Commit graph

10 commits

Author SHA1 Message Date
Sollace
90cd8c4cea Fixed interpolators not being unique per entity/player 2019-01-06 18:07:42 +02:00
Sollace
96825570a6 Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes. 2018-12-10 22:33:06 +02:00
Sollace
5f01814441 Added a very festive surprise 2018-12-09 18:27:40 +02:00
PolyacovYury
3777f4f7c9 As far as I understand, .tex() and .flip() can change places 2018-11-06 17:11:02 +03:00
PolyacovYury
8d1804aaf7 Fixed saddlebags not mirroring front and back faces
(that single flip() call looks dangerous, but it didn't break anything)
2018-11-06 02:16:30 +03:00
Sollace
cbaeb9aaca add a hat stack 2018-09-16 16:06:56 +02:00
Sollace
ec1ef8ed6b Remove stetson lag 2018-09-10 19:37:58 +02:00
Sollace
b1a8627e9a De-debugging! So it that just like... bugging? 2018-09-10 17:27:31 +02:00
Sollace
0a171b6a56 Add stetsons 2018-09-10 15:40:56 +02:00
Sollace
a919c76638 Separate wearables from their parent models 2018-09-09 19:40:34 +02:00