Commit graph

863 commits

Author SHA1 Message Date
Sollace
6d5728bdfa Update the toml 2019-03-27 21:28:14 +02:00
Sollace
cb70c333a7 And stub the sponge classes so we can build 2019-03-27 21:23:03 +02:00
Sollace
95cf371e4f Once again, mappings changed 2019-03-27 21:22:50 +02:00
Sollace
07873056ed Update mixin names to match the target classes 2019-03-27 14:22:43 +02:00
Sollace
d2c07a3477 Squash all the warnings. Welcome to forge! 2019-03-27 14:18:19 +02:00
Sollace
76383e1a2d Update background on the skins gui 2019-03-27 13:25:42 +02:00
Sollace
00d45b30c3 Update for the latest changes to HDSkins 2019-03-27 09:46:24 +02:00
Sollace
b3c21cd47d Remove some leftover HDSkins code 2019-03-27 09:24:23 +02:00
Sollace
fa58d9680e Your princess is in another castle! https://github.com/MineLittlePony/HDSkins/tree/1.13 2019-03-26 19:50:54 +02:00
Sollace
b4a52ac69a Use Entity.isPassenger 2019-03-26 16:42:14 +02:00
Sollace
db48187b6e Add forge boilerplate 2019-03-26 10:30:18 +02:00
Sollace
5411ca9e5d Reprecated/ begin removing swing code 2019-03-25 18:21:16 +02:00
Sollace
0cc76ce574 Fix compile error 2019-03-25 18:20:55 +02:00
Sollace
3c0e7e6047 Update GUI classes 2019-03-25 18:20:18 +02:00
Sollace
3b1f346426 Revert "Cleanup sourcesets. hdskins is not here."
This reverts commit 2f9d69b386.
2019-03-25 17:33:58 +02:00
Matthew Messinger
2f9d69b386 Cleanup sourcesets. hdskins is not here.
https://github.com/MineLittlePony/HDSkins
2019-03-24 20:21:05 -04:00
Matthew Messinger
4e069637a7 Have forge config use the right class 2019-03-24 19:35:41 -04:00
Matthew Messinger
e30cf4cb3e Switch lang files to json. 2019-03-24 19:33:08 -04:00
Matthew Messinger
0d0c0a9854 Fix environment for 1.13 2019-03-24 19:29:56 -04:00
Sollace
8589d2d93a Implement boiletplate for loading by forge 2019-03-25 01:00:51 +02:00
Sollace
003a6547bf 1.13 port part 2 2019-03-25 00:59:53 +02:00
Sollace
fa649398eb Use the GLFW constants instead 2019-03-24 22:03:39 +02:00
Sollace
9c50f6c480 let me use getProfession in peace. I don't care that forge has their own one. 2019-03-24 22:01:19 +02:00
Sollace
b78558c72f Update to 1.13: The first of the saga 2019-03-24 19:55:15 +02:00
Sollace
80f76ffc67 Set everything up with gradle 2019-03-24 11:31:59 +02:00
Sollace
31cbb1bad4 Move the liteloader classes to their own sourceset for hdskins 2019-03-24 01:32:20 +02:00
Sollace
af27a1a629 It's completely pointless having these, but Killjoy insists we keep them... 2019-03-24 01:27:17 +02:00
Sollace
92241f4db9 This technically belongs to HDSkins 2019-03-24 01:19:14 +02:00
Sollace
fe6157734e Removed deprecated code 2019-03-24 01:18:02 +02:00
Sollace
5ce50f2d07 Update packages (again) and separate all Litemod code 2019-03-24 01:05:57 +02:00
Sollace
711a5c6ff3 Move hdskins to the minelittlepony group 2019-03-23 21:58:50 +02:00
Sollace
fa2c8b075b Move all the resources to the client sourceset 2019-03-23 21:58:32 +02:00
Sollace
ccd95827c2 Finish the split up 2019-03-23 21:49:34 +02:00
Sollace
edc70b302e Further decouple client/common code 2019-03-23 20:17:46 +02:00
Sollace
0cba35ec89 Sort the classes into common/client sourcesets (minimal changes) 2019-03-23 19:48:20 +02:00
Sollace
a2855237f2 - Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
2019-03-22 22:13:12 +02:00
Fauli1221
20690bc703
Add files via upload 2019-02-26 18:09:55 +01:00
Fauli1221
4f7668efd8
Add files via upload 2019-02-26 18:09:21 +01:00
Sollace
f149191908 Removed the IActionable interface 2019-02-20 19:10:45 +02:00
Sollace
8afe1ab07c Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance. 2019-02-05 10:48:27 +02:00
Sollace
0ac62558f4 Cleanup/document/etc 2019-02-05 10:47:51 +02:00
Sollace
55dea27d2f Fixed NPE when rendering heads 2019-01-08 22:34:15 +02:00
Sollace
d144cea927 I should not have commited that :oops: 2019-01-06 18:09:47 +02:00
Sollace
90cd8c4cea Fixed interpolators not being unique per entity/player 2019-01-06 18:07:42 +02:00
Sollace
96825570a6 Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes. 2018-12-10 22:33:06 +02:00
Sollace
65cf88e50a Added a particle effect when switching from pony to seapony and back 2018-12-10 00:05:33 +02:00
Sollace
3adfef141c Occassionally cull the ponies cache of unused values to prevent a gradual increase in memory usage 2018-12-09 23:29:14 +02:00
Sollace
ab881956a7 Move PonyManager into the same package as Pony and IPony so we can protect stuff 2018-12-09 23:18:17 +02:00
Sollace
db65d36af1 Ponies no longer have to be fully submerged to become seaponies 2018-12-09 23:15:44 +02:00
Sollace
21fab5e5fe Fixed seaponies 2018-12-09 23:02:04 +02:00