Change villager clothes to use the same attributes as the base entity. Fixes #187

This commit is contained in:
Sollace 2021-06-21 01:00:56 +02:00
parent 1e9657b608
commit e697d82011

View file

@ -86,7 +86,6 @@ class NpcClothingFeature<
Identifier typeSkin = findTexture("type", Registry.VILLAGER_TYPE.getId(type));
getContext().getInternalRenderer().updateMetadata(typeSkin);
renderModel(entityModel, typeSkin, matrixStack, provider, i, entity, 1, 1, 1);
entityModel.setHatVisible(true);
@ -94,7 +93,6 @@ class NpcClothingFeature<
if (profession != VillagerProfession.NONE && !entity.isBaby()) {
Identifier professionSkin = findTexture("profession", Registry.VILLAGER_PROFESSION.getId(profession));
getContext().getInternalRenderer().updateMetadata(professionSkin);
renderModel(entityModel, professionSkin, matrixStack, provider, i, entity, 1, 1, 1);
if (profession != VillagerProfession.NITWIT) {