Sollace
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90cd8c4cea
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Fixed interpolators not being unique per entity/player
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2019-01-06 18:07:42 +02:00 |
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Sollace
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96825570a6
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Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes.
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2018-12-10 22:33:06 +02:00 |
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Sollace
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5f01814441
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Added a very festive surprise
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2018-12-09 18:27:40 +02:00 |
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PolyacovYury
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3777f4f7c9
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As far as I understand, .tex() and .flip() can change places
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2018-11-06 17:11:02 +03:00 |
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PolyacovYury
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8d1804aaf7
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Fixed saddlebags not mirroring front and back faces
(that single flip() call looks dangerous, but it didn't break anything)
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2018-11-06 02:16:30 +03:00 |
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Sollace
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cbaeb9aaca
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add a hat stack
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2018-09-16 16:06:56 +02:00 |
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Sollace
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ec1ef8ed6b
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Remove stetson lag
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2018-09-10 19:37:58 +02:00 |
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Sollace
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b1a8627e9a
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De-debugging! So it that just like... bugging?
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2018-09-10 17:27:31 +02:00 |
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Sollace
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0a171b6a56
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Add stetsons
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2018-09-10 15:40:56 +02:00 |
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Sollace
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a919c76638
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Separate wearables from their parent models
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2018-09-09 19:40:34 +02:00 |
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