MineLittlePony/src/main/java/com/minelittlepony/render/layer/LayerGear.java

86 lines
2.9 KiB
Java

package com.minelittlepony.render.layer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import com.google.common.collect.Lists;
import com.minelittlepony.model.AbstractPonyModel;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.gear.IGear;
import com.minelittlepony.model.gear.IStackable;
import com.minelittlepony.model.gear.Muffin;
import com.minelittlepony.model.gear.SaddleBags;
import com.minelittlepony.model.gear.Stetson;
import com.minelittlepony.model.gear.WitchHat;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class LayerGear<T extends EntityLivingBase> extends AbstractPonyLayer<T> {
private static List<IGear> gears = Lists.newArrayList(
new SaddleBags(),
new WitchHat(),
new Muffin(),
new Stetson()
);
public LayerGear(RenderLivingBase<T> renderer) {
super(renderer);
}
@Override
protected void doPonyRender(T entity, float move, float swing, float partialTicks, float ticks, float headYaw, float headPitch, float scale) {
if (entity.isInvisible()) {
return;
}
AbstractPonyModel model = getPlayerModel();
Map<BodyPart, Float> renderStackingOffsets = new HashMap<>();
for (IGear gear : gears) {
if (gear.canRender(model, entity)) {
GlStateManager.pushMatrix();
model.transform(gear.getGearLocation());
gear.getOriginBodyPart(model).postRender(scale);
if (gear instanceof IStackable) {
BodyPart part = gear.getGearLocation();
renderStackingOffsets.compute(part, (k, v) -> {
float offset = ((IStackable)gear).getStackingOffset();
if (v != null) {
GlStateManager.translate(0, -v, 0);
offset += v;
}
return offset;
});
}
renderGear(model, entity, gear, move, swing, scale, ticks);
GlStateManager.popMatrix();
}
}
}
private void renderGear(AbstractPonyModel model, T entity, IGear gear, float move, float swing, float scale, float ticks) {
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
ResourceLocation texture = gear.getTexture(entity);
if (texture != null) {
getRenderer().bindTexture(texture);
}
gear.setLivingAnimations(model, entity);
gear.setRotationAndAngles(model.isGoingFast(), move, swing, model.getWobbleAmount(), ticks);
gear.renderPart(scale);
GlStateManager.popAttrib();
}
}