Sollace
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9a98ac4b22
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Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
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2018-05-25 21:39:30 -04:00 |
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Matthew Messinger
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5b3836c2df
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Merge pull request #47 from Sollace/master
Pretty much a total rewrite
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2018-05-09 13:30:06 -04:00 |
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Sollace
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e812ca8de9
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Fix some errors in the ForgeProxy docs
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2018-05-06 13:39:26 +02:00 |
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Sollace
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22fe541760
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Seems I was looking at the completely wrong method. Again, either one line of braces. Anything else is bad for readability and I won't stand for it.
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2018-05-03 14:58:05 +02:00 |
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Sollace
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b5104d67fd
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Rewrite strafing to not use a mixin
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2018-05-02 14:41:43 +02:00 |
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Sollace
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e8500ea31f
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I really hate these stupid package-info files...
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2018-05-02 14:40:17 +02:00 |
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Sollace
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df36cf61fc
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Fixed leg placement whilst flying (alicorns will still have held items lag behind them - I call it a feature)
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2018-05-01 21:30:10 +02:00 |
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Sollace
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a639afea59
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Moved render logic out of the entity mixin even though it's actually entity logic.
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2018-05-01 21:29:16 +02:00 |
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Sollace
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7e183e3247
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Bleh
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2018-05-01 19:43:39 +02:00 |
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Sollace
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2325bf162d
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metadata.getRace().getEfectiveRace(MineLittlePony.getConfig().getEffectivePonyLevel(ignorePony));
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2018-05-01 19:37:45 +02:00 |
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Sollace
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9f429415b5
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Eclipse pls, I told you to use spaces
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2018-05-01 19:37:45 +02:00 |
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Sollace
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1f68025252
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Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
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2018-05-01 12:40:18 +02:00 |
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Sollace
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df5d18d350
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One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done.
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2018-05-01 12:38:13 +02:00 |
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Sollace
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4513f1c443
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Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw
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2018-04-30 17:27:21 +02:00 |
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Sollace
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e0732a14d6
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Arrows seem to work fine, so let's re-enable them
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2018-04-30 17:24:07 +02:00 |
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Sollace
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e4281116cd
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Remove these todos because I think they've been done now
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2018-04-30 17:12:08 +02:00 |
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Sollace
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6981cde884
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Debug code pls
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2018-04-30 12:53:08 +02:00 |
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Sollace
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d23c3f23fa
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This background pony didn't have a race bit properly set so it rendered as a human in the skin select screen
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2018-04-30 11:50:03 +02:00 |
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Sollace
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d1724fa307
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Rendering is super annoying, I agree >.>
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2018-04-30 11:49:29 +02:00 |
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Sollace
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ab8ab99bd5
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Fixed rendering issues where the skin upload renders with the wrong model
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2018-04-30 11:48:35 +02:00 |
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Sollace
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51e5c9ddc5
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Fixed unicorns not swinging their arms when their hands are empty
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2018-04-30 10:31:14 +02:00 |
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Sollace
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3a8ac047b1
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Moved it up one more. That looks better.
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2018-04-30 09:00:15 +02:00 |
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Sollace
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4e4b83fb30
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Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot
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2018-04-30 08:51:36 +02:00 |
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Sollace
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e2c94901c4
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Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math.
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2018-04-30 08:31:57 +02:00 |
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Sollace
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b69c365a5d
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Let's cut this down a bit
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2018-04-29 23:40:09 +02:00 |
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Sollace
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35e9ef750b
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Fixed leg outset being encorrect for normal width legs
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2018-04-29 23:06:34 +02:00 |
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Sollace
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0f7605edc3
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Can't always rely on Minecraft.getConnection. Mojang pls
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2018-04-29 20:19:30 +02:00 |
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Sollace
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871f12c3e2
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Ponies no longer float above beds when they're sleeping
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2018-04-29 20:18:57 +02:00 |
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Sollace
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06c608acba
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Fixed Vex overlays not being aligned to its body
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2018-04-29 18:07:44 +02:00 |
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Sollace
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7d4c7ede88
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Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
To fix, just rescale skeleton legs to 2x2 pixels
width keeping the original positions.
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2018-04-29 18:00:26 +02:00 |
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Sollace
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7060359f58
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Shhh you saw nothing (items glow again)
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2018-04-29 16:41:40 +02:00 |
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Sollace
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fd68e60923
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Refactoring for refactoring's sake. I wasn't happy with how things were split up
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2018-04-29 14:22:26 +02:00 |
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Sollace
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07f1dfb60b
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Fixed smith pony displaying the wrong snout
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2018-04-29 14:20:30 +02:00 |
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Sollace
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dfb338e39d
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Fixed snouts
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2018-04-29 14:20:13 +02:00 |
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Sollace
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44ab173613
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No longer used
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2018-04-29 11:57:59 +02:00 |
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Sollace
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4b27e432b9
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Move some things for consistency
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2018-04-29 11:56:26 +02:00 |
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Sollace
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7fbc14ca01
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Added a model for witches (current texture is a placeholder until we can get Zebras)
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2018-04-28 23:00:01 +02:00 |
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Sollace
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3f32e2b19a
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Zombie villagers will render with saddlebags and all the other stuff normal villagers do
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2018-04-28 22:59:19 +02:00 |
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Sollace
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9f705df9c5
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Fixed horn glow rendering looking derped
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2018-04-28 21:23:26 +02:00 |
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Sollace
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7237480d04
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When you're sick and tired of staring at this unreadable code
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2018-04-28 21:23:08 +02:00 |
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Sollace
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de88e95ffe
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Unused import
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2018-04-28 20:39:21 +02:00 |
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Sollace
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45ad30503c
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Okay, things are clear now. CRYSTAL CLEAR
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2018-04-28 18:20:56 +02:00 |
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Sollace
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7ff68e0e4f
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Snippity snippity. That should fix horn glows
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2018-04-28 18:13:35 +02:00 |
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Sollace
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12ec6c1302
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Break ModelPlayerPony into each different race
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2018-04-28 16:39:32 +02:00 |
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Sollace
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6335e206d9
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Sneaky buggers
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2018-04-28 12:48:51 +02:00 |
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Sollace
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e5a453abd0
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Reformatting missed some tabs
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2018-04-28 12:44:10 +02:00 |
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Sollace
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25a42908e9
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Apparantly this is correct?
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2018-04-28 12:35:22 +02:00 |
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Sollace
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9dd0c0dfb8
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Copy the texture width/height with children
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2018-04-28 12:29:26 +02:00 |
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Sollace
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da3f14c85b
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Killjoy reminded me you can use interfaces for this
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2018-04-28 12:28:45 +02:00 |
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Sollace
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2dfe647165
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All four legs are now thin, update the ALEX skin to have thin legs
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2018-04-27 23:23:47 +02:00 |
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