Fixed lighting and rendering shenanigans

This commit is contained in:
Sollace 2018-07-28 12:33:45 +02:00
parent 78a756f9c3
commit fe06800823
3 changed files with 15 additions and 16 deletions

View file

@ -479,25 +479,17 @@ public class GuiSkins extends GameGui {
pushMatrix();
translate(xPosition, yPosition, 300);
scale(-scale, scale, scale);
rotate(180, 0, 0, 1);
rotate(135, 0, 1, 0);
scale(scale, scale, scale);
rotate(-15, 1, 0, 0);
RenderHelper.enableStandardItemLighting();
rotate(-135, 0, 1, 0);
rotate(15, 1, 0, 0);
rotate(((updateCounter + partialTick) * 2.5F) % 360, 0, 1, 0);
thePlayer.rotationYawHead = (float)Math.atan(mouseX / 20) * 30;
thePlayer.rotationPitch = (float)Math.atan(mouseY / 40) * -20;
translate(0, thePlayer.getYOffset(), 0);
RenderManager rm = Minecraft.getMinecraft().getRenderManager();
rm.playerViewY = 180;
rm.renderEntity(thePlayer, 0, 0, 0, 0, 1, false);
mc.getRenderManager().renderEntity(thePlayer, 0, 0, 0, 0, 1, false);
popMatrix();
RenderHelper.disableStandardItemLighting();

View file

@ -14,7 +14,6 @@ import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
@ -105,19 +104,26 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
player.leftArmPose = ArmPose.EMPTY;
player.rightArmPose = ArmPose.EMPTY;
super.doRender(entity, x, y, z, entityYaw, partialTicks);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
pushMatrix();
scale(1, -1, 1);
double offset = entity.getYOffset() + 0.01;
pushMatrix();
enableBlend();
color(1, 1, 1, 0.3F);
translate(0, offset, 0);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
color(1, 1, 1, 1);
disableBlend();
popMatrix();
pushMatrix();
scale(1, -1, 1);
translate(0, offset, 0);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
popMatrix();
popAttrib();

View file

@ -53,6 +53,7 @@ public class RenderPonyModel extends RenderPlayerModel<EntityPonyModel> implemen
if (renderingAsHuman) {
super.preRenderCallback(entity, ticks);
} else {
//GlStateManager.scale(1.1, 1.1, 1.1);
renderPony.preRenderCallback(entity, ticks);
GlStateManager.translate(0, 0, -entity.width / 2); // move us to the center of the shadow