Sollace
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3ee6109cac
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Fixed FPS magic rendering
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2019-06-02 14:20:42 +02:00 |
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Matthew Messinger
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cea3e11f05
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1.14.2 and build tweaks
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2019-06-01 15:40:06 -04:00 |
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Sollace
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7fbcc56d5e
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Fixed MixinFirstPersonRenderer
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2019-06-01 21:29:53 +02:00 |
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Sollace
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05a882c515
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Update kirin and hdskins
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2019-06-01 20:48:09 +02:00 |
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Sollace
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1734505ac4
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I now know what these parameters are!
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2019-06-01 20:37:02 +02:00 |
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Sollace
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89d1ec3357
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Update HDSkins and Kirin version
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2019-06-01 16:59:05 +02:00 |
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Sollace
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461e0863b1
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Use a scrolling container for the settings menu. (Fixes overflowing issues)
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2019-06-01 15:53:55 +02:00 |
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Sollace
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c10eba6a6f
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Use a proper category name for your key binding
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2019-05-30 22:08:25 +02:00 |
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Sollace
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329e02ec56
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Ignore case for keys and fix types when deserializing
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2019-05-30 22:03:37 +02:00 |
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Sollace
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f29b4af99d
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Fixed inverted styling on the seapony toggle button
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2019-05-30 21:40:47 +02:00 |
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Sollace
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e3c0ebe694
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Fixed missing tail piece on seaponies
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2019-05-30 21:39:15 +02:00 |
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Sollace
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d57876ddba
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Fixed seapony models breaking when the player crouches
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2019-05-30 21:26:50 +02:00 |
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Sollace
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fed90010e0
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You can now access the MineLP settings from the main menu (F3)
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2019-05-30 21:25:20 +02:00 |
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Sollace
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0d5656685c
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Rewrote configurations to get rid of reflection
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2019-05-30 21:24:57 +02:00 |
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Sollace
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2fd94f9434
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Fixed saving/loading of options
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2019-05-30 18:06:51 +02:00 |
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Sollace
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a2b7836a2e
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Fixed game getting stuck when opening the minelp settings menu
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2019-05-30 18:03:57 +02:00 |
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Sollace
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037f2199c2
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Fixed the keybinding and skull rendering
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2019-05-30 14:09:24 +02:00 |
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Sollace
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d829042dd1
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Rewrote villager textures handling
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2019-05-30 13:59:38 +02:00 |
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Sollace
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12f86c5d50
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Fixed nameplates appearing above entities
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2019-05-29 23:24:50 +02:00 |
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Sollace
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6e3ae73d89
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Update swimming mechanics to be in line with 1.13
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2019-05-29 20:46:10 +02:00 |
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Sollace
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f7a92ea3e9
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Fixed crash when viewing a villager or witch that does not have a custom name
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2019-05-29 20:45:46 +02:00 |
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Sollace
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e6da9aceca
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Fixed horns becoming detached (double whooops)
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2019-05-29 13:09:55 +02:00 |
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Sollace
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455c316c3a
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Fixed helmets rendering at the wrong scale (whooops)
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2019-05-29 13:07:27 +02:00 |
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Sollace
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9e40c6313d
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Fixed performance issues on the skins gui
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2019-05-29 13:05:10 +02:00 |
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Sollace
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f8ab94f519
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Fixed wings rotating encorrectly
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2019-05-29 12:56:21 +02:00 |
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Sollace
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6f8c1ebbd2
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Fixed overlay models causing parts of the body to not render
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2019-05-29 12:49:17 +02:00 |
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Sollace
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b39f8f9a32
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Fixed trigger pixels being interpreted encorrectly
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2019-05-29 12:27:57 +02:00 |
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Sollace
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7dda33dddc
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Fixed NPC NPE
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2019-05-29 12:23:33 +02:00 |
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Sollace
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517dc368a3
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Pony models should now work a little btter in the skins gui. Also name changes, because sanity.
RenderPonyModel -> RenderDummyPony
EntityPonyModel -> DummyPony
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2019-05-28 19:02:07 +02:00 |
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Sollace
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b80f2da500
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Fixed more mixins
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2019-05-28 16:59:57 +02:00 |
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Sollace
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6d203d07b1
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Update for HDSkins (should fix crash when opening the skins gui)
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2019-05-28 14:47:21 +02:00 |
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Sollace
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f59520aca8
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Fixed some mixins crash
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2019-05-28 14:46:58 +02:00 |
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Sollace
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0ac4d4cba6
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Sort out loading errors
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2019-05-28 12:41:06 +02:00 |
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Sollace
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078fae82f3
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Recombine sourcesets. Eh.
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2019-05-28 12:18:30 +02:00 |
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Sollace
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f1b1e412dc
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Settings, imports, and naming changes
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2019-05-28 10:26:26 +02:00 |
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Sollace
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cae1f490fb
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Move sensibleConfig back into MineLP. This was a mistake. The static makes it less useful to other projects
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2019-05-28 09:12:08 +02:00 |
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Sollace
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d73736edce
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Refactoring phase 1
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2019-05-28 01:50:45 +02:00 |
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Sollace
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c1c9951412
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Initial port to 1.14/Fabric
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2019-05-27 17:59:15 +02:00 |
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Sollace
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1e9a663aa2
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Minor reorganisation
|
2019-04-14 22:06:25 +02:00 |
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Sollace
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b78558c72f
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Update to 1.13: The first of the saga
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2019-03-24 19:55:15 +02:00 |
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Sollace
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80f76ffc67
|
Set everything up with gradle
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2019-03-24 11:31:59 +02:00 |
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Sollace
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0cba35ec89
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Sort the classes into common/client sourcesets (minimal changes)
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2019-03-23 19:48:20 +02:00 |
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Sollace
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a2855237f2
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- Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
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2019-03-22 22:13:12 +02:00 |
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Sollace
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8afe1ab07c
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Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance.
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2019-02-05 10:48:27 +02:00 |
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Sollace
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0ac62558f4
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Cleanup/document/etc
|
2019-02-05 10:47:51 +02:00 |
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Sollace
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55dea27d2f
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Fixed NPE when rendering heads
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2019-01-08 22:34:15 +02:00 |
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Sollace
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d144cea927
|
I should not have commited that :oops:
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2019-01-06 18:09:47 +02:00 |
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Sollace
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90cd8c4cea
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Fixed interpolators not being unique per entity/player
|
2019-01-06 18:07:42 +02:00 |
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Sollace
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96825570a6
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Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes.
|
2018-12-10 22:33:06 +02:00 |
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Sollace
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65cf88e50a
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Added a particle effect when switching from pony to seapony and back
|
2018-12-10 00:05:33 +02:00 |
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