Sollace
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fa649398eb
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Use the GLFW constants instead
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2019-03-24 22:03:39 +02:00 |
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Sollace
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9c50f6c480
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let me use getProfession in peace. I don't care that forge has their own one.
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2019-03-24 22:01:19 +02:00 |
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Sollace
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b78558c72f
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Update to 1.13: The first of the saga
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2019-03-24 19:55:15 +02:00 |
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Sollace
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62238a6417
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Try to fix gradle
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2019-03-24 12:23:46 +02:00 |
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Sollace
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3aec485f15
|
Try to fix gradle
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2019-03-24 12:22:25 +02:00 |
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Sollace
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b11471e7a8
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Try to fix gradle
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2019-03-24 12:18:38 +02:00 |
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Sollace
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b5c06d1bd2
|
Update gradle wrapper
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2019-03-24 12:16:07 +02:00 |
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Sollace
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fe8c7b3d3b
|
Try to fix gradle
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2019-03-24 12:07:41 +02:00 |
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Sollace
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5afee683b2
|
Try to fix gradle
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2019-03-24 12:04:36 +02:00 |
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Sollace
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46bc7fb0cd
|
Try to get gradle working with Forge 1.13 (it's totally broken now)
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2019-03-24 11:54:38 +02:00 |
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Sollace
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80f76ffc67
|
Set everything up with gradle
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2019-03-24 11:31:59 +02:00 |
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Sollace
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31cbb1bad4
|
Move the liteloader classes to their own sourceset for hdskins
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2019-03-24 01:32:20 +02:00 |
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Sollace
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af27a1a629
|
It's completely pointless having these, but Killjoy insists we keep them...
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2019-03-24 01:27:17 +02:00 |
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Sollace
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92241f4db9
|
This technically belongs to HDSkins
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2019-03-24 01:19:14 +02:00 |
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Sollace
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fe6157734e
|
Removed deprecated code
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2019-03-24 01:18:02 +02:00 |
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Sollace
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5ce50f2d07
|
Update packages (again) and separate all Litemod code
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2019-03-24 01:05:57 +02:00 |
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Sollace
|
711a5c6ff3
|
Move hdskins to the minelittlepony group
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2019-03-23 21:58:50 +02:00 |
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Sollace
|
fa2c8b075b
|
Move all the resources to the client sourceset
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2019-03-23 21:58:32 +02:00 |
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Sollace
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ccd95827c2
|
Finish the split up
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2019-03-23 21:49:34 +02:00 |
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Sollace
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edc70b302e
|
Further decouple client/common code
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2019-03-23 20:17:46 +02:00 |
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Sollace
|
0cba35ec89
|
Sort the classes into common/client sourcesets (minimal changes)
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2019-03-23 19:48:20 +02:00 |
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Sollace
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a2855237f2
|
- Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
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2019-03-22 22:13:12 +02:00 |
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Sollace
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e67b013424
|
Merge pull request #110 from Fauli1221/master
German translation files for MineLP and HD skins, courtasy of Fauli1221
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2019-02-26 19:39:52 +02:00 |
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Fauli1221
|
20690bc703
|
Add files via upload
|
2019-02-26 18:09:55 +01:00 |
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Fauli1221
|
4f7668efd8
|
Add files via upload
|
2019-02-26 18:09:21 +01:00 |
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Sollace
|
f149191908
|
Removed the IActionable interface
|
2019-02-20 19:10:45 +02:00 |
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Sollace
|
ac14170a12
|
Bump version for update
|
2019-02-05 15:48:35 +02:00 |
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Sollace
|
8afe1ab07c
|
Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance.
|
2019-02-05 10:48:27 +02:00 |
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Sollace
|
0ac62558f4
|
Cleanup/document/etc
|
2019-02-05 10:47:51 +02:00 |
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Sollace
|
55dea27d2f
|
Fixed NPE when rendering heads
|
2019-01-08 22:34:15 +02:00 |
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Sollace
|
d144cea927
|
I should not have commited that :oops:
|
2019-01-06 18:09:47 +02:00 |
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Sollace
|
90cd8c4cea
|
Fixed interpolators not being unique per entity/player
|
2019-01-06 18:07:42 +02:00 |
|
Sollace
|
6947c8e994
|
Bump version number
|
2018-12-18 15:12:28 +02:00 |
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Sollace
|
96825570a6
|
Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes.
|
2018-12-10 22:33:06 +02:00 |
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Sollace
|
65cf88e50a
|
Added a particle effect when switching from pony to seapony and back
|
2018-12-10 00:05:33 +02:00 |
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Sollace
|
3adfef141c
|
Occassionally cull the ponies cache of unused values to prevent a gradual increase in memory usage
|
2018-12-09 23:29:14 +02:00 |
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Sollace
|
ab881956a7
|
Move PonyManager into the same package as Pony and IPony so we can protect stuff
|
2018-12-09 23:18:17 +02:00 |
|
Sollace
|
db65d36af1
|
Ponies no longer have to be fully submerged to become seaponies
|
2018-12-09 23:15:44 +02:00 |
|
Sollace
|
21fab5e5fe
|
Fixed seaponies
|
2018-12-09 23:02:04 +02:00 |
|
Sollace
|
5f01814441
|
Added a very festive surprise
|
2018-12-09 18:27:40 +02:00 |
|
Sollace
|
dd46e8266a
|
Don't assume the length of the pool
|
2018-12-08 18:10:53 +02:00 |
|
Sollace
|
62ebc1f351
|
Removed commented debug code
|
2018-12-08 18:10:40 +02:00 |
|
Sollace
|
03949c619f
|
Remove the superfluous jars
|
2018-11-15 00:51:44 +02:00 |
|
Sollace
|
30e3d8ebb5
|
Use the existing json files (probably breaks gradle)
|
2018-11-14 23:58:54 +02:00 |
|
Sollace
|
d91e1d687f
|
Update skins repo version
|
2018-11-14 23:21:40 +02:00 |
|
Sollace
|
9fd42e0f38
|
Fix #104
|
2018-11-14 22:43:29 +02:00 |
|
Sollace
|
3d9589b75a
|
Update ref
|
2018-11-10 16:29:17 +02:00 |
|
Sollace
|
7e828d452a
|
Merge pull request #103 from PolyacovYury/models_changes
Models changes: batponies, changelings, saddlebags
|
2018-11-06 19:06:34 +02:00 |
|
PolyacovYury
|
de5c2f92d3
|
Restored old behaviour of pegasus left/legacy wing texture
|
2018-11-06 18:02:13 +03:00 |
|
PolyacovYury
|
3777f4f7c9
|
As far as I understand, .tex() and .flip() can change places
|
2018-11-06 17:11:02 +03:00 |
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