Commit graph

318 commits

Author SHA1 Message Date
Sollace
1e73c5d2bf First person magic (#56)
* Unicorns now levitate their items in first person

* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
a0648d3526 Rewrite strafing (again) (#55) 2018-05-25 21:55:13 -04:00
Sollace
9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
e812ca8de9 Fix some errors in the ForgeProxy docs 2018-05-06 13:39:26 +02:00
Sollace
22fe541760 Seems I was looking at the completely wrong method. Again, either one line of braces. Anything else is bad for readability and I won't stand for it. 2018-05-03 14:58:05 +02:00
Sollace
b5104d67fd Rewrite strafing to not use a mixin 2018-05-02 14:41:43 +02:00
Sollace
e8500ea31f I really hate these stupid package-info files... 2018-05-02 14:40:17 +02:00
Sollace
df36cf61fc Fixed leg placement whilst flying (alicorns will still have held items lag behind them - I call it a feature) 2018-05-01 21:30:10 +02:00
Sollace
a639afea59 Moved render logic out of the entity mixin even though it's actually entity logic. 2018-05-01 21:29:16 +02:00
Sollace
7e183e3247 Bleh 2018-05-01 19:43:39 +02:00
Sollace
2325bf162d metadata.getRace().getEfectiveRace(MineLittlePony.getConfig().getEffectivePonyLevel(ignorePony)); 2018-05-01 19:37:45 +02:00
Sollace
9f429415b5 Eclipse pls, I told you to use spaces 2018-05-01 19:37:45 +02:00
Sollace
1f68025252 Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
Sollace
4513f1c443 Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw 2018-04-30 17:27:21 +02:00
Sollace
e0732a14d6 Arrows seem to work fine, so let's re-enable them 2018-04-30 17:24:07 +02:00
Sollace
e4281116cd Remove these todos because I think they've been done now 2018-04-30 17:12:08 +02:00
Sollace
6981cde884 Debug code pls 2018-04-30 12:53:08 +02:00
Sollace
d23c3f23fa This background pony didn't have a race bit properly set so it rendered as a human in the skin select screen 2018-04-30 11:50:03 +02:00
Sollace
d1724fa307 Rendering is super annoying, I agree >.> 2018-04-30 11:49:29 +02:00
Sollace
ab8ab99bd5 Fixed rendering issues where the skin upload renders with the wrong model 2018-04-30 11:48:35 +02:00
Sollace
51e5c9ddc5 Fixed unicorns not swinging their arms when their hands are empty 2018-04-30 10:31:14 +02:00
Sollace
3a8ac047b1 Moved it up one more. That looks better. 2018-04-30 09:00:15 +02:00
Sollace
4e4b83fb30 Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot 2018-04-30 08:51:36 +02:00
Sollace
e2c94901c4 Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math. 2018-04-30 08:31:57 +02:00
Sollace
b69c365a5d Let's cut this down a bit 2018-04-29 23:40:09 +02:00
Sollace
35e9ef750b Fixed leg outset being encorrect for normal width legs 2018-04-29 23:06:34 +02:00
Sollace
0f7605edc3 Can't always rely on Minecraft.getConnection. Mojang pls 2018-04-29 20:19:30 +02:00
Sollace
871f12c3e2 Ponies no longer float above beds when they're sleeping 2018-04-29 20:18:57 +02:00
Sollace
06c608acba Fixed Vex overlays not being aligned to its body 2018-04-29 18:07:44 +02:00
Sollace
7d4c7ede88 Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
 To fix, just rescale skeleton legs to 2x2 pixels
 width keeping the original positions.
2018-04-29 18:00:26 +02:00
Sollace
7060359f58 Shhh you saw nothing (items glow again) 2018-04-29 16:41:40 +02:00
Sollace
fd68e60923 Refactoring for refactoring's sake. I wasn't happy with how things were split up 2018-04-29 14:22:26 +02:00
Sollace
07f1dfb60b Fixed smith pony displaying the wrong snout 2018-04-29 14:20:30 +02:00
Sollace
dfb338e39d Fixed snouts 2018-04-29 14:20:13 +02:00
Sollace
44ab173613 No longer used 2018-04-29 11:57:59 +02:00
Sollace
4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
Sollace
7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
Sollace
3f32e2b19a Zombie villagers will render with saddlebags and all the other stuff normal villagers do 2018-04-28 22:59:19 +02:00
Sollace
9f705df9c5 Fixed horn glow rendering looking derped 2018-04-28 21:23:26 +02:00
Sollace
7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
Sollace
de88e95ffe Unused import 2018-04-28 20:39:21 +02:00
Sollace
45ad30503c Okay, things are clear now. CRYSTAL CLEAR 2018-04-28 18:20:56 +02:00
Sollace
7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
Sollace
12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
Sollace
e5a453abd0 Reformatting missed some tabs 2018-04-28 12:44:10 +02:00
Sollace
25a42908e9 Apparantly this is correct? 2018-04-28 12:35:22 +02:00
Sollace
9dd0c0dfb8 Copy the texture width/height with children 2018-04-28 12:29:26 +02:00
Sollace
da3f14c85b Killjoy reminded me you can use interfaces for this 2018-04-28 12:28:45 +02:00
Sollace
2dfe647165 All four legs are now thin, update the ALEX skin to have thin legs 2018-04-27 23:23:47 +02:00
Sollace
52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
Sollace
3a4e1fc32a Fix mirroring issues on villager's saddlebags, add depth to the bag's strap 2018-04-27 21:49:27 +02:00
Sollace
2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
Sollace
2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
Sollace
b410b988a2 Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods). 2018-04-27 19:12:45 +02:00
Sollace
8118cff5b6 Now that I know where this delegates, let's be consistent. 2018-04-27 19:10:22 +02:00
Sollace
e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
Sollace
235494cd6c Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together 2018-04-27 19:06:22 +02:00
Sollace
b00b2745e1 Rename 'translateToHand' to better reflect what it does 2018-04-27 17:55:30 +02:00
Sollace
13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
Sollace
0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
Sollace
7fbb56ad79 No changes, just whitespace 2018-04-27 09:48:55 +02:00
Sollace
7d8e971f03 Rename BasePonyRenderer -> AbstractPonyRenderer 2018-04-27 09:47:23 +02:00
Sollace
17624c484a Clean up elytra code 2018-04-27 09:46:44 +02:00
Sollace
36ee3966d7 Tidy up snuzzles 2018-04-26 23:55:09 +02:00
Sollace
c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
Sollace
7a66dfda42 Tidy up ponytails 2018-04-26 23:53:22 +02:00
Sollace
2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
Sollace
785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
Sollace
441fc61508 Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
2018-04-26 22:31:26 +02:00
Sollace
16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
Sollace
ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
Sollace
f01bdd973b Added some more swing to tails 2018-04-26 18:19:25 +02:00
Sollace
d233399b68 Fixed skeleton legs not swinging 2018-04-26 17:21:47 +02:00
Sollace
af3dff6c87 Fix errors when rendering armour 2018-04-26 17:20:40 +02:00
Sollace
2ef344d9d3 Debug 2018-04-26 17:20:22 +02:00
Sollace
618a9b78bb Rewrite wings - fix walking/interacting wing animation 2018-04-26 17:20:02 +02:00
Sollace
280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00
Sollace
75cb0eb6fc Rewrite the plane renderer/horn glow renderer to be more sensible 2018-04-26 16:00:01 +02:00
Sollace
d6c5e2bd0b Reimplement Daring Doo (STEVE) / Night Guard (ALEX) 2018-04-26 15:56:36 +02:00
Sollace
3dbedc3a5b This is why you test things, folks 2018-04-26 15:54:27 +02:00
Sollace
0c6e2a74ff Infinite loops are bad, mmmkay? 2018-04-25 22:02:02 +02:00
Sollace
5964cf1bc4 What time is it? Amputation time! 2018-04-25 21:38:11 +02:00
Sollace
9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00
Sollace
f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00
Sollace
403c195007 Time to tackle packages (phase 1: separate the data from all the other carp) 2018-04-25 13:02:10 +02:00
Sollace
5da88c8551 Wave 3, simplify trigger pixel handling 2018-04-25 13:00:18 +02:00
Sollace
52e2c84b67 Model rewrites wave 2, clean up horn rendering, plane rendering, Zombie and Skeleton models 2018-04-25 12:59:18 +02:00
Sollace
b9e9251c43 Model rewrites wave 1, moved pony tails to their own class 2018-04-25 09:49:41 +02:00
Sollace
228c32b4e5 Fixed Top and Bottom planes being reversed causing encorrect lighting on ponies 2018-04-25 09:45:41 +02:00
Sollace
1718868ca4 Format PonyModelConstants 2018-04-24 21:35:42 +02:00
Sollace
8895d52fe1 Fixed various bugs with the new renderer / added a flying-strafing animation 2018-04-24 21:25:30 +02:00
Sollace
e25326eed4 Fixed position/angle of the wings 2018-04-24 21:24:29 +02:00
Sollace
0657a03703 Models now work again 2018-04-24 17:12:23 +02:00
Sollace
a99873f8e6 Refactor PegasusWings 2018-04-24 16:46:53 +02:00
Sollace
fbb40134e2 * Move player rendering to make use of the build in skinMap
* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00
Sollace
694db391bb Giants are now ponies 2018-04-12 16:21:19 +02:00
Sollace
e93c4784ee Build/silence warnings 2018-04-10 14:17:54 +02:00
Matthew Messinger
ae005e3323 Fix freezes for good. This also properly fixes network race issues. 2018-01-03 00:29:32 -05:00
Matthew Messinger
ca9743e377 Merge branch 'master' of https://github.com/MineLittlePony/MineLittlePony 2018-01-02 00:19:28 -05:00