4, stretch + 0.25f);
|
|
bipedRightArmwear.setRotationPoint(-3, yOffset + rarmY, 0);
|
|
}
|
|
|
|
if (bipedLeftLegwear != null) {
|
|
bipedLeftLegwear.addBox(armX, armY, armZ, 4, 12, 4, stretch + 0.25f);
|
|
bipedRightLegwear.setRotationPoint(3, yOffset, 0);
|
|
}
|
|
|
|
if (bipedRightLegwear != null) {
|
|
bipedRightLegwear.addBox(armX, armY, armZ, 4, 12, 4, stretch + 0.25f);
|
|
bipedRightLegwear.setRotationPoint(-3, yOffset, 0);
|
|
}
|
|
|
|
unicornArmLeft .addBox(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25f);
|
|
unicornArmRight.addBox(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25f);
|
|
|
|
unicornArmLeft .setRotationPoint(5, yOffset + 2, 0);
|
|
unicornArmRight.setRotationPoint(-5, yOffset + 2, 0);
|
|
}
|
|
|
|
@Override
|
|
public void renderCape(float scale) {
|
|
bipedCape.render(scale);
|
|
}
|
|
}
|