Don't render gear on invisible entities (however hilarious that was)

This commit is contained in:
Sollace 2018-10-01 20:11:00 +02:00
parent 1b3e160c3e
commit fb78e806ea

View file

@ -36,6 +36,11 @@ public class LayerGear<T extends EntityLivingBase> extends AbstractPonyLayer<T>
@Override @Override
protected void doPonyRender(T entity, float move, float swing, float partialTicks, float ticks, float headYaw, float headPitch, float scale) { protected void doPonyRender(T entity, float move, float swing, float partialTicks, float ticks, float headYaw, float headPitch, float scale) {
if (entity.isInvisible()) {
return;
}
AbstractPonyModel model = getPlayerModel(); AbstractPonyModel model = getPlayerModel();
Map<BodyPart, Float> renderStackingOffsets = new HashMap<>(); Map<BodyPart, Float> renderStackingOffsets = new HashMap<>();