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Update swimming mechanics to be in line with 1.13
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2 changed files with 8 additions and 5 deletions
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@ -121,8 +121,8 @@ public class Pony extends Touchable<Pony> implements IPony {
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@Override
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public boolean isPerformingRainboom(LivingEntity entity) {
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Vec3d velocity = entity.getVelocity();
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double zMotion = Math.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
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Vec3d motion = entity.getVelocity();
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double zMotion = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
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return (isFlying(entity) && canFly()) || entity.isFallFlying() & zMotion > 0.4F;
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}
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@ -148,7 +148,7 @@ public class Pony extends Touchable<Pony> implements IPony {
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@Override
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public boolean isSwimming(LivingEntity entity) {
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return isFullySubmerged(entity) && !(entity.onGround || entity.isClimbing());
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return entity.isSwimming();
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}
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@Override
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@ -3,6 +3,7 @@ package com.minelittlepony.client.transform;
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import net.minecraft.entity.player.PlayerEntity;
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import com.minelittlepony.util.math.MathUtil;
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import com.mojang.blaze3d.platform.GlStateManager;
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public class PostureSwimming extends PostureFlight {
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@ -16,8 +17,10 @@ public class PostureSwimming extends PostureFlight {
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@Override
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protected double calculateIncline(PlayerEntity player, double motionX, double motionY, double motionZ) {
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double motionLerp = MathUtil.clampLimit(Math.sqrt(motionX * motionX + motionZ * motionZ) * 30, 1);
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double motionLerp = MathUtil.clampLimit(Math.sqrt(motionX * motionX + motionZ * motionZ) * 30, 1) / 2;
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return super.calculateIncline(player, motionX, motionY, motionZ) * motionLerp;
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GlStateManager.translated(0, 0, -1);
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return 90 + super.calculateIncline(player, motionX, motionY, motionZ) * motionLerp;
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}
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}
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