Commit graph

639 commits

Author SHA1 Message Date
Sollace
3ee6109cac Fixed FPS magic rendering 2019-06-02 14:20:42 +02:00
Matthew Messinger
cea3e11f05 1.14.2 and build tweaks 2019-06-01 15:40:06 -04:00
Sollace
7fbcc56d5e Fixed MixinFirstPersonRenderer 2019-06-01 21:29:53 +02:00
Sollace
05a882c515 Update kirin and hdskins 2019-06-01 20:48:09 +02:00
Sollace
1734505ac4 I now know what these parameters are! 2019-06-01 20:37:02 +02:00
Sollace
89d1ec3357 Update HDSkins and Kirin version 2019-06-01 16:59:05 +02:00
Sollace
461e0863b1 Use a scrolling container for the settings menu. (Fixes overflowing issues) 2019-06-01 15:53:55 +02:00
Sollace
c10eba6a6f Use a proper category name for your key binding 2019-05-30 22:08:25 +02:00
Sollace
329e02ec56 Ignore case for keys and fix types when deserializing 2019-05-30 22:03:37 +02:00
Sollace
f29b4af99d Fixed inverted styling on the seapony toggle button 2019-05-30 21:40:47 +02:00
Sollace
e3c0ebe694 Fixed missing tail piece on seaponies 2019-05-30 21:39:15 +02:00
Sollace
d57876ddba Fixed seapony models breaking when the player crouches 2019-05-30 21:26:50 +02:00
Sollace
fed90010e0 You can now access the MineLP settings from the main menu (F3) 2019-05-30 21:25:20 +02:00
Sollace
0d5656685c Rewrote configurations to get rid of reflection 2019-05-30 21:24:57 +02:00
Sollace
2fd94f9434 Fixed saving/loading of options 2019-05-30 18:06:51 +02:00
Sollace
a2b7836a2e Fixed game getting stuck when opening the minelp settings menu 2019-05-30 18:03:57 +02:00
Sollace
037f2199c2 Fixed the keybinding and skull rendering 2019-05-30 14:09:24 +02:00
Sollace
d829042dd1 Rewrote villager textures handling 2019-05-30 13:59:38 +02:00
Sollace
12f86c5d50 Fixed nameplates appearing above entities 2019-05-29 23:24:50 +02:00
Sollace
6e3ae73d89 Update swimming mechanics to be in line with 1.13 2019-05-29 20:46:10 +02:00
Sollace
f7a92ea3e9 Fixed crash when viewing a villager or witch that does not have a custom name 2019-05-29 20:45:46 +02:00
Sollace
e6da9aceca Fixed horns becoming detached (double whooops) 2019-05-29 13:09:55 +02:00
Sollace
455c316c3a Fixed helmets rendering at the wrong scale (whooops) 2019-05-29 13:07:27 +02:00
Sollace
9e40c6313d Fixed performance issues on the skins gui 2019-05-29 13:05:10 +02:00
Sollace
f8ab94f519 Fixed wings rotating encorrectly 2019-05-29 12:56:21 +02:00
Sollace
6f8c1ebbd2 Fixed overlay models causing parts of the body to not render 2019-05-29 12:49:17 +02:00
Sollace
b39f8f9a32 Fixed trigger pixels being interpreted encorrectly 2019-05-29 12:27:57 +02:00
Sollace
7dda33dddc Fixed NPC NPE 2019-05-29 12:23:33 +02:00
Sollace
517dc368a3 Pony models should now work a little btter in the skins gui. Also name changes, because sanity.
RenderPonyModel -> RenderDummyPony
EntityPonyModel -> DummyPony
2019-05-28 19:02:07 +02:00
Sollace
b80f2da500 Fixed more mixins 2019-05-28 16:59:57 +02:00
Sollace
6d203d07b1 Update for HDSkins (should fix crash when opening the skins gui) 2019-05-28 14:47:21 +02:00
Sollace
f59520aca8 Fixed some mixins crash 2019-05-28 14:46:58 +02:00
Sollace
0ac4d4cba6 Sort out loading errors 2019-05-28 12:41:06 +02:00
Sollace
078fae82f3 Recombine sourcesets. Eh. 2019-05-28 12:18:30 +02:00
Sollace
f1b1e412dc Settings, imports, and naming changes 2019-05-28 10:26:26 +02:00
Sollace
cae1f490fb Move sensibleConfig back into MineLP. This was a mistake. The static makes it less useful to other projects 2019-05-28 09:12:08 +02:00
Sollace
d73736edce Refactoring phase 1 2019-05-28 01:50:45 +02:00
Sollace
c1c9951412 Initial port to 1.14/Fabric 2019-05-27 17:59:15 +02:00
Sollace
1e9a663aa2 Minor reorganisation 2019-04-14 22:06:25 +02:00
Sollace
b78558c72f Update to 1.13: The first of the saga 2019-03-24 19:55:15 +02:00
Sollace
80f76ffc67 Set everything up with gradle 2019-03-24 11:31:59 +02:00
Sollace
0cba35ec89 Sort the classes into common/client sourcesets (minimal changes) 2019-03-23 19:48:20 +02:00
Sollace
a2855237f2 - Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
2019-03-22 22:13:12 +02:00
Sollace
8afe1ab07c Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance. 2019-02-05 10:48:27 +02:00
Sollace
0ac62558f4 Cleanup/document/etc 2019-02-05 10:47:51 +02:00
Sollace
55dea27d2f Fixed NPE when rendering heads 2019-01-08 22:34:15 +02:00
Sollace
d144cea927 I should not have commited that :oops: 2019-01-06 18:09:47 +02:00
Sollace
90cd8c4cea Fixed interpolators not being unique per entity/player 2019-01-06 18:07:42 +02:00
Sollace
96825570a6 Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes. 2018-12-10 22:33:06 +02:00
Sollace
65cf88e50a Added a particle effect when switching from pony to seapony and back 2018-12-10 00:05:33 +02:00